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VACCARIA'S PROFILE

Vaccaria
The I in Vaccaria stands for inertia.
4936
Games developed:
- Private Eye
- -repent loci- useless apologies of a troublesome witch
- Sa Ilalim ng Gabi
- The Swallow's Descent

...I still have to recreate my profile.
-repent loci- useless ap...
She keeps doing weird things, they all claim she's a witch. Why does she keep it up, while apologizing?

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What are you thinking about right now?

thoughts are empty



only think of delusions that will never happen


like a finished game

SWEET SIXTEEN

author=grimurex
author=Vaccaria
author=Marrend
Dead Velvet by grimurex and Raganoxer

Walking can definitely be faster.

As soon as I went from a long hall of bathroom stalls into to walking among a field of clouds, I lost all sense of direction. Maybe before that. It was certainly the moment that defined my loss of interest to continue playing. I suppose part of the challenge is to make sense of the teleport maze, and I have to give a few props to the Gun of Blasting gun mechanic. Still, I don't think this game is for me. I don't doubt there are fans of this kind of game, though.

Yep, someone tried to do a MyHouse.wad clone the moment you spoke up about the field of clouds part (as well as the maze). Also, I came from watching Libby stream and I am 100% sure they took notes from it. HOWEVER, they completely forgot about what made MyHouse.wad's maze-like structure navigatable (same room layout, different design, and easy-to-point room transportation), hence the literal confusion.

Also, thanks for the review as well! We'll definitely look on to those aspects.
I knew what made it navigable, but I didn't want to copy it verbatim. We took more inspiration from games akin to Yume Nikki and LSD Dream Emulator, hence the more confusing and nonsensical layout. You're meant to get lost and not have a clear direction to go, slowly losing your confidence in your sense of direction before gaining it back once you understand the "rules" of the layout. It's meant to mimic the experience of a lucid dream (think "wait, this room doesn't lead to where I thought it would" being similar to the experience of realizing "wait, I'm dreaming?"), I think we achieved that quite well, but of course is not for everyone, which is more than understandable.

EDIT: If I had used another RPG Maker besides 2003 I would have likely included features like a run-button to make navigation easier. But due to me having limited button usage it would have been too much effort in the week allotted to find a way to let the player run as well. The only buttons available to you are Interact, Menu, Shift, and Number keys 1-0, hence why healing had to be on your '1' key.
I might remake it one day and expand on it.

Speaking of which, do you think there's footage available of the play-through and chat during it? I ended up falling asleep before it was played and was disappointed to not see the stream available on Twitch.


Pretty much understandable. Even Libby pointed that out how the game is designed in such a way. Still a bold move to go for it, though I would give it a shot (or not, I may just end up becoming Libby with her casette rant xd).

Anyhow, the VOD's right here. Enjoy!
https://www.twitch.tv/videos/1853630922

SWEET SIXTEEN

author=Marrend
Dead Velvet by grimurex and Raganoxer

Walking can definitely be faster.

As soon as I went from a long hall of bathroom stalls into to walking among a field of clouds, I lost all sense of direction. Maybe before that. It was certainly the moment that defined my loss of interest to continue playing. I suppose part of the challenge is to make sense of the teleport maze, and I have to give a few props to the Gun of Blasting gun mechanic. Still, I don't think this game is for me. I don't doubt there are fans of this kind of game, though.



Yep, someone tried to do a MyHouse.wad clone the moment you spoke up about the field of clouds part (as well as the maze). Also, I came from watching Libby stream and I am 100% sure they took notes from it. HOWEVER, they completely forgot about what made MyHouse.wad's maze-like structure navigatable (same room layout, different design, and easy-to-point room transportation), hence the literal confusion.

Also, thanks for the review as well! We'll definitely look on to those aspects.

Happy Greets, Everyone!

Welcome to RMN! Finally, I can greet people after a long time!

Anyhow, hope you can finally use your copy of RPG Maker. It'll take a while, but the journey will be worth it!

The Legend of Gaymak: Queer Awakening

Anyway, if anyone needs a programmer on their side, just DM me or whatever.

I'll just blow up in the meantime. blows up

The Legend of Gaymak: Queer Awakening

The Link's Awakening if it was made in early 2020:

SWEET SIXTEEN

We did it! burns up due to burnout

My coffee is brewin'

Milk or cream?

What are you thinking about right now?

author=Harusp3x
Right now I'm thinking about how I've just made this account in an effort to recapture that feeling I had of limitless possibilities when I was active on GamingW circa 2001-2003. I'm thinking about how the "communities" I've been using are nothing but toxic cesspits of terribleness and that this one seems pretty chill in comparison. I'm also thinking about making a peanut butter sandwich.

Discord and locked information communities: their effects on society.

If anything, recently, it feels like I'm better off just using forums or small interest group servers in general because having to deal with people who have no clue on how internet etiquette works feels like a pain in general. I just had a recent (still not yet exploded) disagreement with an associate in my organization and that alone alienated me that it's now wracking my brain. I'm an overthinker, so I tend to think of scenarios that are out of reach, and it ends up with me distancing for either a while or forever.

Plus, that organization has no one that shares the same interests as me. I thought that going into that org, I'd find a few more people that may have played more games. Turns out they're just players who'd trudge on gacha, competitive, or 'popular' games. I may have found a few kindred souls (outside of games), but it never extended to deep talks or what not. That, and one of my pet peeves is people flaunting their real-life money bought in-game skins as if it's a social status in their gaming communities. Generally haunting to see that kind of behavior becoming rampant.

Other than my long rant, I would also want a chocolate sandwich and a salted caramel macchiato in my desk. Even if I already ate said sandwich earlier.


P.S. Also welcome to the forums. I didn't notice you were a newcomer xd.

i will never let an e-girl call me one of her 'support boys'

Yeah, what he said actually not but we'll take that definition instead