XKANDDF'S PROFILE

Probably one of the reddest red mages ever redded. And a hermit zombie.


Also part of Phoenix Dream team & Faded Haven Project
https://phoenix--dream.deviantart.com/
Hadefall: Ashen Notes
Explore the dungeon and find the treasure. Simple, right?

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[RMXP] Blizzard ABS character sprite template: where to look?

Hi all,

Been playing with ABS lately. I noticed that they allow different sprites for different poses/actions, but the examples in the help document don’t seem work (as in, there’s only the text of filename.png in place of supposed images). Anyone know where can I find the templates/examples for the different sprites?

Many thanks.

Some questions for the musicians from an amateur...

At the moment I'm making my own soundtracks for my projects and I used Music Studio 2.0 on iOS. However, there do seem to have a few problems with the results. So here's a few questions for musicians (I'm still very much amateur so sorry if any of these sound stupid):

-I'm using RMXP for my projects, which only recognizes wav, midi, MP3, and ogg. Typically I've converted the soundtracks to MP3 version, and with a few tracks the file size shoots up really quickly... I heard OGG files are smaller but have some issue involving loading files (?) So which format (aside from MIDI) do people typically use/request, and what is a good balance for the size and ST quality, and is there any other factors to be considered?

-it seems that there is NO WAY for the soundtracks to loop seamlessly properly in RMXP unless it was in MIDI format. I've tried to make MIDI tracks with Music Studio, however, it doesn't have a good MIDI preview (there is a HUGE discrepancy between the instruments heard in the app and the ones played on PC). Is there a good composing/midi software that I can try have a look?


Thanks :)

[RMXP][SCRIPTING]Continue after game over?

Need a bit of help with this one.

So one time I tried to set it such that after pressing C in Scene_GameOver (or something like that), it will switch back to the map. However, it kept looping the game over screen and shows no sign of going to the map scene.

The only changes I have attempted as of now is changing the $scene to Scene_Map.new for the if Input.trigger?(C) (something like that, can't remember the exact code sorry), that which originally was supposed to go to Scene_Title. I've also tried to restore hp/sp for all party members (which may be probably kind of unnecessary since I set KO to be removed after battle). I may or may not have also tried to set the $game_temp.gameover (or something like that) to false, can't remember.

Is there anything else that I need to look into for the transition to work properly?

Or if there is an existing plug-in/script that I can look into?

Many thanks!


Edit:
Okay so later today I found that it only looped for game overs called by events. For battle-based game over though might need to reset everything by script event using the scripts in battle_end. Okay case closed.

Hello

Hi this is XKandDF and I just joined the community. Nice to meet you all.

I started as artist and eventually tried to learn scripting and other aspects of game making. I work with RMXP.

I've also brought along a game. Check out my profile ;)
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