TOM_BOMBADIL_'S PROFILE

I am a writer and a gamer who loves to both play and create games of most all types. I love a good story driven RPG though I find myself lacking when I comes to creating one myself. I have been using RPG Maker since XP and focus primarily on level and dungeon design with a strong focus on evented mechanics and strategy based combat.
The Mage's Familiar
A simple Rogue-Like adventure set in a fantasy world where you must use everything at your disposal to overcome the challenges ahead of you.

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[RMXP] Underwater Cliff tiles,

author=Blind
Do you have the water graphic? Could you post it here?

You can always try adding the water animation into an event graphic, and modify the transparency as necessary etc. Or do a manual overlay of the water with the cliff in Photoshop and put it into the tileset.


I have done similar things before the issue is getting it to look less less square on the edges maybe I can fiddle around with it and see what I can come up with.

[RMXP] Underwater Cliff tiles,

Any advice on how that would be done?

[RMXP] Underwater Cliff tiles,

So I am working on a project and I realized that RMXP has no tiles for underwater cliffs. Anytime I have a ledge come down right into water it looks really bad and is not a smooth transition. I have found some resources online but not of the have credits so I don't feel comfortable with using them. Is there any tilesets that people know of that use the below cliff tiles and have them fade into the water?

RPG Maker MV announced for PC and MAC

author=Darkflamewolf
I would LOVE to switch over to this...except I don't think my rm2k3 game I've built 500+ maps for and over 1500 events is going to translate over easy....unless there is some miracle converter I don't know about, in which case, I'm on board the hype train! lol
That is my issue although its I do not have that level of progress done I am still hesitant to restart completely.

RPG Maker MV announced for PC and MAC

I have been looking into this and I was really excited at first but for me I don't think I will upgrade since most of the new features that I would use have already been implemented into ACE with some fairly simple to use scripts unless there is something major I am missing it does not really seem worth it. Please tell me if I am wrong.

[RMVX ACE] Simple Battle Formula

Okay thanks now that you show me the syntax it makes a lot more sense thanks to both of you. This will be a big help

[RMVX ACE] Simple Battle Formula

Oh thank you so much GRS thats a lot simpler to understand and it looks really easy edit if i need to add multipliers or additions to any of the particular stats. Thanks again this will help me out a lot.

[RMVX ACE] Simple Battle Formula

Thank you so much I am not at my computer right now but I will test it as soon as I can. Just out of curiousity say I wanted to make a special that used double their atk would it be a.atk < b.def ? R=0 : 2 * a.atk-b.def;a.mat < b.mdf ? S=0 : s=a.mat - b.mdf; r+s

I think that is right but I just want to make sure thanks for any help in advance

[RMVX ACE] Simple Battle Formula

Hello everyone, I just needed to ask a real quick question about the battle formulas in Ace. I have searched and searched for an answer to my issue but I can seem to find anything so here I go. I intend for my game to use a very simple damage formula but no matter how hard I try it does not always work. What I have currently is (a.atk - b.def) + (a.mat - b.mdf) but the issue is that one type of defense is blocking damage from the other form of attack. For instance if Mat is super low but the target has super high MDF that part of the formula returns a negative number so no matter that the attack has tons of ATK and the target has basically no DEF the attack still does no damage. I want a way to make it that each half will not return less than zero so that extra Def or Mdf does not roll over so to speak and block damage from the other damage type sorry for the lengthy post any and all help is greatly appreciated.

[RMVX ACE] A small resource request.

Hey everyone, I just had a real small request that I would be super grateful if someone did for me. What I need is some nice text to use in the intro scene of my game. I know it may be a slightly odd request but I have tried over and over to get it to look right and nothing seems to be working. I have an example from a game I have played of roughly what I need.

What I want is just a image file with the full alphabet of the style of text seen in the bottom part of that picture only blue instead of orange with text both upper and lower case so that I can piece it together into what I need.
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