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Helm of Fate

I saw one of your newest games which is why I went back and started with the first one ;) I tried to write a review but I guess I exceeded the 300 character limit, because it was refused. I do believe you have gotten better ;) which is why I've downloaded all your games, I just haven't gotten the chance to play through them yet.

Helm of Fate

http://forums.rpgmakerweb.com/index.php?/topic/17400-graphical-object-global-reference-ace/

script that should help if not fix the xp crashing issue.

Edit: Finished playing through and here's what I thought

I'd like to say the title screen graphic is just beautifully done. Your map designs are pleasing to look at and I love the cutscenes with the sliding background pictures. Storyline was short and easy to follow. Didn't get too wordy or anything like some games do. I appreciate that ;)

Just a couple of polishing up issues:

1. Some of the edges of the balloon are set to below the character instead of above.

2. Pink flower mob near the hedge (in the forest for the uncharted region) doesn't disappear when defeated like the rest of the mobs do.

3. If you go up the stairs in on the left side of the castle, you can't go back down. Same if you go up to the roof, you can get back to the 2nd floor.

4. When Gloria is joining the party. Gloria talks about wanting to cross the forest. There is a typo: belive should be believe.

5. All the axes give hp regen, not sure if that was intended or it was meant to be bleeds.

A couple of nit picker things that don't really matter at all.. It seems that James get the majority of the treasure chest gear, followed by Gloria and poor Abby hardly gets any until the 2nd floor of the castle. The other thing is the mobs seem a bit poison happy. When you enter the forest for the first time, I went to the tent as the path was blocked off. Gloria popped out and told me I wasn't ready to enter yet. I spent a while trying to figure out how I wasn't ready before realizing I had to walk up to the barricade to trigger the story line progression. It might be a good idea to let talking to Gloria at the tent or approaching the barricade trip the event that progresses the story line. Same for the hedge in the forest. Let the player walk through the bush at either square in front of it instead of just the left side. Again, nothing game breaking.. just my 2 cents ;)
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