TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

Search

Filter

What are you thinking about right now?

author=pianotm
IT'S PEOPLE!!!!!!!!!!! SOYLENT GREEN IS PEOPLE!!!!!!!!!!!!

Oh, sorry, wrong life altering moment...


It's slightly less of a shocker when the big spoiler moment was in the trailer...

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

author=trentinxd
author=Travio
Using VX Ace, I'm going to make a recommendation.

Go to the Script Editor, go down to Main.

Add this as the first line before the existing code:

Graphics.resize(640,480)


Make your maps at least 20x15.
It didn't do anything...


Woops, again (as in another thread), messing up my editors:

Graphics.resize_screen(640,480)

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

Using VX Ace, I'm going to make a recommendation.

Go to the Script Editor, go down to Main.

Add this as the first line before the existing code:

Graphics.resize(640,480)


Make your maps at least 20x15.

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

Randomly:

This is one... (you're looking for the FSM link on the side)

And there are many like it. You just need to not be afraid to look at Japanese sites and for the gods' sakes, credit the creators. If you don't know what name to use, just ask - someone can tell you.

What are you thinking about right now?

author=Marrend
The world began with Nu, and it shall end with Nu. This is the truth! This is what I believe! Until a few moments ago.


He is judging you for your lack of faith.

"Invoke Chi":Just What Is That?

author=Preki
Too bad there's no way to make separate menu for items, eg. key items or character-specific stuff.


There is - it's called a custom menu system and takes a lot of work (more than most people are willing to do) in 2k/2k3.

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

I definitely wouldn't use rescaled RM2k/2k3 sprites with VX Ace graphics at all. They're gonna clash something fierce. There's plenty of quality non-chibi graphics for VX Ace if you're up for using the standard chibis.

[VX ACE] Quick Conditional Branch Code Question

Yup - exact same thing here. I've been working in XP all morning, where it uses maxhp - mhp is, in fact, the correct one. I should probably double check my work sometimes. >_<

(Speaking of working in XP, VX Ace has made so many things so much nicer that I'm really struggling working with XP, hah.)

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

When you're resizing images, you want to use "Nearest Neighbour" or whatever the equivalent is in GIMP for Resample Image. It'll get rid of that blur right fast.

[VX ACE] Quick Conditional Branch Code Question

You can do it using just the single script line in the conditional branch function:

$game_actors[1].hp < ($game_actors[1].maxhp/100 * 47)

RGSS is nice enough to follow Order of Operations. =)

(And apologies - I'm not trying to show anyone up. I used to "spaghetti code" and have since had it drilled into my head to cut down the number of lines I need to use wherever possible. ;_;)