VOURE'S PROFILE

I'm a novice writer who enjoys writing and reading genre pieces.

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Skinwalker

SnowOwl is beholden to no one here, just as a person who paints, writes, or plays music for personal pleasure is not beholden to anyone. Does that mean there is no possible pleasure to be gained by others? Not in the least. It just may not appeal to some.

Happy Birthday

Just finished it. Good writing, and short and sweet. I've played detective games before, but I found this one much smoother with less backtracking involved. I like that the ending didn't resort to ugly violence. I look forward to your next game.

Skinwalker

I look forward to retrying this. Keep up the hard work.

Skinwalker

author=kumada
Also, while I agree that interactivity is what separates games from, say, movies or books as mediums, I don't think more interactivity always = better game.

Interactivity, even in a thing like a VN helps with immersion. Choose Your Own Adventure novels give little choices throughout. The issue here is is it a straight narrative or one that the viewer has a hand in. I'm not saying one is better than the other, but in its current form what interactive elements that do exist seem more teasing than immersing.

Skinwalker

For Ligotti try out the short story collection Teatro Grottesco. You can snag it from places like Amazon for 10 bucks. It has a good selection of his stories. If you ever hit used book shops, ebay, and the like, see if you can track down a copy of The Nightmare Factory. That one has over 39 of his short stories, but it is long out of print and can cost quite a bit. But if you dig around maybe you'll luck out and find a cheap copy. I highly recommend him if you're after dark, quiet horror.

There's also some really great horror anthologies out there too. These are less focused on just weird fiction, and branch out to a much wider range in the genre: The Dark Descent, early volumes of The Year's Best Fantasy and Horror, and the first volume of Borderlands . A personal favorite of mine that leans in the baroque is Black Water: The Book of Fantastic Literature. Many of these are long out of print, but are so worth finding.

Skinwalker

Lovecraft is pure weird fiction. I know King is one of many who has been influenced by him. Speaking of Lovecraft, have you read The Colour Out of Space? Talk about a creepy story set in the countryside. If you haven't heard of Thomas Ligotti, track his stuff down. He's most likely the best weird horror writer currently alive. His stuff is very Lovecraftian without relying on Lovecraft's mythos. Just be sure to read Ligotti's stories in short bursts. His horror tends to be very, very bleak.

Skinwalker

SnowOwl I think you have something pretty special here. It isn't like other horror games/VNs that rely on jump scares and blood and guts strewn about. You're attempting to scare through mood, mounting dread, and weirdness. Are you a fan of weird fiction by chance?

Lisa

I think you really should reconsider the idea of renaming your newer project Lisa. I think it will only lead to confusion. Also, from what I've seen so far, it looks as though this new game has a very different look and feel from Lisa. If marketing and profit is really a concern create a logo that you can attach to Lisa and this up-coming game. Perhaps add a demo of the newer game in with the Lisa download.

Skinwalker

OK, just played through it. It needs to be fleshed out more. There's a bit of a pacing issue here. You have a really great start, full of ambiance, but then it goes too quickly to surreal horror. Build it up more. Give it a sense of little changes happening, of things mounting more and more until it all comes to a head. Maybe give the story a framing device? It would help to set up the, "This is a true story" angle. Show these chatacters preparing for their trip, give us a better look at them, a better sense of who they are. The more attached the viewer is to the chracters the better the horror will be. Work on better descriptions. Saying a character is PTSD-like or looks pyschotic really doesn't get the job done. Also, less is often more. Try not to describe or show the "horror" too much. What people imagine is often more frightening. Give glimpses if aynthing. The shadows are a great example of that.

Make it branch out with player interaction. I was a bit let down that I had no real reason to run, and that outside of collecting water and wood there was no real point to player interaction. I understand you made this as more of a story, but if you can add things to draw the viewer in, you will only increase their immersion. For example I really wanted to protect and comfort the friends in the story. Maybe items and actions could be added to do this?

Skinwalker

Really dig the setting and look so far. This looks like the sort of game where branching storylines would be interesting. Say the characters have to run, and there's an option to trip a comrade to buy the main character more time. Just an evil thought.
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