TUOMO_L'S PROFILE

I have been making games since the year 2000, in this time my games have won numerous awards and many of them have been critically acclaimed. I have performed many different roles in game making; from making sprite art, audio editing, beta testing, coding, designing and being a team leader.

These experiences have led me to develop my skills as a videogame developer and it’s an ideal job for me, one that I had always dreamt of ever since I was little. Recently, I have ventured into releasing commercial games including updating my older projects into more commercial and presentable. My first commercially released game is called Save Your Mother.

Despite making games for long, I try and learn a bit something new every time I start new project and love to experiment on new areas and go away from my comfort zones.
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Race and Gender in Games

Well, I did receive some flak over the inclusion of the main character being able to be played as a LGBT+ character in Adventures of Dragon some of them telling me to kill myself and stuff like that but nothing really that major, so overall I'm happy that I did include that as I feel that it adds a lot to the overall arching theme of the game.

Race and Gender in Games

author=LightningLord2
Also, a small litmus test: Simply count down each named Character in your game(-s) and tell me the percentage of

-female
-colored
-LGBT+

Hum, depends on my game. For something like Adventures of Dragon, I can't really tell percentages since we're talking about a really big game with tons of NPCs.

However, off the top of my head I'd say there's quite a lot of females, few colored and few LGBT+.


I don't do anything political though. Politics are for politicians, I'm just here to make some games.

Most Violent RPG Maker Game?

author=Corfaisus
So I'm watching some videos out there on the Tube and they're not exactly the happiest of the bunch; reviews of Plague Dogs and Watership Down - you know, that sort of thing. Really bummer stuff (and inadequately rated, if I do say so myself), but that's got me thinking: how far have we pushed the envelope in terms of graphic violence in our games? I can think of some uncomfortable examples and the people who made them, but outside of horror games and their tendency to use blood and gore as a cheap fright ("ooo, body parts... it_is_a_mystery.jpg"), what are some of the more gratuitous examples of an 8-bit, one point, shredding Prickly People Pulper?

Has there ever been a need for more than a Teen rating for RPG Maker games? I'm morbidly curious.

Well, if speaking of just rating Steam has ero RPG maker games with porn. Those are all adult rated. Though even if you'd remove the sexual content,Adventures of Dragon would still be mature rated, at least accoarding to Pegi Handbook. (A lot of it due to the antagonist who's a total dick, kills people for fun and beats up his pregnant wife)

But in terms of violence alone being the source of rating, there has been few games that had more than Teen rating. Like Dooms games. Pretty much everyone of the Dooms games. In 3rd game for example, you had to walk around naked after being ritually sacrificed to demonic entity, while trying to keep your guts that were escaping from your cut open abdomen while walking across some really extreme cases of violence and gore, including amputees hanged from barbed wire.

Ill natured 2 was pretty mature too with the suicide bombings, extreme gore, torture and rape. The demo began to with literally burning alive little children and walking among mangled bodies of victims of the war. It was really graphic and realistic depiction of war crimes.

I could probably think of many others, there have been quite few over the years especially in the early 2000's.

[GUESSING GAME] Secret Santa Sign-ups 2018

Imma contribute.

official igmc participation station 2018

Voting period has started!

Can we get a masterlist of games by RMN users so that we can all check them out and vote for them?

official igmc participation station 2018

Would you be interested in publisher services?

author=visitorsfromdreams
author=Tuomo_L
author=visitorsfromdreams
author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.
Why?

For wanting to help new makers?


If you seriously think that I couldn't help a new indie developer, then you're living in a lie to yourself and try and underplay me for some reason.
I think your intentions are good.

I think your ideas of how to help are misguided, that's all.

Thanks, I do accept ideas. One guy already got interested and I'll try and help him, I already gave him a big list of things that I noticed that can help improve his game, things that will give an overall better product.

As said before I really don't want to tell my numbers but I did mention higher wishlist average at the moment, so I guess I can say that at the moment my games are wishlisted in nearly 10k times. Now, of course this won't all translate to sales but if I'd not have any sort of publicity at all, there wouldn't be 10K people even finding my games to wishlist them. This also doesn't take into account of all the people who already own the games.

Would you be interested in publisher services?

author=visitorsfromdreams
author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.

Why?

For wanting to help new makers?


If you seriously think that I couldn't help a new indie developer, then you're living in a lie to yourself and try and underplay me for some reason.

Would you be interested in publisher services?

author=visitorsfromdreams
author=BadLuck
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.

There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.

See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.
This is a great post.

CitizenCaneClapping.gif

No, I said Save Your Mother is hurt by troll reviewers, which is true. Giving a dislike to the game saying "I don't want to save my mother" which affects the overall score comes to mind. There was another troll review saying exactly the same but in different language. Then there was this review by a guy who literally hates everything done with RPG Maker and has even told me "Fuck RPG Maker community" in private message several times.

I gave the reviewers keys but I never told them to give them good reviews. I used the new built in curator connect with the keys. The curator at moe cafe who played the game for over 10 hours did like it and I in no way, shape or form influenced their decision to say that. Same goes with ProtoMario, a Youtuber who played the game through with all characters.

I never share my money stuff to other people, I only share that to tax office and my accountant. Like I don't share that sort of information even with my closest friends or even my parents. I can tell you though that my games are being bought worldwide, all across Asia, Japan and Africa. I have sales on daily basis but right now sales are somewhat more quiet, I think people are waiting for the Christmas Sale as I see the wishlist numbers rise a lot more than usually.

Adventures of Dragon will be released next week, for price of 4,99$ and it's my largest game to this date. This game has a huge budget so if I say it'll make back its budget, it is a big number.

I know several influencers, translators, fellow indie makers and also people who run gaming centered contests. Never did I claim that was much, but it's honestly a support network many young indies don't have.


10% from say 1,99$ game is 0,199$ which I'd make per sale. It's not like I'd be swimming in money from RPG Maker games I'd publish. Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.

Would you be interested in publisher services?

author=visitorsfromdreams
author=Tuomo_L
When did I say that I would make trailers for anyone?

What questions am I missing?
You want to publish peoples games, marketing is a big, if not the biggest part of publishing and trailers are the most important and direct way of marketing a game. If you are going to publish peoples games you need to be able to deliver on absolutely killer game trailers. How much simpler can it get?

If you cant get something as simple as trailers right for your own projects, how can people trust you to deliver on marketing OTHER peoples projects?

Yeah, Strangers of the Power is quite a simple, rainy afternoon type of a game. I think the price is fair for it and reviews agree on that. It's a simple game with a simple trailer.

Again, the dragon game's hard one to market and make a trailer about. It's one of those "Wildcard" types of games that most publishers wouldn't dare even touch because of the subject matter. It's not really because of my lack of video editing skills or my lack of marketing, but rather it really is a hard to market a game about a personal inner struggles of a transsexual dragon and her hermaphrodite lover that's not porn.

I didn't make Save Your Mother's trailer.