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[RMMV] Water Tiles are Desynchronized

Hmm... that's interesting. I know it's not just sailing, because it happens even when not in the boat. Maybe a plugin that allows off-screen animations would work.

[RMMV] Water Tiles are Desynchronized

Okay, now I have a video of it.

[RMMV] Water Tiles are Desynchronized

It's RTP tiles, I have no plugins, and I have the latest version of MV. I'll try to get a gif up, just having a little trouble recording. The tile setup is just the default one.

[RMMV] Water Tiles are Desynchronized

I'm having a problem with MV - the water tiles are desynchronized from each other. Different rows enter the next frame of the animation at different times (the top row first, then the next row etc.) It looks really weird and stupid. My graphics card supports Open GL, I have the newest version, all plugins are disabled, and I've even tried running in canvas mode. No luck. Has anyone else had this problem? What do you think might solve it?

Here's a video of this mess

MV vs 2003 for 16-Bit Aesthetic

Wait I just realized you meant about the second page of comments. Pretend I didn't say anything.

MV vs 2003 for 16-Bit Aesthetic

No, don't pretend you didn't say anything. Without you saying something I would never have known how to do it!

[RMMV] Best Resolution Change Plugin

Hey guys, I was just wondering, what plugin is the best for changing the screen resolution so a tile is 16 by 16? I know you can just triple the size of all the assets, but it seems like a plugin would be better if it didn't cause any technical issues. Any advice?

(Also, I accidentally posted this question in the wrong section a few days back. Sorry about that.)

MV vs 2003 for 16-Bit Aesthetic

Maybe I just have bad eyes then. For the text, though, I recently learned about the Victor Engine sfont plugin, which you can use to create a font that doesn't get anti-aliased. It's really neat.

MV vs 2003 for 16-Bit Aesthetic

Also thank you, Archeia_Nessia!

MV vs 2003 for 16-Bit Aesthetic

The sprites do glide, I would assume, but it's incredibly difficult to tell. I've never been able to see any gliding. I would say as long as they don't end up covering half a pixel or something at the end of their animation, no one's going to notice.
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