WAXIUS'S PROFILE

Waxius
"Someday I'll finish my game... someday.."
3898
Hi Friends,

I'm David. I'm a long time fan of indie games and especially RM2K/3. It's absolutely amazing to see what other have created here. I started gaming with the TI-99/4A computer with titles like "Hunt the Wumpus" and "Tunnels of Doom". Yeah...I'm showing my age here. From there, the classic old Sierra games like King's Quest and Space Quest were my favorite.

I'm working on remaking Tunnels of Doom with RPG Maker 2003, it an ambitious project giving this game an RPG story when it never had one before. In retrospect I probably should have remade Hunt the Wumpus first... it would have been a lot easier! (But then again... I'd want to give that game an RPG story as well!)

I'm looking forward to learning more about writing and character development here, as this is an area I can definitely improve on. So when I'm not doing my day job, I'll be here on RMN lurking and learning.

Feel free to talk to me, I'm easily approachable!

David Justin Bibby (aka Waxius)
Tunnels of Doom RM2K
Bringing a classic 1982 dungeon crawl game to a new generation.

Search

Filter

3ROGUES Review

Hi Redd!

The difficulty was the only issue I had with the game, otherwise I love the concept and the very simple fast paced story. Some of the butterflies move as the same speed as a dashed run, I didn't see how it was possible to catch those.

In the Castle Review

I didn't mention that the flower puzzle was my favorite one. The difficulty is reasonable in my opinion. The ending scene was perfect for this story and packs a huge emotional wallop. It can really have an effect on someone who might feel about themselves the way the protagonist does.

Violets in the Sunrise Review

author=kory_toombs
I surprised to hear that you haven't played many VNs. This work is pretty shallow compared to some stuff out there. If you you really want to get into VNs I suggest reading If My Heart Had Wings, but get ready to throw away 30+ hours of your life away. (And that's just to play 1 route = Kotori as my personal favorite in that VN.)

Thanks for the suggestion. I will have to give that one a try.

author=kory_toombs
Thanks for the review. Well on your way to winning the gold.


At this time, I've got 6 reviews left to write and submit, and 4 days left to do it! It's getting close!

Tunnels of Doom RM2K Review

Hi Dyluck,

Thank you very much for the review! I appreciate the comments and the feedback and 100% agree with the gameplay issues for today's audience.

I will be updating the game very soon. Rations will work differently, it won't use up turns and you'll have the option to "consume rations until fully healed" if you have enough in stock. I can also do a better job of explaining how turns work in general. If you run out of the turns when you find the king, he'll die shortly after you find him, and you get a bad ending. Otherwise, the king will stand outside the battle zone and actually help you in battle if you also found his orb of power.

Having more party members DOES affect the amount of monsters you fight! A party of four can expect to fight 5-10 monsters in a room, and up to 6 if they jump you in the hallways. But a good party mix would be to have TWO Fighters, ONE Wizard, and ONE Rogue.

The loading screen with the clown is there because it actually does take time to generate a new random dungeon. While the clown is walking to the right, the hallways are being connected together in random branches, and while the clown is juggling, the rooms are being placed. Generally it takes 20-40 seconds to generate the dungeon. (I was also trying to do something that Final Fantasy does with moogles.)

I am curious about story mode though, was it the intro that turned you off? I can hopefully explain that part of it. The introduction is 7 minutes long, but you can skip if you want to. I wanted to time the dialogue, actions, and events to coincide with the music being played. There's a point in which the music suddenly turns ominous, and I didn't want players to skip dialogue and reach that point while the music didn't get there yet. The only way I knew how to do that was to auto-control the dialogue pacing. Otherwise, the rest of story mode shouldn't have that very often.

Again, I appreciate the review! Thank you so much!

Might and Magic TsuK - Gates to Other Worlds Review

You're welcome Marrend. I'm looking forward to playing your bigger projects too (one's not made for any specific event)

Norilsk Review

author=kory_toombs
Fast on you way to 25.
The quickest demo / the easiest review you have ever written :)


It was very hard to do! Took me over an hour to come up with that. But no worries... I have two more or your games to review and I know I'll have more to say about those!

Rainbow Vale Review

author=Marrend
Thanks for playing! A few comments if I may.

Concerning some of the game tips under the hide-tag...


This hasn't been the first time I've done the "respawn chests" thing, and... probably wasn't the last? I thought I set up the shops to have limited inventory that increased as the game progressed? I could be recalling a different game on this point.

Not going to apologize for Arielle's abilities. Her bio indicates that she's an alchemist. Thus, I can understand the argument of collecting items, and spending them as the "cost" for her abilities. However, I'm not a big fan of collecting items whose only purpose is for the alchemy system.


I apologize for the lack of dialog from these characters. I suppose one factor, among many, was a fear of screwing up, and not doing them, and the theme of the event, justice. That last point, in particular. To this day, I'm still not sure if I did the theme of the event justice.

You can give thanks to Kevincalanor, in regards to "Irish Coffee". The others I dug up on newgrounds, as you say.


*Edit: Darigaaz, the number of Magic: The Gathering references that I made here.


Hi Marrend,

I still enjoyed the game, and I honestly would have made the same choice in regards to character dialogue, based on the event. I also understand that time was extremely limited and I applaud you for being able to finish it given the constraints.

In general, I try not to write reviews that are overly critical. I'm just sharing my thoughts about what I like and appreciate.

The Ranch Review

Anytime! Your games are always fun to play!

Tunnels of Doom RM2K Review

Thank you for that awesome review Akari!

I'm glad that you liked it, and you've given me quite a few things to think about with regards to story mode, graphics, and dialogue.

Development is still ongoing, and I would definitely love to hear your feedback again as I implement changes in the future.
Pages: 1