WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam
LandTraveller
A top-down constructive action RPG.

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Tech Demo

I managed to get a couple of other Sofias running around as other character entities. Things are going to get even more challenging since I have to optimize all this code.

Trigonometry script for rpg maker 2003

I love how forums never change


I can't fun too much, I was like this back in 2009 when I first joined. There's nothing like being an edgy college undergrad on the Internet.

Stolen RMN Games on Steam

Achievements were starting to get abused too. If you're wondering how, well:



New games now have to pass an algorithmic filter and then trading cards and achievements will become enabled for that developer to add.

Island Sky

Hottest game on Steam! Too hot for Steam!

Stolen RMN Games on Steam

They've disabled trading cards and achievements for new games understanding there's a cottage industry around selling "game shaped objects" just to abuse the system, so its not like they don't know what's going on. Its so weird how unwilling Valve is to do something about stuff like this, even if its something they can be held liable for.

Stolen RMN Games on Steam

The most that can be done is for you to let Sentinels of the Store know about things. There's a few members there dedicated to researching stolen games and other shady Steam store practices who might help.

The information is bundled up and Mellow Online has a few connections to media outlets through which stories can get published. Would be nice if Valve did anything about these stolen games in the first place though.

Trigonometry script for rpg maker 2003

LandTraveller

You can create multiple worlds and newer characters. Are you trying out the 2016 demo or the actual game? To delete characters and worlds you might not want anymore, the default key is probably C (depending on the version you're playing). You should get a confirmation if you want to delete something and then you can remove it from the list after that.

Gameboy Color

Tilesets end up being extremely tiny for what can be loaded at once. Most of your typical 16x16 tiles end up being comprised of combinations of 8x8 fragments like these.

Gameboy Color

There is a C compiler out there called GBDK but it tries to abstract too much away from you and its hard to manage your own ROM banks and MBC controls. Its been much easier to just write the assembly directly. I'm using a custom assembler so it can convert assets for me and assign them symbols automatically.

I actually have little experience writing assembly myself, my routines might end up being horribly unoptimized. I'm not exactly wizard tier. You wont see me do anything remotely this insane.

I do have the original Gameboy Color system I had when I was 9. I'll be able to test the game on real hardware, though there's an emulator out there that has an easy to use debugger, VRAM viewer, and also audits ROMs for correctness.