I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



Suikoden Another Stories

Your interface and monster graphics are too high-def for the era of Suikoden graphics you've used - it looks kinda weird, especially the window boxes.

Legionwood 2: Rise of the Eternal's Realm

The only worry I'd have with that as a morality system is it leading to save scumming. Then again, if it's not a big hit and you can quickly raise it otherwise it might not be a big deal.

Final Fantasy Blackmoon Prophecy II

If I may make a suggestion re: your minimap controls?
The minimap, given the current equation you use, is a little jumpy if you're moving fast enough (because of how often it's updating). To put a little ease on it, and make it update a little smoother, may I suggest simply dividing by 3, instead of dividing by 9 and then multiplying by 3? Unless, of course, there was an intentional reason for the other method I haven't bumbled across.

Legion Saga X - Episode One: The Children of Prophecy

Annoyingly now on hiatus - major computer problems caused the loss of all data I had. I'm searching for some of my older backups, but since I now have VX Ace, I may just swap development over to it entirely. Work on my own original project will be my main focus in the mean time - I hope to eventually pick this back up some time in the near future.

Legion Saga X - Episode One: The Children of Prophecy

One thing I never understood, if the hero (Ridman/Durane) was being brainwashed by the king, why was the hero suddenly arrested for being a rebel against the king. Did the king no longer have use for him, was this a mistake on the part of the captain, or did the primary villain (Xer something or other) fear Ridman/Durane and was hoping to get rid of him.

This was never explained in any of the games, so perhaps that's something to be explored as you continue to develop this game.

This is actually something I've been weaving in throughout the early stages of the game - an explanation as to why, suddenly, Ridman was disposed of. I tie it more strongly into Ridman's place as a Legion Master. It's also tied in with another mystery from the first game (to me, anyways) - why is everyone suddenly all right with the presence of a prince who never existed before? I won't go into detail of the explanations, as it's part of the expanded plot, but I hope it goes over well.

Also, LSX is my slated entry for RSW - I'm going to get as much of a demo done as I can, with the demo itself starting from Irassia Prison and moving forward as much as I can complete. I feel starting a demo there throws you into the story better than sitting through all the build up to the 'reveal' after recruiting Shotan.

Legion Saga X - Episode One: The Children of Prophecy

A download for this would be nice.

That would require a lot more of the game to be finished. I'm not one to just throw up a download when I've got like fifteen to twenty minutes of gameplay done - especially when the section of the game has a number of cutscenes. I'm considering doing a demo of a later part of the game, where I've actually expanded the story beyond what's seen in the original game and LSR, but there's a system or two I need to finish before I can do that - and the one system is still in alpha, as it's not the easiest thing to write up from scratch.

The story expansion is based on Legion Saga R's expansion, plus more. The idea is to tie in the villains of the first game more in with the series' metaplot as opposed to just being randomly there and seeming to have nothing to do with the overall story (which I understand, given that Kamau didn't start to establish a wider story to the series until LS2). Thanks for the input, amerkevicius, and I'll keep it in mind while doing the remakes.

Dragons' Descendants

Oh, holy hell yes - been looking forward to this. As soon as I get to a cafe with wifi, I'm going to grab this. <3

Castles - Masterpiece Set

The BIOS is protected by copyright. The hardware really isn't, as it's available in practically any CD/DVD/BR (depending on the system) drive you want to look at - it's the settings and programming in the BIOS that actually tell the machine how to interpret what it's reading, and that's essentially software.

ROMs are still illegal - they're just dumps of the actual software, no different than a pirated copy of a PC game, which is really just a dump of what's on the disc. It doesn't matter how old the original game is, if the company hasn't legally given up their claim to the software, it's still copyrighted and protected under law, and thus illegal to copy - even games belonging to companies that went out of business are still protected, as someone, somewhere, owns the copyright to the game unless they've been legally given up.

The emulators aren't though - they aren't the original systems, or the original software, they're someone else writing software that emulates being the system (hence the name) to access the dumped information. A very similar situation to WinE - it emulates Windows, but it isn't actually Windows, so it's legal. Since the person who wrote the program has chosen to give it away, sharing it isn't illegal.

Arbiter: Prototype

... oh man, I love the atmosphere in the screenshots. I wanna take a shot at this when it's got something to play.

Legend of Zelda: Lost Isle

@Peteo - I'm going to be playing it through a second time then posting a review on here. I'll go into more detail on there after a second look at things and seeing if I just missed something that should have been obvious from the design.

Also, the guy in the avatar is Dero, from the German band Oomph!, from their "Gott ist ein Popstar" music video.
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