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Events of the Pandora's Box

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+++ DynRPG - The RM2k3 Plugin SDK +++

Ok, will repatch and see if anything else happens while continuing my LP~ Might even throw some test things in the debug room to test the different commands if needed.


Also, just seeing all of the stuff in here that could possibly be done makes me all jittery with excitement~

A Game About Making Games!

I see. Well maybe someone wants to do it just to have one out there! People do that all the time with things, even if there's the possibility of it never being used...

I always was under the impression that the vast majority of anything in VX/XP was done via scripting (last I remember a lot of things were such as battle systems and such, but I guess there are already premade scripts for those...). I don't know, I just have that feeling it would be somehow >_<

A Game About Making Games!

Well, you know what I'm getting at in any case! Somebody might, though depends on what they start with (obviously they aren't going to use 95 at all...who in their right mind would!?). Yes, it'd be much more useful for XP/VX (considering the scripting and such in there), but saying nobody would use it for 2k/2k3 (well...probably not 2k...) is a bit of stretch isn't it? Again, SOMEBODY might want to use something for it.


(On a sidenote, I really hate how restrictive 2K3 is...but I ain't changing makers this late in my career, nor do I want to deal with VX/XP with the scripting yet...)

A Game About Making Games!

I guess you could go with a video or document tutorial to accomplish the same thing, but this is just another form of doing so (and showing examples of stuff in-game isn't a bad idea really. That'd be an even better way of doing the tutorial using 2k3). And again, this would also be a way to HAVE the code there for people to pick up and use if they don't want to type it all in themselves too (plus if they were trying to do something similar in their own project that isn't working, they could always pop into the coding of this type of game to see what it has. Can even use comments to tell what each coding does in there).


Yes, it sounds tedious, but honestly I think it'd be worth it. Of course, doing it for some makers (looking at XP/VX...) could be pretty troublesome, though those like 2k/2k3 shouldn't be THAT troublesome I'd think (I'd honestly wonder if anyone would do one for RPG Maker 95 lol...).

What are you thinking about? (game development edition)

Elements? You mean Fire/Earth/Wind/Water? Or am I missing something else entirely?

+++ DynRPG - The RM2k3 Plugin SDK +++

Multihit skills....like Omnislash...delicious! Now if only HP of monsters could exceed 99,999, that'd be even better!

Oh, and of note Cherry, I DID check the older DynRPG patch (the first release I got from ya) and that crash didn't happen there. So it's definitely something in the updated patch of it. Thought I'd let you know about that.

+++ DynRPG - The RM2k3 Plugin SDK +++

Probably.

Also, came across this after updating with the new DynRPG.

"Access violation in module 'RPG_RT.exe' in with address 00493384 and offset A47B97A4 of type Read occured."


This happens anytime I try to buy something in a shop using the Shop command. It lets me SELL items yes, but it won't let me BUY them. If you choose something to buy, it will crash like above.


EDIT - Also of note, I noticed that text boxes don't fully disappear before teleport events. If you have a message directly before you use a teleport event, the textbox does not disappear until after you have teleported and about a second into the next screen. Another thing you want to fix methinks! Though obviously the first one up there is more important since ya know, it crashes the game ^^;

+++ DynRPG - The RM2k3 Plugin SDK +++

Ah! I just thought of this one!

Changing the basic attack properties of monsters. Because you know, all monsters have the exact same default attack. It's just a normal attack that you cannot assign any properties to. It'd be nice if there was a way to change that, so that you can duplicate say...a Mindflayer that physically attacks with a Blunt attack that has a chance to inflict Instant Death, or a Cockatrice attacks and has a chance to inflict Petrify. Sure, you COULD make skills to emulate this, but it'd be nice to just do it with normal attacks instead!


And I highly doubt it's impossible to do anything to change the formulas of how damage and speed works in 2k3 right? Because having a 999 ATK character attacking a 1 DEF monster and doing maybe 500, IF 1000 on a critical, with normal everything is kinda lame no?

Whatchu Workin' On? Tell us!

Still fixing bugs that may or may not occur. Gotta patch up a segment because I didn't plan on people getting a character super early like some are doing...which the part of the game they can do so isn't designed for that person to even be there. Also still gotta fix up some systems and whatnot.


I have thought about making a game about making games recently. Just a way to dump codes for others to use at their own will, while having the game give a tutorial on how it works and such. Think it would be cool, but too bogged down by my main project (it's been over 3 years now since I started it! Why hasn't it ended yet!? ;_; )

[2K3] Key Inputs!

Yeah, I just need to figure out how to set this the way I want to. I think I'll leave Square as the character changer (though not sure if I should move that to possibly not Shift and move it to a shoulder button). Not sure what would fit for the overworld ability button, and don't know if I will have a button for switching parties (need to figure out what buttons would go to what on keyboard, then figure out how to set those on the system).

I see...I guess that would be the best way to do it then once I actually get it set up.