TOM_BOMBADIL_'S PROFILE
Tom_Bombadil_
236
I am a writer and a gamer who loves to both play and create games of most all types. I love a good story driven RPG though I find myself lacking when I comes to creating one myself. I have been using RPG Maker since XP and focus primarily on level and dungeon design with a strong focus on evented mechanics and strategy based combat.
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Otaku!
RPG Paper Maker
This looks really great there are so many cool things that could be done with this if I had not already drop a hefty amount of time into my RPG Maker Project I would drop it all as soon as this was officially released.
Working on the script
It looks really nice, simple and clean, I am really excited to play this game when the demo is available.
World's Dawn is officially funded!
World's Dawn
Congrats on reaching your goal I am excited to see what you will do with all the money you have raised.
[RMVX ACE] Simple Battle Formula
Okay thanks now that you show me the syntax it makes a lot more sense thanks to both of you. This will be a big help
[RMVX ACE] Simple Battle Formula
Oh thank you so much GRS thats a lot simpler to understand and it looks really easy edit if i need to add multipliers or additions to any of the particular stats. Thanks again this will help me out a lot.
[RMVX ACE] Simple Battle Formula
Thank you so much I am not at my computer right now but I will test it as soon as I can. Just out of curiousity say I wanted to make a special that used double their atk would it be a.atk < b.def ? R=0 : 2 * a.atk-b.def;a.mat < b.mdf ? S=0 : s=a.mat - b.mdf; r+s
I think that is right but I just want to make sure thanks for any help in advance
I think that is right but I just want to make sure thanks for any help in advance
[RMVX ACE] Simple Battle Formula
Hello everyone, I just needed to ask a real quick question about the battle formulas in Ace. I have searched and searched for an answer to my issue but I can seem to find anything so here I go. I intend for my game to use a very simple damage formula but no matter how hard I try it does not always work. What I have currently is (a.atk - b.def) + (a.mat - b.mdf) but the issue is that one type of defense is blocking damage from the other form of attack. For instance if Mat is super low but the target has super high MDF that part of the formula returns a negative number so no matter that the attack has tons of ATK and the target has basically no DEF the attack still does no damage. I want a way to make it that each half will not return less than zero so that extra Def or Mdf does not roll over so to speak and block damage from the other damage type sorry for the lengthy post any and all help is greatly appreciated.