TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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Legend of Zelda: Origin

So, after finishing up Lost Isle, I started into this. I'm half way through the 1st Quest and loving the changes and remakes. My only off-hand comment is that it isn't obvious you have to bomb your way into the first dungeon - I ended up completing the second dungeon before that while exploring around trying to figure out how to get in. Hoping it stays just as good as I keep going.

author=kory_toombs
You should have a video tutorial on how to download this file
and play it. Because all I can do is play the old NES Zelda.


When you're on the 'save' screen, press your A button on your save file, which is Alt by default. It'll bring up a new menu, press A again, and then load the custom quest from there. It took me a bit to figure out until I read the Lost Isle readme.

Legend of Zelda: Lost Isle

The game is insanely difficult, but pretty awesome as it goes on. It's also extremely slow getting started, taking me an hour and a half to find everything I needed for the first dungeon, and then spending another half an hour figuring out how to get into the first dungeon - there's no feedback to insinuate that shooting those pillars gets rid of the pig rocks, I had to check a walkthrough to see how to get by them. I didn't find this bug in the first dungeon, and managed to play through the whole thing. It is frustrating in a bad way at points - there's one floor related puzzle in the first dungeon that caused problems as the tiles that you shouldn't walk on don't show up well on my laptop.

Ratty, one thing I soon found out early - if you don't move from the very edge of the map, the space you're put in when you first move onto that section, you can't be hit by the enemy, and you can't hit any button. It's a limitation of the engine, but it gives you some safe space to see what's going on on the map.

Legend of Zelda: Lost Isle

I picked the game up - the start is rather frustrating. Any other game that doesn't start you with a sword (from a Zelda perspective) either has it be extremely easy to find or guides you directly to it - the one that doesn't guide you directly to it, and in fact is similar to what you're doing here, is Link's Awakening, and even it's easy to find (and it's very easy to survive until you get to where it is).

With Lost Isle, I don't even appear to have a way to defend myself however - it's not overly clear that the sword's in the cave or that you can, in fact, even get to it. On my first attempt, I didn't believe I could get past the pits on the ground. On my second attempt, when I found the sword, on the link you yourself posted, the game wouldn't let me go any further than "You found Link's Sword!" At this point, I'm getting frustrated, as I have to start over, yet again, and sit through the opening, once more. Only to have the game get stuck on "You got Link' Sword!" again.

So I tried the version on the site here with DFW's changes/fixes. There's a few jumps in the opening cutscene that aren't as apparent in the other build. And, once again, it gets stuck on the "You got Link's Sword!" popup. It seemed to be the game was unplayable, having pressed every single key on the keyboard - and then I tried moving and hitting the sword button at the same time, and it suddenly kicked me out of the popup and let me continue playing (the same type of combinations I tried in the version Peteo posted).

There's probably a few bugfixes that need to be put into place... but I'm willing to play this game and give it a chance. It looks somewhat impressive, so we'll see where this goes.

Legend of Alkior: The Impending Storm

Subbed - looking forward to seeing more.

Legion Saga X - Episode One: The Children of Prophecy

author=Selius
i hope this turns out more like LS2 than 1 or 3


What was it that you liked/didn't like about it and the others that you would rather a game turn out like it instead of the others?

author=Enker
Legion Saga III was my favourite RPGMaker 2000 game and really got me into making my own RPGs. If you want any art assets doing or help let me know I'd gladly chip in on a project like this.


We'll see how it turns out. I want to get systems etc. coded, in place, and working, along with a large portion of the game, before I get too overly concerned about art assets.

Legion Saga X - Episode One: The Children of Prophecy

Thanks a lot for looking for them - I've looked around the internet trying to locate them (and I've found a couple, but none that were used for characters in the first LS, oddly), but the site that appears to be the source is no longer working. This page has a link to what I believe to be the site that had them at one point, judging from the icon on the Materials page, but the page it leads to no longer works.

That article is where I got the download links for the games for my laptop and my last couple of play throughs, actually - and as a small note, the version of LSIII on there isn't the final version, even though the story part of the game is complete. I know there's a more complete version that was put out with Cardico completed, as I've played through that copy before.

Legion Saga X - Episode One: The Children of Prophecy

The title partly came out as is because of a long standing discussion with friends about which letters out of words look best on acronyms - LSX is a much better acronym than LSE. LSXP might be a potential, but after seeing how the logo turned out with just the X, I'm kind of hesitant to change it now. Plus, it sounds about as good as Legion Saga R ever did - the R and X are really more of a 'this is the version' indicator. In fact, the in-game 'title' still only calls itself Legion Saga.

My last full play through of the series ended about three days before starting this - I ran through them, and continue to play through them (yes, I'm in the middle of the original LS at the moment, again, as well as looking at the original games in RM2k), looking at the world, what people say, the timing, that sort of thing, to see how well it will port over or how I can improve upon it in a new engine

I haven't found any character sets in the hi-res XP style, just the original character sets expanded to fit the new requirements of XP, and they look terrible on the tilesets. Plus, a number of characters have had/will have their appearances changed - Eva, for example, is now a brunette and not a blonde. I'm not sticking strictly to a design aesthetic that was chosen because of the resources available at the time - think of it as similar to how Final Fantasy 2 and 3 were updated when they were rereleased (not the games we originally got on the SNES as 2 and 3, but the original Japanese ones).

Anyways, I'll be taking any questions, comments, criticisms, and responding as best as I can as often as I can.
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