THIAMOR'S PROFILE

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
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Experimental Game Mechanics

I could but the story I had behind it would then fail. The idea is you're the only clone with the ability. The first portion of the game is you rebelling against the city and their "families" who run and own the major portions of the city.

You break in, steal this Skeleton key, mass produce it and hand it out to everyone who is on the low scale of this system, and break into shit. Then you find out it works on the high level transit system which leads to a laboratory and the person behind it is the original source for the clones. The original "copy" so to speak.

I wanted to intertwine the body snatching with the plot, and with side quests.

Then you find out everyone in the city comes from the clones. They are to a great extent, genetically altered to be different people.

Experimental Game Mechanics

Right now I started it simple on 2K3 with eventing, or at least as a demo where you end up using the orb, and then going to one of the people and taking their body. I do want to have it though that there needs to be some negative draw backs upon doing this. Like some items may not be good, or sometimes the orb fails and you are thrown into a fight with your normal body, and they get the first strike.

Right now the eventing lets you take one of the Guard's body but also deletes the other guard even though the eventing is both for each individually. Going to see what is up with that and when it's fixed, add more content to the demo, perhaps a few hours worth of gameplay and tutorials.

For the learn a skill thing. Perhaps when using someone's body, your menu is completely different, and it allows you to choose one out of their entire skill list to learn and you can keep using that body until you use the orb again for another snatch, and an inn that you can go into that you can use to return to your normal body. Body snatching will also be used in side quests where that unless you're a specific person you cannot even get access to it.

Experimental Game Mechanics

It could work as a demo, though, where all it has is a few enemies to do it on. That way while the entire thing would be hard, the demo can be fairly entertaining.

Experimental Game Mechanics

I want to throw out an idea I have (also relating to the context we talked about, I'll set it up as soon as this current one about battles is complete).

I wanted to make or help make a game where there is no levels in the normal sense, but instead you have an item called a Flash Orb that you can upgrade to get stronger. It's not an item you use in battle. What the item does is freezes all enemy NPC in their spot, which activates a body snatch system. It allows you to go to one person and take their body. In turn it kills the one NPC, gives you their body, their abilities, their stats, and when you check your items the next time you body snatch, the previous body's items are also copied and placed in your inventory. It also allows you to fight in battle with who you snatched.

To snatch higher level enemies, you must upgrade the Flash orb enough so it can actually freeze them in place. What do you think?

I also felt a story built around it would be cool, where it starts you out running down some stairs and away from...god knows what? Then when you get to the docks, you now know you're being chased by some guards. It then tells you to use the Flash orb, and when you do it does a tutorial about who you are and what you can do. Then you go to one of the guards, take their body, and fight the other guard.

Then you can go to the Transit dock, and the pods will activate since you're using the Guards. It only works if you're a level 1 through level 10 guard, thus plot wise adding in the system to fit, and allowing you to pick your escape route.

It tells you, the player, that you just robbed the family that owns the area you were at, and later explains it was the Master Key to the entire city, and the starting plot being you wish to copy the key, and send it to as many people as you can since they are all treated poorly. You find out the key opens a special door in the dock you first left from in the game, using a unique transit not even a level 10 officer/guard can use, which allows you to travel under the lake they own, into a unique facility. The facility, come to find out, holds clones of you, and you're the only one with the ability to body snatch.

What do you think of the body snatching ability that being the focus of how you fight in the game?

Nightmare Overdose

Well to play on the word Overdose. I plan to introduce a purpose, though.

Nightmare Overdose

Here is some concept art for my comic series in the works, called Nightmare Overdose. His name is Akuma. Well his title, anyway. No one in the series knows his real name right now.



I will upload more concepts for the series as more are created.

If you want to know more about Nightmare Overdose, you can head on over to my Deviant Art and read the public version of it, over at:

http://thiamor.deviantart.com/art/Nightmare-Overdose-194874043

accha art, yay

author=accha
@Thiamor, I actually have a lot of close friends majoring in comics and really, their skill set is vastly different from mine. Trust me on that. =)


And? I like your art. XD

accha art, yay

Though you do have the skill for it. I can tell from what you've posted above.

accha art, yay

My other artists I've had in the past didn't have the dedication either. I even tell them right up I don't mind how long it takes to do so long as they don't vanish without word, and give them 95 percent creative freedom where I only have 5 percent when it comes to main character designs.

I get them, they then don't say anything, don't do any work, and vanish in over a few weeks.

Hellfire

So I'm thinking about renaming this story from Hellfire, to "Nightmare Overdose".