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Why can't I just poison him a little bit!?

Burn is a state that happens to reduce stats as one of its effects and is handled as such in Pokemon.

E: To be clear states and debuffs have separate handling in what moves/items/methods remove/affect them. Debuffs clear on switch out while states don't, for one.

EE: Nor is it stackable, and so on and so forth.

Why can't I just poison him a little bit!?

DEMONS GATE had a pretty hilarious curve of threatening enemies actually.

- Area 2: Big damage, or a status effect.
- Area 3: Bigger damage, or MT status effects
- Area 4: jesus christ they're overkilling me
- Area 5: Now I'm taking 94368765489 damage to all and eating doomed status at the same time
- Later in Area 5: Even those guys are scrubs

post=141446
I think making status effects less powerful and irresistible is one way of making them more useful since it's no longer a question of "Will it work?" but "Is it useful here?". Maybe have a way to overcome status resistances, ex: A mage enemy who has a ring for immunity to silence. A theif could steal the ring making the mage vulnerable to silence which can shut him down (and you get loot in the process).


There's an issue to this where it's a fine line between making it less game breaking and too out of the way to even have it worth bothering with. The mage enemy mentioned in the example would need both outstanding threat value and durability to make silence better than nuking it to the ground with massive damage.

Why can't I just poison him a little bit!?

I like status effects, and designing bosses in such a way that they will be an attractive option. Usually I use the scale of inverse deadliness to figure out which immunities to leave unchecked - mildly inconveniencing/somewhat helpful states will likely be effective, while more severe effects are on case-by-case basis and what equates to complete battle skips will be rare. (But exist ~ I do love the FF5 design philosophy)

There's been a little trending towards having a status effect deal a different effect based on whether it's used on PCs or enemies, or randoms or bosses. I'm not a fan of it - I feel horribly gypped when I land a poison on a boss only to have it take off a measly 1% HP when it was taking a quarter off everything else, even if it's sound balance-wise. Just feels like the game is cheating its own defined ruleset, y'know? ('specially since the status effects menu often mentions only the most severe effect)

Rpg Battle Systems

That sounds like a setup for a hiimdaisy comic

topic successfully derailed

also you should rant about games on IRC where I can see it !!

Rpg Battle Systems

post=140997
well

fuck The Last Remnant


I do not approve of this statement! (Unless you were misinformed enough to get the Xbox shitty beta instead of the PC version)

However BoF4 is really sweet, yes. I had forgotten about many of those things until Mog's writeup brought it all back in regards to clever enemy design and the like. So good.

Also I and II are the greatest random boss fight in the history of gaming. THEY ARE DICE GUARDING AN ANCIENT TOMB THAT LITERALLY KICK YOUR ENTIRE PARTY IN THE FACE FOR MASSIVE DAMAGE

post=141011
IIRC, I'm stuck in some area that looks like SNES/GBA mode 7. (I haven't played BoF4 in years.)


This is easily the worst part of the game. Try to locate smoke rising, that's where the goal is.

What are you thinking about right now?

post=140973
HAUNTER'S FACE

Game Pet Peeves

FF8 was my first RPG (and I wasn't 100% fluent in English by then) yet I was wondering why bosses were doing laughable amounts of damage to my 8000 HP on disc 2 so it's definitely another one to join that club.

however I didn't figure out that limit spam was better than GF spam until late disc 3

Game Pet Peeves

special olympics of game difficulty


Beta doesn't really count as game breakage since you have to have a fair bit of knowledge+competence to even get it when it matters. That said it's still a stupidly OP spell! Also FF7 needs no game breaking, there are three bosses that pose a realistic threat (DEMONS GATE, Carry Armor, Turks: The Final Battle) and the enemies are ridden with terrible design decisions I could rant about forever

I did manage to die to Wutai randoms unmodified/unchallenged earlier this year...after getting back the materia. It will be my eternal mark of shame


FF5 does pretty well since it has a mask of competence due to enemies having tricks and gimmicks. That said the right things at the right times split the game open like nothing else, almost every boss has a hilarious built in weakness and !Blue is almost as good as the FF7 E.Skill set. My recent netplaythrough exposed how bad the enemies tend to be at actually killing you rather than just running annoyance though - we'd regularly do crazy gimmick stuff like cast Moon Flute with a mage party or sabotage each other and come out of random encounters just fine anyway. (And then you open a chest and a red dragon nukes you in 2 turns, FF5 has the most uneven difficulty)

FFs are cool games but there's a reason for the NSFSNFFNFANFANUFAB challenge stuff

Game Pet Peeves

post=140708
Outside of specific situations and events, It REALLY bugs me when you can't remove the hero from the party.


This is a good one. Most of the time main characters are the least interesting characters!

FF9 was a total dick about this when Zidane is pretty subpar outside of stealing in combat and the game allows you to remove him from the party...inside the final dungeon only.

Azure Dreams...sort of.

Well this is sounding like a Crazegame alright.