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May 2020 Update #3

author=wedawisnoe
author=WCouillard
yeah, maybe you can contributed your ideas to WorldDoubleFace for include Geddoe's Suikoden II sprite sheet in the Suikoden A New Destiny game (maybe part of the territory of the grassland / harmonia region (include world map, town, or mountains. etc)
Yeah why not, who knows if i could not place him somewhere :P

May 2020 Update #3

author=Darken
why are you using legion saga 3 music? :thinking:

??? All soundtracks and sound effects are from Suikoden, no exception.

May 2020 Update

author=orochii
Looking really good! Keep up the good work!

Thx, I appreciate it

Suikoden font

Hi HighTowerGames,
I'm glad you like my font and use it, I hope it will help others too :). I'll make sure to check ur game by now. Thx mate

Short Story

author=Marrend
author=WorldDoubleFace
For anyone who creates a game, you know exactly HOW it is to be a one man army...
I certainly do, to a degree. To be fair, I'm not using assets from Suikoden like this game is. However, I know from my own attempt at making a tribute to Suikoden that there's a lot going on under the hood. Having recruits register with the Tablet of Destiny, marking them as "dead" if (when?) need be? The shops whose inventory expands with each other shop you visit? These things were tough to figure out by themselves, much less stuff like Unites. Which were their own headache. Though, to be 100% honest, I don't know if Unites work the way they would be expected to!

Unites is a thing you can easily achieve with Victor Sant battle script. It has never been implemented with Theolized.

This kind of actions are a way too hard to script. You have to cancel actions from the other members. The script has to know which characters are linked together and has to cancel all other actions if one of them use Unite.

To be honest, it is easy with Victor Sant but his battle script is a mess, and there are so many things you have to put away. Theolized is the best battle script on VX Ace and by FAR. (That's my opinion tho)
I found a way to implement shift command, pretty much like rows switching when a character dies but this is what I have done by myself using switches and variables. Changing coding in Theolized too.

So ... They are 2 things I have to let down for now. Unites and actions done all at the same time like in suikoden. Tbh i think is a great thing but geez it is a mess where is hard too see your actions.

Even if I'm using sprites from a game. It still a huge work to do. You have to create a file for every single sprite. It takes hours and hours to do. 108 characters plus all NPCs plus all poses and more.

Please be advised !

To say to me that I'm already taking suikoden 2 graphics, I know that already guys I put ALL copyrights to Konami, the real owner of this game. But rpgmaker.net is a community with good people and honest people willing to help others!

The Arena is available

Thx man . I appreciate it

Long time no see guys !

Almost over btw , I just need to change rows for some troops. I can release it without them , but u will get some issues with some fights.

Blinking Mirror

I changed the font, I think it looks better now

Blinking Mirror

author=WCouillard
http://www.mediafire.com/view/56zhx89aojg966e/Suikoden%202%20Teleport%20Menu.PNGActually made this a long while back, could have saved you some time. :D

Changing the layout and adding in Viki's portrait would be an easy edit, and you'd have the built-in functionality of showing an image with each location.

I KNOW ! :) I remember that picture of yours, but I didn't know if you wanted to give me when you've done so far! ^^. Sooo I just did it by myself taking "XaiL System - Teleport" and did a couple of changes.

You can always PM me William and let me know if you want :)
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