Graceless Reminiscence Review

Ahh, yeah. That one will be cleared up, eventually.

Graceless Reminiscence Review

Thanks for the review, jtrev. I'll pick out some points you've made and address them.

While this game is labeled as a Visual Novel game I would simply label it as an RPG.

I'm not all that sure as to what to label my game, as it has heavy implements of both RPG and Visual Novel, but I like to lean more towards the Visual Novel side, as I'm more into writing than developing games, but I absolutely love doing both of these things and wish to take it professionally someday.

As for the story, while I enjoyed the overall experience, I fear that not everyone would be able to sympathize with the story or its interpreted message.

Yeah, that's the thing about story writing. Not everyone will be able to sympathize with the moral of the story/prologue, often coming to think it's too much like anime or manga, or that the characters are horrible because they speak far too much for the player to understand, or unable to advance into it due to certain aspects of the story.

While I’m not sure about the legal usage of certain songs, each song was chosen very well and helps to create that dark and gloomy tone within the game.

Yeah, I'm hoping to change some of the OST, though they are high quality I don't believe I won't get in any trouble as I'm not selling it for any profit whatsoever and it's free to play. Otherwise, I'd get sued big time.

Nearly every battle is engaging and requires the player to think about the most effective way to defeat the enemy while retaining their health and mana (which is re-named as RP)

Well, I'd say mana and RP are different in terms of concept, though I'll let the story speak for itself. Anyway, as you may know, RP stands for Reicreia Points. A little difficult to pronounce by the way (it's Rai-Cray-Ah) so I'm definitely thinking of switching up the name itself and giving it an actual meaning, though it has its own which I've come up with.

I am a bit confused on the initial prologue but considering that this is just a demo for a series of games yet to come, I will assume that the prologue will make more sense as the rest of the story unfolds. The only real issue I saw with the presentation was that some of the dialogue gets cut off by the text box in the “locations” tab within the menu. Other than that I had no other problems with Graceless Reminisce’s presentation.

Yeah, this is a pinpoint or bump that most people encounter when they play the game, and I believe Red_Nova picked this up, as well, and I have to heavily agree. It's confusing because;
1.) Who are these people? Besides the war and their changing, who are they, really? What were they like outside of the war?
2.) Why are they fighting, to begin with? Why are they even there? It just felt like grim determination and nothing else.

But, I will be remaking the Prologue with MV and have been revising my own writing, so I've been able to touch up on these characters, along with those who weren't as involved in the story as they should be, so story and understanding wise, things will be much more open and more prone to liking and less prone to confusion. Either way, things will be making much more sense.

One character in particular doesn’t have any moves that target one specific enemy except the basic attack. Not to mention the one super effective move I found only targeted random enemies so I couldn’t target the person I wanted to hit with the attack. Other than that I didn’t really have any other issues with the gameplay.

I agree with this point! Usually, I'm more fond of having the character randomly attack an enemy, as it gives off more of the element of surprise, but it's more convenient and simple if I have the more significant skills target an enemy, and then have the random element for skills that don't cost much, or rather, aren't as important.

Anyway, thank you for the review regardless! I enjoyed it.

Graceless Reminiscence Review

Thank you for the review!

I do agree with you on a lot of the points here and there, with the characters and some of them which can be mainly forgettable, so I'll get around to fixing that. And no, the project is not dead, of course. I plan on finishing this game, whether it be story-wise or dialogue-wise, as I have improved. My friend managed to buy RPG Maker MV for themselves and myself, so I've been experimenting with that and got some progress done. I've been planning to re-make the Prologue of the game, though it will be much longer and more significant!

Graceless Reminiscence Review

Since I guess my "negative" reaction to this review is so much of a turn-off, let me tell you all this now; I really wasn't trying to come off as an asshole. Sure, I probably wasn't clear enough as to what points that I thought were ridiculous about the review, and yes, some of the criticism was helpful, but this isn't the first time I've gotten my game bashed, as you all think it is.

Sure you're trying to help me improve my game. Sure you want to still like this game in the future. I should lay it out plain and clear as to what made me upset.

1. Sacrificing 4-5 paragraphs just to rant how shit the title is.
2. Trying to display my characters as whiny and forgettable without providing a way to make them better.
3. Labeling one of my characters as a mad sexist.
4. Calling the title cheap $10 words and wondering if English is my second language.
5. Assuming that I leeched off of Linus.
6. Calling it Oscar Bait/Misao Bait. Really?

As things are described in your review, I don't see any reason to sit there and say, "Thank you for the review." and sugar-coat my words trying to disagree with your points. As your above post says:
This review is a glass of milk and a plate of cookies in comparison to shit I've seen on RMN. I just reread one unbelievably unfair review of one of my games and WOW, the review is one thing but the comments after it are still some of the worst most inexcusable fucking human behavior I have seen in my entire life.
After seeing the link of the review that Corfaisus had posted that you thought was "unbelievably unfair", it's clear that you are reviewing the game in a similar manner, if not the same manner that the reviewer for your game, Silviera, had done. My purpose for being here is simple; to maximize my potential as a game developer.

Graceless Reminiscence Review

Double post. Real post is below.

Graceless Reminiscence Review

Good review and CC, Cash! A few things to say if you don't mind.

The storytelling is very plainly anime
Goddammit I tried to avoid that! I really did! xD but my writing is more influenced by anime and manga, so that's probably why it was easily recognizable.

Graceless Reminisce excels in visual polish and pacing of its scenes. It knows how to build tension and progress conversations with the right kind of emotion it wants to invoke. However, those who are more hardened to the type of over-the-top cynicism and angst of "war is hell" might want to look away. It's a trope that seems to prevail here.
Thank you, thank you. I'm trying my hardest here I swear lmao.

Like Attack on Titan, the strength of their power lies in their ability to control the height of their morale.
Really? I've definitely watched the entire anime, but I didn't realize that it was similar to Attack on Titan. One of my friends actually played the extreme beta version of it and told me after
the three main characters got "Shingeki'd". I laughed really hard (Shingeki means Attack in Japanese, a reference to the anime/manga of course

Yevan, the main protagonist with a sense of justice
I just can't help but laugh at this! No! Nooooo! You got it wrong lmao! Lyron is the protagonist, not Yevan! xD get it right or I will stab you. jk Well, the protagonist can be whoever you consider it to be anyway. If that makes sense.

The main characters are a trio of what I assume to be teenage soldiers
You're right and kind of right. You can check the Characters page to see the age of some of the characters.

The fact that most doors are locked and some aren't means that it is a lottery to find the one that actually contains an interior. It's good to be consistent when you're doing things like this, for example, having a visual indicator on top of a door that you can enter would stop you from having to check every single one before you found out which were able to be opened.
Good point. I actually just wanted to make it so that finding the door becomes challenging or... fun? Or just something you encounter by coincidence.

However, in future installments, a ramping up of the difficulty and using more smart design decisions in terms of gameplay will be needed in order to make it a captivating experience.
Yeah, you're right. There's actually a super change log for the first episode which is soon to be released, anyway.

The game opens with a metaphor of two swans swimming next to each other for several years. This seems to represents a male and his lover, probably. Either that or a couple of best friends. But then one of the pair gains enough strength to fly away, while the other one is left behind. I'm not sure whether this was supposed to represent the death of one of two lovers, or the fact that one got so strong emotionally that they could live without the other, and the one without "wings" was left to be lonely on the ground. More will probably become clear in further installments (this is just the prologue).
That's actually supposed to reflect both sides. Both for the three soldiers, and Libra and Angela. Lyron wasn't able to say his last words to his comrades Yevan and Leiza, and Libra was unable to say his last words to Angela which will be revealed later throughout the game. Is that spoilers...? Probably. Lol. Overall, the theme of this prologue is supposed to focus on powerlessness.

Graceless Reminiscence Review

fuck yeah almost max score
Good review, and glad you liked the characters and story. I'm trying to do what I can to make this a good/great experience for most players who come across the game. I'll take some of your errors into consideration of editing, and hopefully there won't be any more missing errors. Seriously, I need to playtest my game more...

Anyway, there's more to come, so stay tuned!

Graceless Reminiscence Review

I've sat through the entire thing and I have to say that BlastFury's reaction was quite a turn-off.
I usually never have negative reactions towards reviews but his pissed me off.

Just because someone doesn't see things the way you do doesn't mean they're wrong.
I'm not saying he's wrong on entirely everything. I just didn't agree with most of the things he wrote, and I guess, acted in an unpleasant manner.

Graceless Reminiscence Review

VVBlastFuryVV, you are kind of being a jerk.
...really? You know what, forget it. This doesn't even faze me anymore. I'll take the gameplay feedback, but I'll ignore the story feedback. I've read it. One man's opinion. You don't like the story? Boo hoo to you.

I know you'll never forget this experience in your game making career, as this was the first time that you felt cheated or denied of your hard work.
I guess so.

As for your chart, you can't base your level of success primarily off that. The fact that you're putting some much effort and thought into this game is reason enough to call for victory.
Is it really? I feel as if working hard on a game and releasing the project was never enough. Completing the game, maybe, but never putting alot of effort into the game was never enough to me. With the way I work, there's never such a thing as a break or victory.

Graceless Reminiscence Review

That way, you avoid looking like a total jerk.
I'm not being a jerk.

This is not an appropriate response to someone reviewing you game, BlastFury.
Then what is?

You have to take him or leave him, and I would suggest that you take from this what aids you in making the game the best you can, and leave the rest.
I guess so. I might as well just take the gameplay criticism.

As far as the similarities between my game and yours go, I don't think it was intentional and I don't really have any issues with GR.
Thank you. I was at least motivated by it to continue my game when I play-tested your game, but I never aimed to rip off of your game.

A lot of people like what you've done, so you're clearly on the right track.
Here's how I think of game downloads on RMN:

500 and below - Alright.
500 - Not bad.
1000 - Good.
5000 - Great.
10,000 - Legend.

The use of dictionary definitions and the inclusion of grammatical rules helps explain clearly and factually why the title is bad, and in a world where words have set meanings, you can have a title that is objectively bad because it does not work grammatically or does not mean anything sensible.

Now that I know for certain you were aware and a fan of LINUS before releasing or developing this, if I were inclined to put it diplomatically, I would say that it is clear that you were at least heavily inspired by LINUS in the development of Graceless Reminisce.
No, I was not heavily inspired by it. Maybe a little inspired or motivated, but not heavily. I don't have any proof that I wasn't heavily inspired by Linus unless you want to go inside my brain and find out. Think what you want, but bottom line is I wasn't.

I wouldn't take it too personally on behalf of either gender. All of the characters in this game are rather poorly written (and prone to wangst). : )
Ok then, Mr. God Of Characters And Story: since my game seems to be such a joke to you with that smiley face, what should I do to improve my characters?
Pages: first 12 next last