TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

Search

Filter

[Poll] Is Piracy Ethical?

At the end of the day, devs should probably be a little less worried with the piracy itself and why their game isn't managing to do the sales conversion observed across a number of heavily pirated titles (or why they're not doing sales in the first place). If the game ain't fun, you're not going to convince anyone to buy it.

[Poll] Is Piracy Ethical?

author=Binturong
But if the society you live in believes stealing is wrong, and punishable, then there's no argument.

Fallacy - stealing deprives another person of the aforementioned object. Piracy isn't, by definition, stealing - you do not deprive another of the original item. And that's where the definitions start to get mucky, because the law still strongly follows the concept that everything is a physical object that can only be owned by a single individual (or group of individuals) at a time.

The argument of lost sales is invalid; most individuals who pirate a particular item, statistically, were never going to purchase the item in the first place. However, a great number of them, having enjoyed the item, will contribute to the creator regardless of how they first obtained the item in question. There have been some rather intensive studies on the practice, and many television show production teams are noticing that piracy of their programs is actually a good thing.

In the end, the race by companies to prevent piracy of their products (especially DRM) hurts legitimate end users more than it does pirates; won't be long before a particular DRM is broken and a pirated copy of a game can be played freely without restriction while the end user is still waiting in a queue to get a connection to a verification server every time they start up...

WWWOOOO! I wanna learn!

Programming languages are sort of a different thing from "sticking to one thing" though - most of them look, read, and write pretty much the same, minus local variations, so you can jump from one to the other with very little effort.

If you don't want to waste a lot of time building an engine from scratch (and getting anywhere near what RPG Maker can offer you is going to take a lot of time), you're best off using one of the RPG Makers - and you can make some pretty nifty customisations with just a bit of knowledge of Ruby (or just knowing how to do some neat tricks with the existing event options).

What Videogames Are You Playing Right Now?

But isn't it? Not only is it an amazingly faithful adaptation of a television/movie franchise (I swear, at one point you'll feel like you're playing a South Park movie), but it's got good mechanics to boot.

[Poll] M.O.G. Multipart Event - pared down?

I'd be extremely interested in this, but I to have little talent in the musical department. Doesn't mean I wouldn't be willing to try, cause I'm sure I can string together something that sounds half decent given four weeks and the software to do it in (I think that's the clincher there - having the right software to work with).

WWWOOOO! I wanna learn!

Shhhh... it's Sunday. Us all night "party" animals need our quiet to recuperate...

*ahem*
Welcome! Depending on where you want to start (and what software you have access to), there's a bunch of various ways to go about starting to learn things. I'm always a fan of diving right in and pushing your limits, myself.

Hope you enjoy yourself and be sure to contribute. Or else. *ominous staring*

Unfair submission denied

author=Eblo
I find this statement hard to believe. Most of the time, a glance at the Random Screenshot section of this site will yield a rather unsightly result. Not trying to start an argument on anything; as I said, your critique on the writing is a fantastic piece of information, and I plan to make use of such advice myself.


Once a game's been approved, there's very little moderation of those screenshots - you can upload pretty much anything you want; if there's no ToS violation, it generally remains there. If the initial screen shots are awesome, you could get the game approved and post as many horrid ones as you want.

Newbie need Help for easy Event

You need to be sure to have a way for it to know that the text has been read once - add a second page with a condition that the "switch for wood" is on and for the time being you can put nothing on that page. That should stop the text repeating problem - if you don't force it to swap to another page, an auto event will keep running repeatedly.

What's the Longest You've Needed To Stay Awake?

When I was younger, I managed nearly 72 hours trying to get work done on deadline.

Now, I'm lucky if I can manage 24 without being passed out in my chair.

The Screenshot Topic Returns

author=LockeZ
"transparent wall"?


If you look at the other screenshot posted and in the hall of the library screenshot, there's a transparent wall representing the lower wall of the room. It's not present in the library section.