TUOMO_L'S PROFILE

I have been making games since the year 2000, in this time my games have won numerous awards and many of them have been critically acclaimed. I have performed many different roles in game making; from making sprite art, audio editing, beta testing, coding, designing and being a team leader.

These experiences have led me to develop my skills as a videogame developer and it’s an ideal job for me, one that I had always dreamt of ever since I was little. Recently, I have ventured into releasing commercial games including updating my older projects into more commercial and presentable. My first commercially released game is called Save Your Mother.

Despite making games for long, I try and learn a bit something new every time I start new project and love to experiment on new areas and go away from my comfort zones.
Scarred Stars: Traumatic...
Enter amusement park from hell and escape with your sanity - if you can!

Search

Would you be interested in publisher services?

Hey, guys, I didn't know where I should post this, so I just posted it here. I have been thinking about this for quite some time and I was wondering if anyone would be interested in this publishing sorta idea I've had in my mind.

Why give you anything, I can just self publish on Steam!

Technically, this is true. But have you looked at Steam's store recently? It's flooded to the point that it's becoming harder and harder to get even small recognition. All your hard work that you've done, can go entirely missed by majority of people. You will also be competing with other RPG Maker games and major AAA releases. You will literally be fighting for table scraps in already limited niche market.

Okay, but why should I care about you?

I have established store presence and followers. I will start to introduce store bundles and deals that will increase your sales alrerady based on the fact that people already own some games I've released. We will both get more sales and benefit from free synergy between stores.

I will also help you with your store page and help setting things up with you, I will also help market your games.


How do I know my games get visibility when working with you

My first game Save Your Mother has been bought in over 63 countries, which is almost every single country Steam sells to. When sold in bundles together without even doing anything, you'll be shown to all the people who bought any of my games and to those who are looking to buy my games. When I market my games, people will also see your games in the bundles. It's a synergy where everyone involved wins.

What if I've already self published my game but I am interested in working with you?

Steam offers way of changing ownership of packages to their devs exactly for situations like these.

What if I choose you as publisher and later on, want to be my own publisher?

Same as before, Steam offers way of changing ownership of packages. I will simply make you the owner of said package, just the same as you would make me the owner. To avoid flip flopping between owners and publishers and make it confusing to keep track of, no publishing deals can be changed before six months has been due. Changes to said deals by either me or you, would require a notification of month prior to it, to allow all paper work and book keeping to be made accurate.

What about Steam Direct fee?

I will pay the Steam Direct fee.

What about other sites, such as GOG, Humblebundle, etc?

I will look to expand my services to these too in the future.

Why do this?

Us little guys have to stick together if we want to survive in the market, this is meant to benefit everyone involved

IN summary TL;DR

  • I will try your game and test that it will start and work on Steam, so the customers will have functional game. I won't be a beta tester, though so I most likely won't play through your game. I won't have the time to be QA person, but if this really takes off I can hire someone to be one.
  • Many people have had questions about stuff like Steam achievements and such, I can help setting those up for your game.
  • I can do some price valueing in helping determine a good pricing for your product to maximize potential customer base.
  • I will advertise your game through all my social channels and will do paid advertisements as well if you wish (though we have to negotiate a price for that and I think dynamic advertisement is more effective)
  • As mentioned, I will advertise your games through bundling it with my own games and taking part in sales events that you may not be eglible otherwise, such as Anime Weekends.

[Poll] Does RPG Maker net have low engagement rate?

Look, I'm not trying to start any troubles but the fact is, the very same game I've submitted to numerous places with exact same content and descriptions and screenshots has not had a single comment, review or anything in two years of it being here whereareas in every other place it has gotten more engagement. As a developer, it honestly makes me question if it's worth it to keep posting updates and blogs when no one seems to care.

I'm curious if anyone else have had such a lukewarm experience or if I have just been super unlucky.
Pages: 1