THIAMOR'S PROFILE

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63

Search

Filter

Americana Dawn

author=Corfaisus
70 grand?! Like, I'm not sure if anyone else has said this because I just skimmed over the OP long enough to find the link, but 70 grand?!

13 days left and settling at 20k... Eh, maybe next time, Yummy Drumsticks.

As I said, the last 48 hours is when most Kickstarters earn the biggest parts of their goals.

Under the Dog had 200 thousand and then in 2ish days went from 200 thousand to 878,028. Their goal being 500,000. Also 70,000 is a small amount of money given it's not cheap to hire musicians, artists, etc.

They're going to be using a lot of their own money too, in the end.

Americana Dawn

author=suzy_cheesedreams
The developers needing nearly 50k within 17 days is disconcerting... This game looks attractive but I guess that's the point some of you have made: it looks wonderful, but there is no available playable content to warrant the request of that much money. So I don't know. It would be a shame if it fell through as it looks pretty cool. I've said that three times. SO... yeah.

Kickstarters normally make bigger jumps around the end. In the last 48 hours a project called Under the Dog jumped up from like 200,000 to 700,000.







Pentarts.

author=PentagonBuddy
Depends on the request! If you're comfortable hearing a potential "no thanks", ask away! I just try not to make promises in advance, ah-hahaha. Certainly, you can request something, but unless I'm being paid I'm under no obligation to accept!

...I also don't take commissions at this time, just as a general note for anyone reading.


Well it's 2 things, one that can be done any time, and then a quick "cartoon" of an image so that I can use it as my avatar.

This is the one I'd like to see turned into a creepy cartoon (just the cat)


Then I'd like to ask one day to get a sort of logo in the same style as that November skull for a manga my crew is working on, based on it's name. "Nightmare Overdose", and leaving it all up to you how it's done, if you do decide to do it. That's it.

Pentarts.

Could I actually try to talk you into a request, though I don't care how long it takes to get done?

Pentarts.

I want to ask a question. Are you a request taker by any chance?

Random Art Topic

Here is another character in my crew's manga, Lauroc. The artist gives permission for me to post this here.

Random Art Topic

Here are two concepts, one finished, one early, work in progress. This is concept art my artists have done for our manga that is still, and will still be in production until the start of next year. That is when we'll be releasing the first 5 chapters, and the first chapter is free.




Experimental Game Mechanics

I am wanting it to be where there are no bosses in the normal sense minus plot related. Anything else will be super tough, super tough, enemies in which you can snatch from when your orb is a high enough level. I want to add being able to adjust how it works via in-game settings so you can have a choice to get higher level enemies without leveling it up so much, but in return it nerfs the power, as well as a way to upgrade it via gold, or fighting.

Experimental Game Mechanics

I also have tweaked the system a tad bit. Now there's a random number generation implemented based on the amount of enemies on a map. 1-10 at most. Each will represent an enemy. The flash orb will pick one of the enemies and if it's number is chosen, that monster coupled with it, flashes to let you know which one you can snatch.

To limit how easy this can be abused, you cannot reuse the flash orb until you switch back to your original body. Leaving a map and coming back will refresh the enemies so you can train obtaining bodies for your own set of skills, and for the final end-game boss to make the battle last longer. Once you die, your body will revive and change to a different body you've snatched, until you have no more.

Experimental Game Mechanics

Well I could make it where the final battle allows you to go through all of your transformations in battle, based on the bodies you had snatched, thus increasing your life expectancy that much more, the more bodies you get.

But an advantage to going back to your body each time. We need something unique. What if you cannot heal when outside of your own body, and as said, anything you learn copies over to your actual body. So the more bodies you get, the more skills you get, the more skills your actual body retains.