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Do you prefer "strong" or "sissy" protagonists?

post=142072
I just sort of think that it's sad that Japan just cannot let go of the whole sissy aesthetic to the point where the main character in NIER, the exact same game by by S-E, are pretty much two different people in the Japanese and Western versions.


There's a reason for that besides aesthetics. Spoiler zone.

the Japanese and Western versions are different occurences of the same event separated by 100 years

Do you prefer "strong" or "sissy" protagonists?

As a serious answer basically echoing GRS, "Protagonists without terminal brain cancer" would also be my choice here. SUPER GENIUS can be fun if used in a deliberately overblown way though! But if you're supposed to relate to a character at all they need to be less than perfect.

Craze's Dirty Little Secret

For the record Craze is cool for being honest about this!

If I had found it while mechanics diving in scripts I probably would have gone all WHAT THE FUCK HAVE YOU BEEN DOING CRAZE

Do you prefer "strong" or "sissy" protagonists?

I'd play a game with HG as protagonist.

Game Pet Peeves

post=141871
On-topic: games which have eclectic ways of vaporizing the difficulty are one of my pet peeves. Though, I realize that getting rid of all such ways requires an amount of testing that RPG Maker games cannot afford to undertake.


Would you consider an optional character that joins the party with a blatant disclaimer that they are superior to everyone else and basically an Easy Mode/gameplay skip option to lower the difficulty of the game? Just curious.

Craze's Dirty Little Secret

post=141838
Not to mention Craze never said he cheats against the player, only in favor, so its not like he's screwing you behind your back.

Don't worry about numbers so much and just enjoy the game.

If I play a RPG for the battle system (hello, Crazegames, would you like to be my highly convenient example today), the numbers to an extent are the game. This "cheating in favor" in fact does make me feel like I'm screwed out of the experience of overcoming the battles on my own.

E: Not to mention my other, more objective argument on page 1 that went completely ignored for some reason.

Craze's Dirty Little Secret

post=141598
<tonfa> I AM ROLLING AROUND IN MY LIVING GRAVE



Okay, might as well expand a little. An objective downside to lying in skill descriptions is obfuscating the player's ability to make an intelligent decision. By the information given by the game, the 4MP and 25MP skill do the same damage...except they don't, actually. And if the player doesn't know the 25MP skill does more damage, they just might dismiss it as a viable tool. Similar principle applies for status rates that the game tells the player to be lower than they actually are - the player will not use the seemingly unreliable status move when it is in fact more reliable than the game lets on and could potentially make the player's experience a lot easier.

Craze's Dirty Little Secret



I prefer having the mechanics knowledge but it wounds me so. See also the likes of FF9 and FFTA2 mechanics, which made me actively like the games less.

E: this post makes less sense after craze edited out the code

E2: A suggestion would be to have a "Screw you I'm playing on Hard" mode which removes the hidden training wheels

Craze's Dirty Little Secret

I cannot tell whether you're serious or not.

In case you are, I am seriously put off by it. Game straight up lying to me is Not Cool.

Why can't I just poison him a little bit!?

Status effects and buffs/debuffs are separated precisely because of the rulesets they work with