Writer For Hire

Hey dudes, long time no see-o. (I wonder if anybody remembers me?) Anyway, I'm kinda bored and need a side-hobby. Since selling yourself as a writer in this community in particular is pretty difficult, I'm going to include a lot of examples of how I can be of use to a design team.

I can fill a wide variety of roles, not exclusive to: writing plot from scratch, dialogue only, creating characters, taking vague plots from creators and fleshing it out further, etc.

I'm very strong at creating people and scenes in a believable way your players/fans can attach themselves to. Your games will not have a lasting effect if your story or your characters fall flat in some way.

Here's a memory I wrote for a roleplaying character I had a while back. The only thing you need to really know is that being a 'wiggler' is akin to developing magick powers.
Bako rushed through the courtyard, dragging a bag of obsidian slag as best she could manage. The burden crunched loudly with each shift in weight, a bulbous deformation to her form--which could be somewhat similar to a mutation. It certainly set her apart and held her in a discouragingly disgusted regard to the rest of the unit.

The Corporal took her first step into the training yard, hunched over and struggling. Her legs quivered like a necker's in front of some cruel templar with each movement. She was often called a few favorable things during a morning of training for her brutality and strength, but she was at the last dregs of her endurance as she slowly staggered to her destination. She felt pathetic--she felt weak--she felt humiliated.

Sergeant Bace stood with his arms crossed, watching her with a particularly bored stare as she approached. His expression did not change as she dropped her load, and began the series of formalities required of her.

Bako straightened her crushed form, a cracked and worn series of limbs with a tangled mess of hair. She saluted her Sergeant wearily, barely able to bring a loose fist to her breast before sputtering the rest of it.

"Necker whore slime Corporal Bako reporting in with one more bag of obsidian, Sergeant!"

With that, the impeccably dressed and groomed Sergeant snapped his fingers. Two large Corporals moved in on her, shoving her to the dirt again. This was the... thirteenth time today. With each load of obsidian, she recieved a beating. Bace wanted to use Corporals from a different unit, in order to make it as emotionally painful as possible, and so he called upon the two Corporals who had proven themselves early in their careers--just as Bako had.

The stark difference being that these two Corporals, (who were laying down strikes with their knees and elbows to Bako's writhing form,) were at the very beginning of their careers. In different units they were going to become Sergeants soon, and possibly Lieutenants. They were like Bako was, before she had found out her terrible disease. She was a great fucking Corporal before she found out she had been born a disgusting wiggler. Fuck you if you think that finding that out was easy to deal with, or hide. (Oh how difficult it was at times to hide.)

Sergeant Bace, who had been her Sergeant for ten... (or was it twelve?) years now was tired of his Corporal. His Blue Robe would not assign him a different one, citing that it was the Sergeant's fault his incredibly promising Corporal turned sour. Bace had been denied promotion quite a few times because of Bako, she was sure. No one stayed a Sergeant that long if they were as good as Bace was. (As good as she was, if not for her affliction.)

The punishment ended, possibly to begin again later after the next bag. Gripped roughly by her filthy mat of bloody-streaked hair, eyes half-lidded as she fought passing out, Bako was held upright on her knees. Her form swayed and would have surely toppled if not stretched to proper form by the consistently agonizing pull on her hair. She bled from her face, her neck, her gut, her limbs, (and she certainly felt as though she bled inside. She was hoping she might cough up blood, to give her a sign that it would all be over so very soon.)

Sergeant Bace squatted down in front of her, cold gaze narrowing. The both of them were terribly conflicting sights. He was organized, trimmed, freshly sand-bathed, and refreshed. She was torn apart, messy, smelled of sweat and piss, and nearly dead.

"You've cost me a lot, you piece of shit. You are lucky I cannot kill you." Bace drew a knife, holding it out to one of the future Sergeants. "Needless to say, you are not making Sergeant. Again. I am done with you." He turned a placid gaze from her to the one holding her. "Give her a hair cut."

The simplicity of his words troubled her, and she had to think on it for a dreadfully long time before her thoughts processed. Bace cannot kill her, she lost her chance at Sergeant, (again,) Bace is done with her--wait, what does he mean by 'done'? What was he doing? Was he leaving the militia, now? Was he getting rid of her somehow?

The dull blade scraped across her scalp. The knife was more of an annoyance than anything. This was a new trick for reducing her. She'd seen it done before, but it normally was reserved for those being punished severely--as with lashings.

Bako suddenly smiled as her drenched locks fell past her sight, the red along her teeth causing Bace some pause in his expression. The Sergeant opened his mouth as though suddenly distressed, seeing the severity of her wounds all at once. She wasn't about to be sent to the Sawbones before she endured the worst of his punishments, so Bako thought quickly and attempted to form some course of action that would keep her from being cared to.

Bako's throat gurgled for a moment, and she spit on Sergeant Bace. The drool and blood trickled down her own form, but she did not care. She had landed a good amount on Bace, and that was pleasing enough to see his reaction. Unfortunately, he was having none of it, and instead of continuing to call for Sawbones, he simply knocked her the fuck out.

Oh well. At least she'd have a full haircut by the time she woke up, instead of half of one like she might have if she had been given to Sawbones. She considered herself genuinely successful.

She just had a really great fuck, a decent bit of wine, and stuck her fist up Bace's ass all in one day. It was a fairly decent day to die. (Krath, if only she were ever that lucky.)

I invite anyone interested to give me a scene they'd like to see played out with the following directives: plot, characters, tone, mood, & any needed history about the world.

Story beginning

The Story A Boy Wrote
by Jacob Strout

The cavern was as dark as the stone it was made of, only pierced shallowly by the beam of light held by the party. The sounds of the river echoed drip drip in unfathomable steady reason. The smells of dirt, mud, and mold upon stale air bit their nostrils.

The female of the party peered over the edge of the safety below and beforeâ€"sighing with disgust. She sat with the torch, drawing out another to light and drop into the expanse. The small orb slowly faded from view.

“A long way,” mentioned Saythe conversationally. “I wonder how many dresses from Miss Alvene it would take to tag from end to end to that bottom.”

Imus straightened from standing next to Faylithe, and glanced down with a reply. “With or without the Ladies wearing them?”

Saythe smiled with perversion. “Wellâ€"”

“Quiet, Saytheâ€"Imus.” The strong voice of their elder, Belivant. “Your tavern musings are not fit for the ears of your sister.” He gave both a solid stare, the demand for obedience. Imus and Saythe lowered their eyes, muttering apologies in a half-hearted manner. It was not as if their musings did not exist when Belivant was not there to forestall them around their sister.


Anyone interested in the rest of the first scene? Fairly long in terms of scenes, almost 5,000 words. I can post it in smaller increments.

I'm just sort of dying for comments. No one ever seems to want to read it. :( Maybe I sucks.

editted: To add in line breaks.

Font size

Randomly when I refresh the forums (lurking as I do) the font size jumps to be much bigger, then when I refresh again it fixes itself.


Searching For Co-Creator

I have been off-and-on lately mostly because of my move and finding two new jobs, (which will take a bunch of my time, but whatever.) I'm a hobbyist that enjoys telling stories and playing well made pieces of art, (games like Okami which lack in the fun, but I can appreciate for story/art,) along with games that center on gameplay alone.

I mostly design with a "do it once, do it right" theory and progression, which unfortunately and ultimately slows down my progress tremendously. I had enlisted Christ Hurn* ( to do the music for the game, but he's just as busy with his life as I am.

I'm looking for a co-creator of a game made in rm2k3, (I don't want to move it to xp at this time, or any other maker. That would require too much time investment.) This game is primarily a lot of my ideas, but I am very willing to sit down and discuss things and change or whatever. This would be a co-operation. (Of course, I have to like you, first!)

Here's some of the ideas, and I have random screenshots of what I have done, (admittedly not much graphically, but I tried to put as much effort as possible into making it look nice'n stuff.) These particular screenshots lack of a lot of elements to the background (probably going to add a swirling fog to the space where Sidar walks around, and a "shimmering" effect to the sky'ish background.)

Link to combat ideas:

Mini-game Idea (very complicated):
collectable figurine game (mixture between chess/triple triad)
-Four sided board, two players, one to each corner. (A & C)
-A/C side have the castle of each player, B/D have the keys to the altar of sacrifice which is at E. May bring maiden sacrifice to altar in order to recieve the following: resurrection of one piece, random destruction of one of opponent's pieces, damage to all opponent's pieces, charm one piece of opponent's for limited time, destruction of B/D locations. Maiden must be present at altar for ? turns in order to give opponent a chance to get rid of her.
-Some pieces take % (castle/maiden) while others take points to buy.
-Attack->ATKa * 1.r + FEAd=if > DEFb, b destroyed, if < -FEAa

-Gain more points as you level up, giving you more control over more pieces. Maximum of ?.

Attack~ Amount of damage given per siege/battle.
Defense~ Amount of damage a unit can take before dying.
Movement~ Amount of spaces a figure can move. Flying/Climb applicable.
Fear~ Amount of fear generated. If Fear overcomes Defense of opponent, damage increased in battle.
Value~ Amount of essence used to create at the beginning of the game. Varying, and relative to strategy.

Some story notes:
-heroine finds herself in deep labrynth and has to travel through a series of puzzles/thousand doors to find her way out. i.e. cave screens. The game will have a lot of adventure elements to it, (puzzles, climbing/swinging/lara croft'ing.)
-lore throughout world she steps into (credits upon entering bright light etc.) suggests that when you die you go through these series of doors to determine who you will be in the next life. The most prized of a small tribe is a red lion, for its regal nature.
-throughout the various areas there will be access to the thousand doors, being the primary mode of travel in game. The major plot will be to discover why the heroine lost her voice, and her past.

What I am looking for:
-You don't need to be extremely artistic, but creative is a must.
-I would prefer someone with a strong math ability. (I lack that, so formulas take forever to map out for me.)
-Creative ability with general agreeable attitude. This would pass back and forth when one of us is too busy with life and be worked on at the same time when both of us are free. I genuinely expect the everyday or every other day conversations revolving around the game or ideas if possible. Keeping it alive is important in discussion.
-I have to like you, and trust you with my baby.
-If you have examples of your work, be sure to go ahead and show them. I would also greatly welcome ideas to co-exist and/or update my own right away, as that best gives me the opportunity to see if you and me are right for the project together. A confliction of vision would be the death of it.

Screenies: (that've both probably been seen already a thousand times.)

*I typo'd "Christ" but decided not to change it for lulz.


1000th post in General. Read it and weep. Also: What does 1000 mean to you, the common man?

Music That Inspires You

I've been listening to some Game Music that just inspires me. I grew up listening to this Mechwarrior 2 soundtrack. It's awesome. It's now readily available on the internet thanks to some random-dude. If you haven't listened, take a few minutes and stream a few tracks. Start with Mechwarrior 2 directory. Ghost Bear's Legacy (the game's expansion) is equally as good. Mercs is pretty neat but only good in context, in my opinion. At the time (1996) this music was extremely awesome, because it was one of the first synth/rock/ambience soundtracks in a game, let alone one that actually stood alone. (Not to mention that they were written onto the CDs as .cda's, so you can play them in your CD Players off of the game CDs! GENIUS!) Keep in mind that most of these are made to loop, (until the mission ends.)

Oh and, it was by a relatively unknown (before he did this, anyway,) music composer named Hwang. Couldn't find much on him, but I didn't dig for long.

What kind of timeless music has been inspiring you?

Game Design Ideas

...for my game Red Lion Roar here are some notes: (any comments or critique greatly appreciated!)

"need to heal constantly" system. Rotating disc in corner of screen responding to arrows keys. You have to navigate the four directions to heal body, mind, spirit, & voice.

Body: When damaged, you cannot attack physically and take more damage physically.

Mind: When damaged, you cannot concentrate on tasks like using items, switches, staff twisting, etc. You also lose ability to tell what your body/mind/spirit/voice bars are at. (Which causes you to guess at what levels they are at the longer you are under the effects of damaged Mind.)

Spirit: When damaged, you cannot keep morale up for very long and that decreases all attacks of the party and increases damage from opposing forces.

Voice: When exhausted, you cannot sing, cry, or roar.

Body Mind

Body: attack-> with staff twist-> staff to produce various effects with attack
Mind: resist-> reduce physical damage and 30% chance to absorb voice damage
Spirit: (something to do with resisting afflictions and various other buff-like abilities)
Voice: sing-> zelin~restore voice + mind~ veni~restore body~ lopan~restore spirit~ cry-> roar-> red lion~restore all bars a small amount + increase attack/defense for a short period~

Singing won't take your turn, but cry or roar will. Often you will have to sing for a majority of the fight to heal the detriments to your various bars to make sure that you do not get overwhelmed by damage and/or afflictions. I want to have to vary the player strategy between different opponents, as to create variety from even the smallest change in enemy encounter. Also: The danger in not knowing an enemy is much greater, as you may not know how they can take advantage of your bar levels.

Weapon idea:

she comes across a staff has many twisting pieces to it. You twist various parts of it to produce different effects. mostly it has to do with magic, and what you cast--and what element you attack with when you strike someone. but for most intents and purposes, it's just a treasure that Sidar wanted to trade with someone that had something else she wanted. so for a time period you can use this staff and figure out its secrets if you want. all of the symbols on the staff are encrypted to the average player, so you are going to have to study the symbols in the temple while you are there, and probably write a few down.

but basically it will look something like: * * * * * * * * that is the "default" position, snapping back into place every 2-3 minutes. (Unsure on time period here.)

say you twist slot one: ^ * * * * * * (which produces fire)

now you twist the third slot ^ * ^ * * * * which then immediately goes to # * ^ * * * * because of the effects the 3rd slot has on the 1st so you have something new entirely.

I am debating whether or not twisting will take a turn. Possibly at the later and more powerful stages of the twisting evolution. Every few minutes it resets to its default position, which may be during a battle. I may add a certain pattern to how fast it resets, depending on how powerful the combination you have run into.

This is of course only a series of gimicks on top of a fairly rudimentary combat system that you see in a lot of RPGs. I hope this does not make it so alien that people are still willing to explore it with anticipation--yet does not bore from "same old". Is this a percievable, achievable goal with these two systems in place?

RPGs... or other games I should buy.

I have just found a magazine that basically works like Little Nickel (eBay newspaper style,) and a bunch of people are selling vintage games and systems for cheaper than I can find online.

Particularly ones for SNES, and a Sega Genesis system which includes Sonic 1 + 2.

This is what I have for SNES already:
Super Mario World (I think Yoshi's Island)
Donkey Kong
Super Mario Kart
Zelda: Link To The Past
Street Fighter 2: Turbo
Star Fox

An idea of what I want:
Super Mario All Stars

Also: I probably would want to pick up X-Men for the Sega Genesis if I end up buying the system. What are your other suggestions? Not entirely limited to RPGs!

Also: Is Paper Mario worth picking up a used DS for? (I have never played Paper Mario, and have wanted to since seeing it for the first time.)

Article Trade

Is there anyone skilled at the mathematics that would like to please me by creating a tutorial on mathematics? It's about the only thing I find difficult when dealing with battle systems. An idea generator would be great.

I'll make a trade! Someone write one for me and I'll write one for them, and then someone else can request something while offering a different type of article. (I'm fairly comfortable in writing in any other category other than mathematics.)
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