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Featured! I can die happy now...

Well done on getting featured. You have worked on that game for quite a while now. Determination!

Build 0.58 is out.

Thanks, finger crossed it'll meet your expectations.

Devlog 97: Introducing Tutorials

Oh well that's good to hear.

There's still a lot of polishing to be done combat wise. I'm pretty excited about adding new rooms, I can't see that sewer screen anymore!

Devlog 96: A Sound Decision

Yup, I just sent the last animations just now. Jeff (the programmer) told me he would have a video clip today to show the card mastery system and pronunciation.

Devlog 96: A Sound Decision

As you've said, I'm already past Greenlight so this won't affect me. Otherwise, yes, a higher fee is likely to reduce crapware on Steam, we'll have to wait and see!

Devlog 95: To pronunce or not to pronunce, that is the question!

It's the only way to level up, yes :).

Devlog 94: Steam We Go!

I didn't announce it before, that's why.

It's going fairly well I think. I mean, for Early Access.

Devlog 93: Steam's... challenges let's call it

Hello NTC3, thanks for the reply. I was considering stopping my game development updates at RMN due to lack of interaction with the userbase. Somewhat feels like I'm talking to myself at times. So I do appreciate you not only reading but also replying.

I also watch Jim Sterlin's channel. He's my favorite youtuber. I appreciate his integrity and no-bullshit attitude.

I like to think that I got the basic rules predicting success or failure sorted, but often, you'll never know.


I think that would certainly make you part of the minority. Understanding and predicting sales is nothing short of a complex science as it involves a lot of variables which themselves are hard not only to identify but to properly scope and make predictions about. Good on you for having a good understanding of things like that. I must admit I am more insecure about making such predictions.

Then, it appears people have gotten used to refunds since they were introduced last year, and will use them when they think they paid for rubbish


I agree, thank god for refunds. Hopefully customers can tell within 10 minutes if they're playing shovelware. Refunds was a very good move on Valve's part to protect their customers.

Not to sound like a perfectionist but, although customers are not really at risk on Steam, there's still the issue of having too many games accepted which hurts, I believe, every developer out there, even the best ones. I'd be petty to simply criticize a business practice without providing a possible solution. Mine is simple: sacrifice profit and hire individuals with clear guidelines for curating the game gallery. Having customers do Valve's work (voting on Greenlight) is nothing short of sleazy (I wrote lazy at first but there's more to it). It's a way not to hire people to filter the content of their platform. That's all there is to it.

This leads to various scams like giving gifts for votes and so on which of course wouldn't happen if employees were in charge. Not everything should be up to the public, certainly not the content of a platform to sell goods.

, you'll see that nearly all are stuck at ~1000 sales or so, regardless of how much time had passed since their release.


I didn't know you could tell how many sales a game has made. 1000 seems like a tremendous amount! On the bright side, better put together games probably have better results.

I've been told the best advertisement was to make something good enough that people will talk about it. I think I'll invest my efforts in this endeavor and see how it goes rather than contact youtubers for now.

Thank you, my objectives are very modest so achieving them shouldn't be too hard.


Devlog 84: Time to Play

Hello InfectionFiles,

I dont understand the change because this will be such a specific tool rather than just a fun experience.


That's a prejudice however, you're assuming that because some learning takes place it won't be fun. My main priority, above everything, is to make the game fun and will do whatever is necessary so that I reach that goal.

If people don't test the game and let me know what they think is fun/boring because they already decided it won't be fun, it certainly makes my job harder though :).

Japanese Beginner Learners Wanted

author=RishigangiX
I can help, I am a professional Japanese/English interpreter and translator and I speak the language fluently. :)


That would wayyy too easy for you. I might ask you to proof-read the vocabulary though in the future :).

For instance, would you say that 青い refers more often to ''blue'' or ''green''?
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