WAXIUS'S PROFILE

Waxius
"Someday I'll finish my game... someday.."
3898
Hi Friends,

I'm David. I'm a long time fan of indie games and especially RM2K/3. It's absolutely amazing to see what other have created here. I started gaming with the TI-99/4A computer with titles like "Hunt the Wumpus" and "Tunnels of Doom". Yeah...I'm showing my age here. From there, the classic old Sierra games like King's Quest and Space Quest were my favorite.

I'm working on remaking Tunnels of Doom with RPG Maker 2003, it an ambitious project giving this game an RPG story when it never had one before. In retrospect I probably should have remade Hunt the Wumpus first... it would have been a lot easier! (But then again... I'd want to give that game an RPG story as well!)

I'm looking forward to learning more about writing and character development here, as this is an area I can definitely improve on. So when I'm not doing my day job, I'll be here on RMN lurking and learning.

Feel free to talk to me, I'm easily approachable!

David Justin Bibby (aka Waxius)
Tunnels of Doom RM2K
Bringing a classic 1982 dungeon crawl game to a new generation.

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The Penultimate Push

Absolutely... the game is incredible. I think I have your latest version... but I'll message you to be sure. Just gotta do it right and get you a new long play!

Game Update might be delayed... but for a good reason!

Hi Akari!

I have definitely been toying with that very idea... of actually making the story mode dungeons NOT random at all... but with planned events happening at different parts of the dungeons. Or.. I could still make them random but cut down on the size of the dungeon. Either way, I will have to change the implementation quite a bit and run the risk of breaking something. It's still worth exploring.

A third option is not actually using the classic mode dungeon routines at all in story mode, but instead make the type of dungeon mapping you'd expect from a Final Fantasy game or other jrpgs. Perhaps with puzzles and the like. I can still use the battle system for random battles. The future is full of possibilities right now.

Progress Report #6: Moving On! Intro Cutscene / Maps / 'n Stuff

Looking very good! I'm looking forward to seeing the intro to KF2. Keep doing what you're doing... and congratulations on obtaining gainful employment.

First Look at Boss Battles - VIDEO!

Hi Zaeran!

I am working on a GUI.. I literally just learned how to use Pictures in lieu of events about 2 weeks ago. I've gotta say this has really unlocked a lot of possibilities! I want to have boss and player health meters. I'm not a fan of the message box for battle commands either, casting spells from scroll is painful and so I'll be seeking to revamp that menu system entirely, probably with pictures.

I'm releasing an update at the end of this month, and that should include these two boss battles... but in the actual dungeons instead of on this testing field.

I welcome any suggestions you have Zaeran!

Seeking a Playtester

Count me in! I'd like to be a tester for you, I'm a fan of your games, and I reviewed Loop's Quest some time ago.

RPG Maker 28th Birthday for KoG!

Looking good! I'm anxiously awaiting the final version!

Devlog #5: New demo?

Hi Momeka,

I'm happy to wait for the full game... but if you were to release a new demo, I would definitely try it out!

Download removal and...

Same!... if you need Beta Testers I would also like to offer up my time.

Download removal and...

Hi Little Wing Guy!

I'm a big fan of RM2k/3 games. Not sure why it's considered to be a bad engine at all. I actually prefer the RTP graphics of 2000 and 2003 over MV, XP, and VX ACE.

Looking forward to your big announcement!

Devlog #2: Cutscene Overload

This is really great! I love the animations and your creativity! You've got real talent my friend!
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