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Events of the Pandora's Box

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Dealing with displaying multiple statuses [2k3]

Hm....the icons didn't pop up for me at all (I tested with Poison and Berserk, which are 2 and 5 in my Conditions tab). I copy/pasted what you put there, but no go it seems. Also tried all 3 of the battle layouts so dunno what's up there. It did only come with a CPP, DEV, and DLL file (no images for them, but I would think that'd be in the DEV file...).


As for those ideas I have, a couple things that I can think off the top of my head that this thing could use, possibly make it so that the max HP for monsters isn't 99999 (that'd give more leniency with making monsters, especially later in the game). The second idea I had...I completely forgot now sadly ;_; If I remember it, or any others, then I'll post about it.

Dealing with displaying multiple statuses [2k3]

:O

Will give this a test for sure! (Yeah, I use battle animations for my characters, so mine are generally 78 tall, though some do reach 96 sometimes, so there's that. I don't know how easy it'd be to actually make it adjust per character height, if that's even possible). Still, this makes everything so much better (and I can still use the current animations I have for characters will using these too).

I do have one suggestion/idea though, if I may throw it in here. For those that uses the 3rd option (faces with HP/MP bar for characters), is there a way to set the icons to be above the HP/MP bars for the characters? It'd look cleaner there in that option, especially for those that use battle animations, though I'd imagine it'd be pretty hard to do correctly, considering that there's no definite way to determine where a character is in the current party). Thought I'd toss that out there, but still again, do love this idea.


EDIT - Seems the conditions icons page doesn't exist or something o.o?

EDIT #2 - Ah, I see I have to use 1.08 and not 1.09. I don't think I lose anything for doing so so will do that too @_@

EDIT #3 (I swear, this is the last edit!) - So I took a look at the Patch for the DynRPG (what it improved on and what it fixed in terms of bugs). I'm curious if I can't throw ideas your way on that (if you intend on adding more to it or something), since I can definitely think of a couple things off the top of my head that would be nice to fix up...but up to you on that bit (plus that would throw this topic off-topic I think maybe lol...).

RPG Maker 200X > RPG Maker 2k3? And animation question

So, I found recently some sprites that someone edited that they use for RPG Maker 200X (using the same overworld sprites that I use, so they'd be useful for me as well). However, I do not know if 200X can convert into 2k3 neatly and properly.

The second question, which is one that I need to ask and should've asked long, long ago, is how to make animations flow fluidly from one sprite to another. In other words, let's say that I have a character on the overworld use their original default sprites, but I have another sprite on there that I want them to use that isn't in the same exact frame that they may be on (I have this issue right now in my game actually...not sure on how to deal with it). How would I go about making sure that the animation of the original default sprites flow neatly into the next sprite? If I need to clear this up more, I could.

Dealing with displaying multiple statuses [2k3]

Oh. I probably wouldn't do it that way. And using statuses as the way to display their names wouldn't work either due to how little character space is in there....darn. I COULD use the traditional battle system, but that's bland! >_<

Dealing with displaying multiple statuses [2k3]

Mmmm....I suppose, though that'd be an awful lot of pictures I'd have to use methinks just for that. @_@

Dealing with displaying multiple statuses [2k3]

ZOMG Cherry, I love you so much man lol. That would be so awesome to have.

Also Fallen-Griever, that's actually a very neat way of showing enemy names...though I wonder if that'd be the way of doing so. Do you suggest it at all?

Dealing with displaying multiple statuses [2k3]

Ok, so it's me again, with yet another question. So for a long time now, like since I STARTED my project, I've been irked at how it's impossible to tell what statuses your party members have when inflicted with more than one. So I come to you, RPGMaker.net, to ask if there's a good way of showing statuses that stack up. Like I don't know...little status symbols above their HP/MP bars/Portrait or something along that line? I'm sure it would require pictures and coding and whatnot (obviously, but probably a lot of coding to make it work right...), but I would like to do SOMETHING to make it more obvious as to when someone has like 4 different statuses on. ^^;;

Special Statuses [2K3]

It's a-me again! And well, time to report in!

So, I had Avee take a crack at the coding, and well...according to him/her/it, it...doesn't exactly work correctly. Either HP drops to 1 and stays there, or HP stays at maximum, never doing what either ability are meant to do. And I'm all out of ideas at this point trying to figure this out (on top of trying to do bugtesting and LPing and all that junk). @_@

Any help needed from a writer?

Huh...wouldn't it be easier to go through PMs on here? Just asking is all~

Any help needed from a writer?

Hmm....I may ask for proofreading and critique for my game since while I have written quite a lot in my time, I still feel that there's a lot that could be done better. Trying to keep dialogue and such suitable and accordingly to each character when there's 100 something different characters in a game is pretty hard @_@