V3XATIOUS'S PROFILE

I am a jack of all trades.
Currently I have been working on my first full project after several projects to toy with and learn. I also worked with some programming languages to further understand the flow of the scripting.

I love writing, I love reading, I love art, I love music.
If your game has a bad story, I couldn't care if it was good otherwise.

The story is what connects with your being.

I don't mind helping you test out games you've made, just let me know.

I am often on the IRC chat. (Or...Discord...now)
Scarlet
Sandbox Roleplaying Game

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Professions and Global Stats?

For me, I like to try to find a way that doesn't feel grindy, though, if you're doing an MMO-style way, that's pretty much the way to do it.

Preferably, I enjoy a system that feels like there are checks or lessons every so often. How you implement that is up to personal style; It would almost be a like a hybrid of your system and another.

For example;

I'm a brand new blacksmith. I practice making basic chains, or if you want something useful, a basic knife for general purposes.

After a while, I master that. (Again, the system of attaining or practicing is up to the dev). Once you master or get really good at that one item, you'd want to start on a next, either through a blacksmith specific quest, a minigame, finding a book; speaking to someone for your next level, getting something, ect.

Grinding, while still semi-realistic with growing skill, sometimes just feels like going through the motions to get better stuff. Add some spice.

What was your introduction to making games?

PS2 RPG Maker. I think it was called...crap.

Google...

It looks like it was just called "RPG Maker 2". There's a wiki page for 3, which I never had or even knew existed. Interesting. I was pretty young, I coherently remember listening to Smash Mouth's "Astrolounge" and making random things on it. People had even figured out how to make really long games that were larger than a standard memory card (8mb) and bridge them. It was a surprisingly big community for a console maker, as far as I can remember.

im new here

How I imagine caps lock posts go;


EDIT: RPG Maker has some good starting areas for programming. Mearly learning how loops, variables, ifs and elses work opens up a world of possibilities.

Whatchu Workin' On? Tell us!

author=Craze
i use far too many index cards and old envelopes to keep track of shit like this. i make charts more than i make actual games

what weapon did you have too much of?? and how does that happen?


I play EvE Online, and make a ton of spreadsheets. Oddly, it's helped on the development side of things. Organization for the unorganized is the holy grail.

Restore Deleted Game?

author=bruthon
Thanks for the responses, will do so :)

A program I have used in the past that as far as I know is free and doesn't have a bunch bloatware with it is Recuva. Pretty decent file recovery, lets you dig around in your hard drive as if nothing were ever deleted.

Though, you say your PC crashed, do you know exactly what went wrong? It might not be a hard drive issue, and at that, you'd just have to plug your hard drive into a new computer or get a enclosure that lets you plug it in via USB and you'd be all set without any additional software.

What are you thinking about right now?

author=Mirak
The image isn't mine, nor the style i'm going for
I wonder why you posted it at all then.

I downloaded ffv gba version. With infinote money cheat on of course. Let's do this.


Because I was thinking about it. Duh.

What are you thinking about right now?



Learning how to draw my own characters so my RPG maker games looks unique.
Not saying games that don't use custom art assets are bad, but I want to make a style.

The image isn't mine, nor the style i'm going for, but I'm a horrible artist and I'm progressing to "eh, it's better" territory. Hopefully I can translate some of these skills to pixel art.

This feels like too long of a post for this lol

[RMMV] Any way that I can prevent actors from getting off the airship in a map?

author=AmigoP247
Ok, I've managed to change it, is there any way i can make it act like an Airship now? (Fly over all objects)


On the map tile set, there is a way to change what is considered "impassable" terrain. Normally, the airship considers nothing that, but as a character, obviously, they can't just walk into water and depending on the game, mountains.

Theoretically, you could have two copies of your overworld. Load one which prevents anything from going on water (besides ships) and another that you have made everything passable on for your "airship" which is actually a character.

Collaborative Story Game

Okay, so maybe a sentence per person would have been better.

(Someone suggested that above.) Whoops! No idea how to remove a topic but from here on we can let this one sizzle on down the front page and when it's gone, I'll set one up that's a little more organized!

Collaborative Story Game

Hello!
Here how it goes:

Someone will start a story, and then you, in your post being next, continue it. It can be a one liner, it could be several paragraphs.

I imagine if this post gets longer, I can't expect everyone to have read everything, so continuity errors may start, but hey, were here to have fun!

So I'll start it off!
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Walking out of the bar, she looked up at the sky, rain falling. She wasn't sure where she was, or how she had ended up outside that particular bar. In fact, a lot of things seemed rather blurry to remember.

She heard her name called.
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