I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



Steam Workshop

As a recommendation - setup Steam to work in Offline Mode and disable Cloud Saving for your copy of VX Ace. It'll let you keep working with VX Ace even if Steam (or your internet) is down and won't cause conflicts and errors when it does come back up (because it's never checking your local version against their cloud saved version - which, if it does, can make you lose data).

I forget how to setup Steam to work in Offline mode; I don't even remember when I did it as I've had Steam since forever.
(You might not have to setup an Offline mode anymore; it may automatically allow you to run it offline now.)

To disable the Cloud Saving (seriously, I wholly recommend doing this for your own sanity in gam mak), go into Steam's Library, then select the Software section - right click on VX Ace and click Properties. Go to the updates tab and uncheck the box which says "Enabled Steam Cloud synchronization for RPG Maker VX Ace." This will also save a local copy of anything you get from the workshop to your computer instead of just loading it from the Steam Cloud.

Trading Card Style Games

Honest opinion? Start with something smaller and learn how to do both eventing and scripting. That's about it. You'll need to know scripting to customize the scripts to your needs anyways (especially since XP really isn't widely supported by the scripting community anymore).

[Poll] Is bread awesome?

Love me dem carbs.

[RM Ace] Formula variables

Yeah, from what I understand, they're just aliases for referring to specific objects within the game - as quasi said:

a - refers to the enemy's actor instance
p - refers to the party's party instance
t - refers to the enemy party's troop instance
s - refers to the switch global
v - refers to the variable global

To the best of my understanding, this lets you access any of the methods normally available to these particular instances. Basically, these are shortcuts to give you access to almost anything you could need in a formula.

Would U play an FFX 2D made with RM2K3? (first screenshot)

Challenge - put together a fitting version of Auron, Jecht, and Braska's journey. Or something new and interesting - actually set it in the age of Zanarkand, whether the real one or in the dream. That is if you must do a game based on FFX (and I won't fault you for it given my current project).

Art and You

The artists will report. Also, if people notice a possible issue, they could contact the artist for confirmation. Mods won't be policing things here; they will be enforcing the rules based on confirmation and consent from the artist.

Will efforts be made to ensure said person is actually the artist?

And what of materials that have been passed around to a point where finding the original artist is virtually impossible? I know I have a couple resources where, after finding them public with the phrase "I don't remember where I got these," I've tried to track the artist down and have been unsuccessful.

Dynamic Difficulty in RPGs

It's not really on-topic, but I really like some concepts in MMORPGs that limit your play time per day. Too bad they ALWAYS get removed when adjusted for the western market. It just doesn't work on the western market at all. I guess main income here comes from addiction and to get them addicted you need to let people play all day long.
It's also quite interesting how much rage there is on MMORPG forums when someone has the idea to limit play time.
I personally wouldn't mind a "free players can play 2 hours per day, paying player can play 4 hours per day" payment model at all.

The "pay-per-play" model for MMOs was actually extensively tested in the Western market during the 90s. It doesn't work here - which is why sub-based games are monthly fees in the west and hourly fees in the east (where the payment method thrives due to heavy use of internet cafes).

(For some reason, when companies discuss this particular topic, Japan tends to get dumped into the west category, especially since FFXI proved monthly subs work in Japan.)

What Videogames Are You Playing Right Now?

*sigh* Lightning Returns, and I hate the combat at times. Fights are either way too easy (Hold the attack button, two seconds later, dead mob) or over the top hard (using the quickest way to bring the enemy down with the schemata I'm equipped with, ten minute later I get a dead mob)- within the same spawn area. I'm not sure if I'm just missing something or what.

Magic the Whaaa...? My friends at school keep talking about magic the gathering. Even tried giving me some cards. My question is; What?

Get the most recent Duels of the Planeswalker game - it's like $20ish and will teach you the game and a ton of ways to play and learn.
I'll check it out. Planeswalker is part of Magic the gathering then?

In an in-game stand point, you, the player, are a planeswalker and your literally tearing bits from different planes onto a battlefield in order to defeat an opposing planeswalker (sometimes more than one, depending on how you play). Planeswalker cards also exist which represent canon lore planeswalkers that you enlist as allies in your battle (only one of any planeswalker can be in play at a time, no matter which version of them and who controls it).

Having issue importing character(I'm a noob)

Don't edit anything you want to have a transparency in Paint - it's pretty much that. There's a series of non-white spaces immediately around the character that's different from the transparency white.

Get GIMP (or some other free software) if you're hoping to do work with transparency stuff.

(Yes, I know you -can- use Paint, but it's easier for most people to just use a proper image manipulation program.)