XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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author=CloudzChow
Need Lilac, Carol and Milla
A Freedom Planet character has been considered several times. Version 2 is about to release, so I have cut off adding additional characters for that particular update. But, there are about 10+extras in review for the future. Keep your eyes peeled!
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author=Deckiller
such a fun theme!
Agreed! I always had a soft spot for candy/sweet stages in platformers. The stage itself is a linear obstacle course this time around. Those who are interested in speed-running will likely enjoy this one :D
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author=Dyhalto
I've never been a fan of leveling things like that one-at-a-time. Like, having to 'equip' it and then work on it by itself, to the exclusion of the others.
Oh, don't worry, the only thing you equip one at a time is the bond ability. You can still increase another character's bond level without having their ability equipped. That way you won't be forced to have it on in order to increase the level and be able to multitask. You can also switch bond abilities on the fly, so I believe that will become really useful.
The simplest example I can give is the rich woman will take gold bars for 1000 gold at first. But, if you equip her ability "Money Maker", she will take it for an additional 200 for every level you gain(which is increased by selling gold bars to her). However, you can still complete someone else's quest to increase their bond level or equip a different ability. Just keep in mind that when you do equip a different ability, she will go back to selling it for 1000 gold.
Bonus points to anyone that gets why the last effect was put in XD.
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author=Dyhalto
How does Bonding work in practice? Is it just applying points you collect in stages to level them up?
Good question! When you meet an important NPC or character, they will be added to your bond menu. When you select their bond, you equip the ability of that character. You can only equip one bond at a time and they level up in numerous ways.
For instance, the rich woman's bond level increases every time you sell her a gold bar and if you equip her ability, you'll gain money in ways you normally wouldn't otherwise. The higher the bond level, the more something increases or happens. Bond levels also increase a lot when you clear a quest for certain characters.
But you also bring up a very good point. Having some sort of bond item to increase their level by one would be great to have. I'll definitely consider it.
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author=Dyhalto
Same here. I think upgrading everything to mp3 is frivolous and will unnecessarily bloat the file size. Save the mp3 quality for your VX Ace project where you'll be using the best of both worlds : OGG.
This is a good point. While it will sound better,the size will pump up quite a bit. Midis do seem to compress really well from conversions, so I doubt it will be too big. Is there a size cap for games here or something?
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MP3s have always brought more life to games that were once MIDI. Depending on which programs and soundfonts you use, you can create some great pieces. Great job on the progress! Its little things like this that can make a big difference in a project.