[RMMV] Trying to remember how the Extra Maps plugin works

So, for a few of my projects, I have determined that I'll need more than 999 maps. I know that sounds crazy, I really do, but I have to think of how likely I can get the game's story told in the default amount of maps... which, honestly, is not very likely at all.

Well, with that said, how do I use the plugin? I wish to keep that in mind for future reference.

rpg maker mv is a large step backwards

*finds this thread by somewhat random*

Hey guys... what am I--

*sees that someone knows how to manually adjust the EXP curve*

--how did you do that?

TileD Plugin

(This is a question disguised as a skit based on a similar scene in The Legend of the Legendary Heroes... I apologize in advance if this is grossly inaccurate of Archeia's personality.)

Me: So, here's what I'm sure is an obvious question.

Archeia: Oh?

Me: If we're supposed to be working on games with game creation tools that are at best a few days old and at worst hopelessly outdated, why are we here, working out what I hope to be the correct pixels per tile in the alternative map editor TileD while you eat dango?

Archeia: Unbelievable... why can't dango everywhere taste like this? Sweet, succulent, and tender... just like home!

Me: Well, good for you.

{A blow to the back of my head sends me sprawling face first into the ground}

Archeia: I won't have my sophisticated pallet be made fun of, boy! Your little thesis on game design got us into this. I'm just here to keep you out of trouble. The sooner you get to work, the sooner we both get to go home!

(Skit end)

...okay, in all seriousness, the default tile size is 32 by 32 pixels in the alternative map editor. What do we need to know about the map specifics in this case?

How does one use a game design document for games made in RPG Maker?

Hmm... that sounds very legit, I think, yeah.

Well, yeah, I'll have to keep that in mind for everyone on the team. Thank you all for your help so far.

How does one use a game design document for games made in RPG Maker?

Thank you for your comments, everyone. I deeply appreciate them all, especially since they make way more sense to me than doing a GDD.

Then again, I'm one of the four writers for this game's story, and the only one with the engine... so that makes me the only designer of the team (four on the team total). How does that make any sense?

How does one use a game design document for games made in RPG Maker?

I don't think you should use a GDD if you're just getting started. You should do such documents if you want to develop AAA games and need to get a publisher to fund you. A simpler approach would be taking a story structure and building your game plot around that. These questions should help you flesh out the plot:

1. Who is the hero?
2. What does your hero try to accomplish?
3. Why would someone like the hero?
4. What is the worst part of the hero?
5. Why is that person the hero and not someone else?

6. Who is the villain?
7. What does your villain try to accomplish?
8. Why would someone hate the villain?
9. How does the villain get others to sympathize with them?
10.What makes the villain a threat?

Huh... that actually makes a lot more sense to me than trying to use that ridiculous GDD. Perhaps I should go with that instead?

How does one use a game design document for games made in RPG Maker?

Yes, you see, I'm completely clueless about how the GDD is supposed to be used and how to work in it. I remembered that I had a template for one somewhere on my Google Drive, but I never used it, because I was so much an idiot (among other things)... still am an idiot, mind you, but that's from lack of know-how.

*ahem* Anyway, I'm wondering how to best use this design doc that I'm filling in the template for, which is going to be used for an RPG Maker game. Anyone have any idea how to best work with it for the whole thing? Also, last I checked, this was supposed to go with the Unity3D engine... oh well: https://docs.google.com/document/d/13TLifEVWfwGIAARBPlnHRpTjatNMG6lMh--jW0wi5Sg/edit?usp=sharing

Question regarding Yami's Tilemap Plugin

I sure hope so... the wait on that is killing me!

Question regarding Yami's Tilemap Plugin

So, I have the plugin ready for whatever, but I don't even know how to use it. Does anyone know how it works (or even how to use it)?

Regarding commercial RM games...

Okay, this all is pretty informative... thank you, guys.

...may as well get to making a couple free games first. I mean, it's been a long while since I was able to work on a game, so I have to make sure I don't screw this up (on the off-chance I get to make a commercial game).
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