I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



Lighting by Lotus Games

Yep, but I disregard everything you said about RM2k's engine being poorer than the SNES. The userbase? They do it for hobby, not for profit. Of course there'll be My Rtp Adventures.
But it's quite obvious that SNES is more limited in a lot of stuff than 2k, starting straight down with the resolution, wich is a big, big deal.

I just said that you can pay a little more atention and not blame it on the engine hahaha

The main difference between RM2k/3 and the SNES is the power of the machine it's running on. Run on the same hardware as the SNES, RM2k/3 would be subject to the same graphical limitations before lagging. But as any computer put out in the last 10-15 years greatly dwarfs the power of the SNES, RM2k/3 can do things that the SNES couldn't dream of doing for fear of lagging out the hardware. Between creative eventing and good use of exterior graphics programs, RM2k/3 can make games that look BETTER than the SNES' games - and on par with some of the early Playstation games (ever played Beyond the Beyond?). Is it easy? Not necessarily. Can it be done? For sure.
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