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Final Fantasy VII 2D Rem...
An attempt to relate FF7's design to 2D

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Dynamically lighting my room to games/tv with a wifi bulb

Hey guys,

A few weeks ago I ordered myself a cheap WiFi LED bulb with the goal of dynamically lighting my room for games/tv. Here's the results. :)



Final Fantasy VII: 2D Remake - Proof of Concept Demo

I'm happy to announce... my first public demo of my 2D remake of FF7, which is now available for download!

http://dl.dropbox.com/u/5226139/FF72DR_R1.zip (8.5mb)

The main purpose of this release is to achieve 2 things:

1) Find out if I've successfully captured the feeling of FF7 in 2D
2) Find any bugs I've missed

Please, please, please tell me if you have any thoughts on what you see! Its a very small demo with only 2 areas, but it should be enough to achieve these small goals. I should also mention there are a few things missing, like announcements in battle for items and announcements for limits are currently NYI, and the Change and Defend functions currently do nothing so you need not report these issues. :)

Also to clarify, this release is moleboxed as I only require black box testing at this time, so if you're keen to poke around inside this isn't the release you're after. :(

Screenshots:









[SDK] Final Fantasy VII 2D Remake

Hey everyone! Soooo long story short, I've cancelled my FF72DR project and have decided to release the code for those who want to have a browse through it. The main reason I quit is to start on a new project where I'm coding an engine from scratch in C++, and I'd like to make something with my own IP. I've barely touched FF72DR in over a year as uni took hold, I gained a social life, and learned to program in real languages.

What you'll find in this download is the, more or less, fully functional FF7 CMS, and the battle system thats about 30% complete (no AI, spell data, spell calculations, animations or victory menu). There's no instructions and not a lot of it is commented so it might be *a bit* difficult to work out what code is doing what. I don't intend to write any tutorials on how to use it, but I will answer any specific questions via email (burningferret at hotmail dot com). I'll also be reading this thread from time to time, but best bet is my email.

Anyones welcome to pick up where I've left off, or build a game on top of menu. All I ask is I'm given credit where its due should you choose to do that.

Download here



Enjoy! :)

[Demo] Final Fantasy 7 2D Remake

Hey everyone, I've reached the state where I need a swarm of people to test the menu in order to iron out bugs resulting from insane combinations of things, which I could never hope to find by myself. Also looking for inconsistencies with the real FF7 menu, such as sound effects being in the wrong place, absent features, etc. The only thing that comes to mind that really differs is the config menu for obvious reasons.

Also yes, its packed with molebox. Currently there's no point to anyone looking through the code. For those interested the menu took 2478 pictures in total to produce.

Controls:

F4 Full Screen/Window Mode Toggle
F5 Large/Small Window Toggle
F12 Return to Title Screen
Cancel on Title Screen quits the game
Z, X, Shift, 1, 2, 3 are the only keys used in the menu. You should be able to figure out what kind of functions they're bound to and hopefully it will become intuitive after a bit.

Bugs Found Already:

-Item Menu: Can't sort by quantity
-Config Menu: MP3 support NYI
-PHS Menu: Can have an empty party, this is done on purpose (for now)
-No autoscroll aside from config menu. This is intentional, the menu does too much on-the-fly calculations to make autoscroll viable. However you can quick scroll with left/right arrows and 1/2 on all menus. I doubt you'll notice the lack of autoscrolling after a while.
-HP<->MP materia not fully functional. HP and MP is swapped, but MP still only shows 3 digits instead of 4.

Download here (4mb)

New version up, fixed a few errors like Yuffie's avatar was not properly aligned in the status menu and it seems I spelt developed wrong haha... Fortunately since it was using my custom text system I only had to delete one character in the code. :>


Screenshots:




















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