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Touhou Fantasy
Events of the Pandora's Box

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The Great Bestiary Revamp #10: Remains of Hell (Phases 1 & 2)

Marilith's skillset has been completely changed to the following:

Double Attack
Flame Slash: 600 Fire-elemental physical damage + Heat: 5 turns to one party member.
Zantetsu: 500 non-elemental physical damage + Instant Death to one party member.
Fira: 300 Fire-elemental magic damage to the party
Blindga: Blind: oo to the party.
Stun: Paralyze: 50 turns to one party member.
Entice: Confuse: 50 turns to the party.

The Great Bestiary Revamp #6: Youkai Mountain (Phase 1)

*Suwako now has access to Red Mouth Mishaguji in her boss fight. Native God's Curse no longer inflicts multiple statuses and acts just like the playable version's Native God's Curse.
*Hina now has Pain Flow for her boss fight.
*Sanae now has Nine Syllable Stabs for her boss fight, which requires 3 charges to use.
*Tenshi boss fight on Youkai Mountain is vastly different from before. Tenshi no longer has access to Divine Pillar or Heaven & Earth Press, and her Six Earthquakes is related to her Level 1 spellcard. Tenshi will also start the battle by summoning two different Keystones, one that will constantly attack the player while the other constantly heals and supports Tenshi. Tenshi will also charge up a certain level of spellcards; if no rocks are alive, a level 1 spellcard will result in Six Earthquakes. If one rock is alive, and Tenshi charges up two Bomb Charges, she will use Unletting Soil. If both rocks are alive and Tenshi charges up three Bomb Charges, she'll use the devastating Sword of Pleasure for 2,000-3,000 damage on the party. In addition, Tenshi now has Sword of Karma for 400 base non-elemental Slash damage and Non-Perception Sword for 250 base non-elemental Slash damage and Lock: 20 on one character.
*Rock A (Attack) and Rock B (Defense) are now part of the Tenshi fight. If both are killed, Tenshi will revive them both with full HP. Rock A will only use Non-Conceptual Power. Rock B will use Healara, Cura, Protectga, and Regenga.
*Rinnosuke lost Aeroga from his skillset.
*Yukari lost Obsolete Line and the stronger Nest of Fireflies during the boss fight with her and Rinnosuke.

The Great Bestiary Revamp #3: Scarlet Devil Mansion

Sakuya is now accompanied by two Scarlet Maids. In addition, Sakuya (hopefully) now uses Sakuya's World at 25% or less HP ONCE.

The Great Bestiary Revamp #5: Underschool

Elemental Flames now only have access to Quake, Aera, Watera, Cura, Heal, and Drain. They have also lost the ability to use regular attacks.

Chimeras now only have a regular attack and Aqua Breath. Ironically, this cuts off getting 3 Blue Magic spells in one fight.

Evil Posts now only have access to Dimension Door, Evil Poison, and Four Laser.

The Great Bestiary Revamp #2: Forest of Magic

Oh, I see now. Huurrrr.

The Great Bestiary Revamp #3: Scarlet Devil Mansion

The Maid's finalized skillset includes Potted Plant, Water, Aero, Sour Milk, Barley Tea. The Scarlet Maid's finalized skillset includes: Potted Plant, Fira, Sirloin, Coffee, Pot Roast. Feel free to discuss this as you see fit.

The Great Bestiary Revamp #2: Forest of Magic

Rumia has gone from 2000 HP to 1500 HP, as the 500 HP difference was more than enough to BARELY make the fight doable at any point.

The Great Bestiary Revamp #3: Scarlet Devil Mansion

Patchouli's AI has been revamped as per the suggestion, so now she follows a strict pattern at specific %, and it's now actually easier to tell when she'll be at a specific % of her health. This should help make her a bit more manageable to fight.

The Great Bestiary Revamp #1: Misty Lake

I am thinking of making it so Fairy-type enemies will call for reinforcements if alone. It just...feels like something they'd do for sure. Thoughts?

However, I am not sure if 2k3 can handle more than 8 enemies at once, or if I'd have to have invisible enemies and then have them start being revived later on? Or if there's a patch to call additional enemies past 8 (which would mess with my coding badly but...)?

The Great Bestiary Revamp #2: Forest of Magic

Rumia has been updated and works perfectly fine. In addition, two new enemies only show up in the 2nd Rumia fight, known as Shadow Kedama and Shadow Heal Rabbit. They are virtually the same as their regular versions, but have greater HP. The Shadow Kedama also replaces Shock with Dark Shock, which instead of reducing Lightning resistance, will reduce Shadow resistance, while still inflicting Paralysis: 50 turns.