TRIHAN'S PROFILE

Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
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Sidhe Quest
When everything goes wrong, it's up to our heroes to go and do a bunch of other stuff!

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Let's Play Chronicles of Tsufanubra! Part 2

Yeah, I noticed that too. Not quite sure what the issue was.

Let's Try Temple Eclipse

Thanks for the Let's Try, Lib!

A couple of things:

If possible, could you please change "Created by Trihan" to "Created by Labracadabrador" in the Youtube clip? I need to credit the rest of my team properly. :) (I'll be adding a credits page to the gamepage with everyone's name and role)

The game was made for a 48-hour game jam with the theme "Now you see it, now you don't", so we didn't really have time to come up with a proper storyline or a reason you're running through a temple. We'll work on that, honest. :)

I know about the input issue, I'm going to speak to Daniel about looking at the code for that.

The tilting is there because there are a few cases where you've got gems at the top of the map but can't see them (i.e. the blue gems on that level where you got stuck in the middle of the room). It was pretty well-received but I guess we could try just keeping it in the topmost angle that lets you see the gems along the top row.

I probably should have put more detail into the game description and described the issues we're already aware of; I'll add that later, sorry!

The levels that are currently in the build were created using my level editor; unfortunately there's a bit of a bug where it adds random enemies that shouldn't be there (which you came across) and the last level you played was actually a copy of an earlier one that didn't have an exit added and started the player in the wrong place. XD

This was more of a mechanics demo than the full game, which is why I didn't post it as completed yet. The actual levels will be more "puzzley" and better designed, and the enemies will be harder to dodge. :)

We're currently working on adding a score display and ratings for levels to give replay value: basically what you were saying about 100% collection on levels and stuff like that.

Let's Play: Future Helper and the Seven Tower part 2

I wasn't really thinking about which accents I was giving people Caz. :P

Let's Play 1 and 2

Happy: Nah, I actually had most of it done well before the deadline. If I'd wanted to I could have put more gameplay in.

Let's Play 1 and 2

Well just think how awesome it'll be when it's a full game. :D

Let's Play 1 and 2

The lack of actual game was half the joke, Nessy. :D Thanks for taking the time to play through it, though. ^_^

Let's Play: Future Helper and the Seven Tower part 4

Please understand, jomarcenter, that I didn't mean this personally. I'm a huge grammar nazi, and I take the piss out of people with a far better grasp of English than yours. :)

I was actually going to offer to clean up your dialogue and cutscenes for you so that you can offer your games to a wider audience without being ridiculed for it, but having made a couple of other commitments recently I'm not sure how much time I would be able to give you for this.

Let's Play: Future Helper and the Seven Tower part 1

Sadly I don't think it was...
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