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King's Quest

King's Quest

To anyone who is reading this, you may find a problem with one of the files: RGSS102.dll. For the RTPs and everything for these days the RGSS102.dll is too old, supposedly. However, my sister discovered a super easy trick to solve that problem. She simply used the "rename" option and changed the 2 to a 4. Therefore the file says it's a RGSS104.dll, but it's actually still the RGSS102.dll.

King's Quest

I really should have tested this game more thoroughly than I did. Jay's story should be more open now. Ralia's story is finished as it should be. You must now defeat Deathrone before you can get to the end of the game. Also Fallo's and Estelle's stories can now move beyond their former stopping points.

King's Quest

Okay, there is a question as to one of the major bugs in the demo, and I will admit that it is major. I have already fixed it in the game, but the Demo is still stuck with it. If you don't want to deal with the bug, then at the beginning of the game when it starts out, and you get to pick one character, pick only one, meaning. If you want Sara the soldier then only talk to Sara. Don't talk to any of the others. Like may bugs, sometimes all it comes down to is where you happened to place the switch activation, and to avoid activating the other switches, then you as the player must only approach the character you want and no others. If you don't want to do that then you will have to wait. I am looking into placing a new and slightly improved Demo, that will change a couple of the things mentioned in the suggestions above, but not the overall story. If you talk to all of the characters at the very beginning, then you will have to start all over again to avoid the bug.
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