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Crap. So I kind of realized again I'm one of those people who make those long intros...

Oh jeez, now that would be the worst introduction. I've been told that my story core is interesting and is a good setup. But THAT right there is horrible.

If I ever wrote like that I'd be extremely mad at myself...

howling_and_alanis.png

-cannot begin to describe how hot Howling is-

Crap. So I kind of realized again I'm one of those people who make those long intros...

If it's just text on a screen, then... welp.


Uh-oh. Okay, so I MAY have done the worst type of intro without even realizing it... to explain my intro, it opens up with a story of two swans (explaining their story... which is basically just text on a screen), then shifting to a war-invested city after it finishes with a commander giving a motivational speech to "NOT GIVE UP GUYS" and stuff. (also another text on a screen which is basically supposed to give a feel of the setting) Then following that, another scene of a female soldier trying to find her inner co...

Shit. I really did fall into the games with long intro category. It's probably too late since about 200 have downloaded my demo... I can still go back and update it, of course, but I realize now that I definitely screwed up. (If you want you can play my demo to get a better feel. I'm not forcing you to play it I swear)

I probably should have opened it up with skipping the motivational speech and with all the soldiers battling against their enemy, having you jump into one battle after another, which would perfectly shorten the gameplay. freaking out here

it opens up with a story of two swans (explaining their story... which is basically just text on a screen), then shifting to a war-invested city after it finishes with a commander giving a motivational speech to "NOT GIVE UP GUYS" and stuff.


Though, these scenes are also significant to the prologue as a whole. Apologies, that came out alot longer than I intended it to.

Crap. So I kind of realized again I'm one of those people who make those long intros...

That makes so much sense I can't even begin to explain how much sense it makes.

Ughhh, now this is making me want to keep the war that I had presented in the beginning of my game saved for later on in the player's curiosity. Though, people who have played the game say that the intro has a gripping introduction and a good setup, but it's sort of boring for people who like gameplay over story to sit through a war-invested city for the setting of an introduction with a military leader giving a speech and... yeah other things like character development.

okay suckahs give me yo games

Terrified to post this, but why not.
http://rpgmaker.net/games/5492/

So I just now realized that my biggest weakness is pacing. It's probably going to take an extremely long time to rid of my habit of making my stories fast-paced...

Well, not ALL at once, but rather than that I mean, basically, one occurring right after the other.

So I just now realized that my biggest weakness is pacing. It's probably going to take an extremely long time to rid of my habit of making my stories fast-paced...

Thanks guys. ;D

Though, on another note, though I agree that emotional scenes should be taken slow, while exciting scenes should fly by, what about other matters such as character development within pacing? I realize that this should be taken slow and steadily, as characters don't change instantly but over time,. Though, what should be added within the slow and steadily pace of character development? Or rather, the key to making your characters develop? (Which are emotional/deep/dark events taken place throughout the story) Should I make the events that give them character development all happen at once, or give them space?

If that makes any sense.

Game Over Screens (FREE RESOURCE)

Haha, Danke ;D

How much can mods see on RMN, anyway?

author=JJJ7
author=unity
They see you when you're sleeping, they know when you're awake...
Wait, we're talking about mods or Santa Claus?

And what are you planing BlastedFury?


B-BlastedFury?! Better than being called Boom Rage...

Only one thousand more views until I hit ten thousand views on my game profile. And to think it only went public like two months ago. Yay.

Finally, someone who understands me!