TUOMO_L'S PROFILE

I have been making games since the year 2000, in this time my games have won numerous awards and many of them have been critically acclaimed. I have performed many different roles in game making; from making sprite art, audio editing, beta testing, coding, designing and being a team leader.

These experiences have led me to develop my skills as a videogame developer and it’s an ideal job for me, one that I had always dreamt of ever since I was little. Recently, I have ventured into releasing commercial games including updating my older projects into more commercial and presentable. My first commercially released game is called Save Your Mother.

Despite making games for long, I try and learn a bit something new every time I start new project and love to experiment on new areas and go away from my comfort zones.
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I was granted Nintendo Switch developer access!! My latest game will head to Switch this year still!!

author=unity
Wow, incredible! Is it easy to port a game from RPG Maker to the Switch?


I wouldn't know, I am switching engines. :)

1000th issue of Action Comics has arrived, it's a tribute to Superman!

Doctor results are finally in, I am healthy all around with absolute no health problems of any sort!! I feel so happy right now!!!

author=Dyhalto
Were you concerned about something in particular, or was this just you doing a full physical checkup for the first time?


Yes, I was concerned. There's high blood pressure and other heart related issues in my family, so I am in risk group. I also belong into Diabetes risk group, so I'm glad I've got neither the heart issues or the diabetes.

Game development in a nutshell

Happy Groundhog Day, did the groundhog see his shadow this year or not?

author=Craze
ESBY
wasn't it groundhog day yesterday
i'm sorry kentona might not get your joke.

also he must've because tuomo is acting like a human being for six weeks


Aw, almost fooled you, did I?

Testing custom CSS to better fit HD resolution pictures to the website's layout

author=Red_Nova
My laptop has a 1920 x 1080 screen resolution and this is what an image on your game page looks like to me (resized of course, just to demonstrate the framing):



Can you imagine how this this will look on someone with a lower res screen? This looks way, way worse than what you had originally.

Christ, man, why are you so dead set against resizing the image? Is seeing every single pixel of the turd that vital to appreciate the game?

How is it worse than before? If you right click your own image, you literally see the whole screenshot now. Earlier, you had to push arrows to drag the image across and never saw the whole image. You need to scroll just a bit and you'll see everything.

I mean, the game's required you to have 1280x720 to even play it or else the whole game will look all weird and wonky. The Full HD 1920x0180 in progressive scan is the most commonly used resolution on Steam at the moment used by the majority of Steam users. 1440p is not yet as popular as 1080p but I'd say, in about 2025 or so by the latest, 1440p will have outpaced 1080p.

The problem I have is that this is literally the only website which has this issue, Steam, Reddit, Imgur, RPG Maker Web, Facebook, etc all have dynamic containers that expand the images in a propper fashion when clicked to show the full image.


The problem is honestly that the website img handling method hasn't probably been revisioned in 10 years and it is only going to get worse as 4K is becoming more and more standardized. Instead of forcing us to scale our images down and risk losing important information, the image handling should be implemented in a modernized fashion.

So, that's why I'm not resizing the images because it's something that honestly, really needs to be updated on the website. It really isn't the modern way of handling images, especially large ones.

Testing custom CSS to better fit HD resolution pictures to the website's layout

author=Red_Nova
For Adventures of Dragon? The pictures are bleeding out over the frame into the background, and the background image is taking forever to load. I'd recommend scaling down the images to 850x480 resolution and using a tiled background image so that the pages load faster. I can help you with the latter if you want.


They do bleed out on purpose because originally the frame restricted the size of them and thus they looked really strange, now you can scroll the entire page instead and fill the whole screen of the original resolution that the images are. This is a workaround due to the fact that this site honestly, isn't optimized for HD resolutions.

Border of her Heart bleeds too, it literally fills my whole screen as it does in game too.

I always get really sad writing scenes where a young character cries.

author=ESBY
you don't always have to kill children in your stories dude


I really don't have children dying in almost any story of mine.

I always get really sad writing scenes where a young character cries.

author=Sooz
I get really sad when puppies look all sad.


Oh, yeah. Sad animals is also really sad too if it's like a cute kitten or doggy that's clearly not well.

What is the difference between an asset flip game or a game using assets? Talent.

author=unity
Thanks, Jim.


Thank God for him.
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