Looking back

Yeah, it did cause a lot of drama, I still feel nervous about people taking a peek at my game and seeing that review. Although I feel like my excuse would be, "That was a year ago, I was a kid". I wasn't really all that well at taking criticism and it felt like an utter insult to all my progress. But who knows where I'd go if I didn't take that criticism in the end xD. Also, yeah, same for my own game. I usually say antagonists, but my friends are more used to villains since they're generally "evil", but I like to make it so that each and every one has a reason for being the way they are, and that it's more understandable and reasonable, like you said; a grey-vs-grey morality. Like, if you were in their It's awesome that way and makes the villains more likable. I'm usually more interested in the antagonists of anime/manga/games like Fullmetal Alchemist or some of the Final Fantasy games, or even Kingdom Hearts, though I'm into more dark-themed games.

Ohh, and I see about the whole TBS thing. That's pretty awesome, usually I'm more into story and characters so I'm not too good at it at the moment, (as in, not enough to be memorable) but I'm still trying hard to be creative haha! Also, don't worry about the time it took to type xD. I did that with my own game's blogs just to show my progress of games and such!

Looking back

I have a few things to say, so this is probably gonna be long. Or short. Doesn't matter. xD

First of all, I'd like to say I really like this blog entry, seeing how far you've come and seeing screenshots of the early development of LoTL. See, I like the medieval fantasy feel of this game, because that's usually the stuff I go for, so I'm bound to like similar games, although mine are more anime/manga-based (ones that actually make sense) as opposed to one that usually applies more to reality. (And usually the chibi sprites of an RPG Maker game are a dead giveaway but I can't sprite if my life depended on it, though I feel like my game has a good use of chibi sprites) One day I played the entire demo for myself after a long time, and I honestly came to realize how bad the characters and story were and how it could have worked out way better if I payed attention to the logic of the whole thing. (It was 1 hour anyways, but it was essentially the buildup of what would be a revenge story.) So I just decided to go for an entire remake of the introduction to make it more logical and fleshed out, and I feel like I could move on with that.

Also I had NO idea you were going for a TBS towards the beginning, I actually would have liked that idea. I especially agree with the 10-year thing, since I usually spend my free time either trying to learn coding (and fail at it) or try to come up with a clever idea for this game of mine. I haven't even applied any real RM progress on it, but I usually just write it down as a storyboard thing, plan the dialogue, then event and map, stuff like that. I like taking my time with things and at the same time I hate it because I take too long when I take my time if I'm stuck on a particular idea.

But anyways, great blog!

LoTL Demo finally available.

rolls up his sleeves
My fingers are ready.

How to Get Away with Making a Forty-Hour Game

Don't toss those just yet! They look pretty good so far.

How to Get Away with Making a Forty-Hour Game

This is a good blog for people who don't know how to handle criticism.

I've honestly done this before, the last criticism I've gotten for my game struck me as something that was particularly insulting, so I ended up causing a giant argument. Managed to improve myself for next time when I showed many others the game and got harsh criticism in return. Simply say thank you, because they put some time out of their day to actually pay attention to your game and tell you what's up.

Unless it's nonsense, responding to criticism badly or calling it a waste of time (even if you're the one who asked them to do it) is not too good of an idea.

Pushing Boundaries

I'm so sorry yuna... I called you tuna. Damn autocorrect

Pushing Boundaries

Nice, tuna!
Now that makes me want to work harder on my game. I WILL NOT LOSE TO YOU WHO IS GOING TO MAKE A 15+ HOUR EPIC

Solis Impound Barge

Long time no see Elder! I see the project's definitely going well.
That looks fucking amazing btw.
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