TUOMO_L'S PROFILE

I have been making games since the year 2000, in this time my games have won numerous awards and many of them have been critically acclaimed. I have performed many different roles in game making; from making sprite art, audio editing, beta testing, coding, designing and being a team leader.

These experiences have led me to develop my skills as a videogame developer and it’s an ideal job for me, one that I had always dreamt of ever since I was little. Recently, I have ventured into releasing commercial games including updating my older projects into more commercial and presentable. My first commercially released game is called Save Your Mother.

Despite making games for long, I try and learn a bit something new every time I start new project and love to experiment on new areas and go away from my comfort zones.
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My game is one of the top sold games with RPG Maker tag on Steam.

author=Dyluck
I see Strangers on page 8 and Save your Mother on page 10, but congrats anyways!


Oh, thanks, but I don't know what metric you used because Save Your Mother has deffinettly sold more than Strangers.

author=turkeyDawg
Forgive me if this seems ignorant, but wouldn't it make more sense to talk about milestones like these as a blog post on the game's page? As it is, people seeing the Statuses don't know what the game is, and people looking at the game page won't know of these accomplishments you've been posting about. Plus, I think game blogs, or at least comments on them, raise the game within this site's discovery algorithms, if that means anything to you.
Also might not hurt to either post about it or update the description on the Steam page? I don't really know how that works.


Good idea, I'll do that, thanks!

My game is one of the top sold games with RPG Maker tag on Steam.

author=eplipswich
EDIT: Also, are you sure your game is one of the top sold games with RPG Maker tag on Steam. Because I just searched Top Sellers with RPGMaker tag, and I don't find any of your games on that list (they're Save your Mother and Stranger of the Power, right?): http://store.steampowered.com/tags/en/RPGMaker/#p=1&tab=TopSellers

Yeah, it's on 3rd page on top sellers in that small list or in 2nd page in "show all"

EDIT: Ah, direct link don't work. But it's on third page of top sellers in the link you gave.

My game is one of the top sold games with RPG Maker tag on Steam.

author=visitorsfromdreams
I guess after an announcement like this we would all be CRAZY not to take you up on your publishing services... right? Is that what this is about?

I mean congrats I guess.

It would have been nice to know how this was achieved, why you think your game was successful, what you could do better next time, what you learned. Just anything really. (Or I dunno, some of those secret numbers you love bragging about...) But I guess gloating is all you REALLY needed to do to get the respect of your peers.


I mean, it's not really gloating, I just stated an observation. I didn't even use an exclamination mark.

It was just a short status message, not an article...

My game is one of the top sold games with RPG Maker tag on Steam.

author=Craze
like. what the game is. what you like about it. are you happy with yourself? is it something we know about? you give nothing


Save Your Mother

http://store.steampowered.com/app/423740/Save_Your_Mother/

I like the design of Alice, I think she came out super cute.

I'm really happy about myself, it's a dream come true and something I worked on for over 15 years to achieve.

My game is one of the top sold games with RPG Maker tag on Steam.

author=SgtMettool
I mean, congrats. But can you take your success with a bit more... modesty?


I mean... what you want me to say?

So, a Steam curator reviewed my game and said in it "greatest work of literature since undertale."

author=NeverSilent
Speaking as someone who's taken literary studies at university, believe me that there's no concensus whatsoever on what "literature" actually is. Depending on whose definition you apply, for all it's worth your grocery shopping list could count as literature.
(Doesn't make the original quote that sparked this status any less silly, admittedly.)


I mean, my game has literally literature too with the lore books that go into the backstory and world building.

So, a Steam curator reviewed my game and said in it "greatest work of literature since undertale."

author=Liberty
b-but... but a game isn't literature. a-and undertale was okay but not much more...


Are you sure this guy was making a compliment? It might be a good idea to ask him whether he was trolling you or not because that sentence really doesn't make sense at all. >.<;

It does make sense. Everyone be like "Undertale is so amazing it's best game eveeeer".

I'm honestly used to getting compared to Undetale, everyone keeps comparing my games to them all the time.

But yeah, this game has some of my best writing.

author=Sooz
Do you have a link? I was interested in reading it, but googling your quote gave back no results.

Steam Curator reviews don't show up in regular reviews though. It's literally all that is said about my game, but sure, you can read it here.

http://store.steampowered.com/curators/curatorsreviewing/?appid=770370

Would you be interested in publisher services?

author=visitorsfromdreams
author=Tuomo_L
author=visitorsfromdreams
author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.
Why?

For wanting to help new makers?


If you seriously think that I couldn't help a new indie developer, then you're living in a lie to yourself and try and underplay me for some reason.
I think your intentions are good.

I think your ideas of how to help are misguided, that's all.

Thanks, I do accept ideas. One guy already got interested and I'll try and help him, I already gave him a big list of things that I noticed that can help improve his game, things that will give an overall better product.

As said before I really don't want to tell my numbers but I did mention higher wishlist average at the moment, so I guess I can say that at the moment my games are wishlisted in nearly 10k times. Now, of course this won't all translate to sales but if I'd not have any sort of publicity at all, there wouldn't be 10K people even finding my games to wishlist them. This also doesn't take into account of all the people who already own the games.

Would you be interested in publisher services?

author=visitorsfromdreams
author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.

Why?

For wanting to help new makers?


If you seriously think that I couldn't help a new indie developer, then you're living in a lie to yourself and try and underplay me for some reason.

Would you be interested in publisher services?

author=visitorsfromdreams
author=BadLuck
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.

There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.

See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.
This is a great post.

CitizenCaneClapping.gif

No, I said Save Your Mother is hurt by troll reviewers, which is true. Giving a dislike to the game saying "I don't want to save my mother" which affects the overall score comes to mind. There was another troll review saying exactly the same but in different language. Then there was this review by a guy who literally hates everything done with RPG Maker and has even told me "Fuck RPG Maker community" in private message several times.

I gave the reviewers keys but I never told them to give them good reviews. I used the new built in curator connect with the keys. The curator at moe cafe who played the game for over 10 hours did like it and I in no way, shape or form influenced their decision to say that. Same goes with ProtoMario, a Youtuber who played the game through with all characters.

I never share my money stuff to other people, I only share that to tax office and my accountant. Like I don't share that sort of information even with my closest friends or even my parents. I can tell you though that my games are being bought worldwide, all across Asia, Japan and Africa. I have sales on daily basis but right now sales are somewhat more quiet, I think people are waiting for the Christmas Sale as I see the wishlist numbers rise a lot more than usually.

Adventures of Dragon will be released next week, for price of 4,99$ and it's my largest game to this date. This game has a huge budget so if I say it'll make back its budget, it is a big number.

I know several influencers, translators, fellow indie makers and also people who run gaming centered contests. Never did I claim that was much, but it's honestly a support network many young indies don't have.


10% from say 1,99$ game is 0,199$ which I'd make per sale. It's not like I'd be swimming in money from RPG Maker games I'd publish. Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.