THIAMOR'S PROFILE

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
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Battle System Plans

He really wanted it where you can get certain things during your play through with the points, but a lot of the stuff only available through newgame+.

If I recall his one major replay value idea is that eventually when every single thing is unlocked, from the smallest quest, to main quests, to having everything unlocked in the new games, to having a specific number of points available after unlocking all things, that a true ending arc of sorts is unlocked.

IE, new story, new items, final, true boss fight. Also hew wanted it where after the first play through on EASY mode, it unlocks normal, then normal unlocks medium, which does hard, which does extreme, then something like Ultimate. Each mode makes the monsters faster, higher defense, more intelligent, and with more HP.

He also thought along the lines of after beating everything and getting the final, true ending arc, that it is only playable on a difficulty setting called Ultimate Plus. The final difficulty setting, on the final arc.

Graphics-wise, he's thinking of making the battles look like the perspective of how Pokemon does things. You're facing the enemy like the trainer does, they are facing you like the enemy trainer/Pokemon does.

Battle System Plans

author=halibabica
Most developers are lucky if people play their game once. If the only incentive to gathering points is to play the game again with more stuff, I don't think anyone will care.

That's not a reason not to add replay value. Just because they might get lucky, and more times than not they don't replay it.

Not counting the fact people are starting to enjoy having replay value, and even more so enjoying it if you can copy stuff over so as to quicken your next playthrough up.

Battle System Plans

author=halibabica
Skipping the battle entirely doesn't sound too interesting, even if the incentive to fight is a higher yield of cash/experience. I like LockeZ' suggestion of gaining a preemptive strike; it makes the battle easier without completely nullifying its existence.

Well if I hadn't said so earlier, his plan was that if you don't fight every fight (no random battles in this, it's scripted, NPC on screen battles where it goes into the battle screen once touched) then you don't obtain points. These points he said would be used to start a new game+, while also allowing you to buy a list of different items, skills, levels using the points you had, and any left over is cut down by a certain amount and that is what is left to carry over to your next playthrough. Even if you had everything unlocked and had a shit ton of points left, his idea is to cut it down by half when the new game is finally started.

Battle System Plans

Well it's probably going to focus on it being a random system, that it marks how many hits you'll get when you click to use it. IE, you use the combo hit, the event scripted for it kicks on, it determines you'll get 3 hits rather than 1, then you're loaded with MP.

Also yes to the encounter. The idea is that it skips the battle entirely and gives them a bit lower of exp and everything else so that people have another way to choose how to go into a fight and how to farm for experience rather than the normal "go and fight enemies" way.

Battle System Plans

Combo hits are the main source of MP he said. Where it may take a bit of HP off just to add a bit of an extra bit into it, but it'll restore a great deal of MP, and when he said combo, he means it. He plans to make it where the more times this combo hits, the more MP you gain, and one hit gains a decent amount. Defending is just so you can always have one other way to gain MP and HP in one turn.

He also wants to add in unlockables so that people won't be skipping battles using the simulate battle system. Where you gain battle points you can use on newgame+ while also unlocking additional, current playthrough quests.

Battle System Plans

My friend is telling me about this game he's making and so I wish to discuss it with you all.

It's sorta unique, but not. I think it's cool. It's using RPG MAKER, obviously, and it will not have the function to wait, it'll be all action turn based, based on agility, but not just that. He plans to have every character in the game have a default 999 MP, and each action they do other than items, defending (heals, and gives MP), and MP combo hits, uses MP up. IE, you start with 0 during each battle, and have to build your way up to perform better abilities, even attacking uses it up. The only thing they doesn't use MP is the pet you have that is AI controlled, strong, but slow.

Anyway, he wants to have it like Pokemon in terms of view where your back is facing the player, enemy is in the foreground, facing the team and you. Now onto the next part. He wants battle simulation where you can use up the previous MP you've gained to not fight the next battle, but instead it gives you your items, gold, and exp but a lot less. All enemies will be on the screen like Chrono Trigger, and goes after you, and then when touched you go into the battle screen. He plans to have it where you can only simulate battles half way into the game.

Is it sounding okay so far, in concept?

Fast Times at Aremen High: Sign-Ups

I'll be in. I don't have a sprite for me, but choose anything you want for me. Hell even base it on my Avatar if you'd like? Hell base me on the clueless one who is always doing something way totally too ambition for me, but always asks too many questions, yet stills acts like a know it all douchebag with way too much of a creative mind for my own good.

RPG Maker 2003 Question of Legalities

I'm already paying the artist a 50/50 royalty plan, and higher page rates than normal. I can't afford to pay someone to program it. There any programs made that would allow the very thing I'm trying to do?

RPG Maker 2003 Question of Legalities

Look at it like this. It's better to have those few pebbles than nothing at all.

RPG Maker 2003 Question of Legalities

My idea is to kind of slow down the average person, so when someone does come along to pirate it, we're bound to have made decent cash off of it. IE, hide the files, and each new release will come with a password in the eventing itself that is emailed to them. Ace should be able to pull enough off.