Interesting Items in RPGs

So, I think we can all agree that one of the primary staples of any RPG is items. Be they healing items, collectibles, equipment, or what-have-you, during your travels you're likely to pick up bundles of them. However, I think we've all seen our fair share of Potions, Antidotes, Phoenix Downs, etc. What happened to all of the interesting items?

Super Mario RPG, for example, had some very unique items in my opinion. Sure, most of them served the same basic function as generic RPG items, but even something as simple as giving them unique names made them so much more interesting in my eyes. Potions became Mushrooms, Ethers became different kinds of Syrups, and Phoenix Downs became Pick-Me-Ups. I'm sure most, if not all, of us can agree that seeing items with these kinds of names is a breath of fresh air.

On top of that, there were plenty of items with interesting functions. Yoshi Cookies would call Yoshi to battle, and he would either turn an enemy into an items or give your party a Yoshi Candy, which recovered 100 HP. A Mystery Egg, when used by Princess Toadstool with the B'tub Ring equipped, would turn into a Lamb's Lure after 10 uses, which in turn would prevent enemies from leaving coins or experience when defeated BUT would turn into a Sheep Attack after 48 uses and turn all enemies into lambs. Pretty nifty, eh? Just to name a few.

I believe more RPG Maker game designers (or any game designers in general) could certainly learn a lesson from Super Mario RPG's items. So, to open this up for discussion: what are your thoughts on items in games? Do you prefer the typical Potions and Phoenix Downs, or are you drawn into a game more when thought is obviously put into creating new and interesting items? On top of this, a question to designers, what is your thought process on creating and implementing interesting items? Feel free to post examples of interesting items you've seen in other games as well, be they professional or indie.

Also, for those interested, a list of items in Super Mario RPG can be found here.


Hello everyone.

I used to be a member here and on gamingw, but I have no idea what happened to the latter and figured I might as well just start a new account since I haven't been around in forever. For those of you who remember me, my name was Clucky. Hello to those of you I know and those of you I'll hopefully meet.

Anywho, I don't make games as much as I'd like to, although I used to be obsessed with RPG Maker. For all the years I used it, the only real product I had to show was a simple demo or two of a simple project named Super RTP Adventure. I meant to finish it and make an easy, fun game with some humor, but my computer got fucked up. Since then I haven't really made games yet, partially due to school, work, love and loss, aaaand being a lazy fuck.

With that out of the way, I'm 18 years old and an avid musician and writer. I'm very interested in experimental and electronic music along the lines of Flying Lotus, Venetian Snares, Aphex Twin, Autechre, what-have-you. I also like progressive rock along the lines of Porcupine Tree, Pink Floyd, Pure Reason Revolution and whatnot, and I enjoy technical and progressive metal such as Meshuggah, Sikth, Dillinger Escape Plan, whatever. To add on to the namedropping I'll mention Radiohead, The Mars Volta, Battles, Sigur Ros, dicks dicks dicks etc.

I play guitar, bass, and drums, and I've been dicking around with FL Studio 8 and Ableton Live 7. I have an idea for a project involving an anonymous supergroup of local artists (music, writing, photography, video making, drawing/painting, etc.) in the Chandler/Phoenix area of Arizona, so if any of you are around there and are interested in it let me know. I also have a blog with a little bit of my writing and poetrystuffs if anyone is interested.

But yeah, that about sums me up I guess. If you have any questions feel free to ask, but if not then hello!
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