XENOMIC'S PROFILE

Touhou Fantasy
Events of the Pandora's Box

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[RMMV] Best way of doing damage formulae??

So, soon I'll be working on enemies, and this means I will need assistance with making sure damage is fine between enemies and allies. I am using the default formula for physical and magic damage for most things, but the thing is, I have it set so that ATK/DEF/MAG/MDEF/SPD/Luck cannot go above 255 (that's the max for the player anyways. It's hardcapped, and HP is hardcapped at 9999 and MP at 999). I'm not sure if this will be a problem in regards to damage between enemies and allies, and was wondering what people may suggest in regards to stats that are set as such?

Also, I heard there was a Yanfly plugin that allows leveling up of skills depending on how much they're used?? If so, what plugin is that? I may use that since my idea of leveling up skills may take too much work and/or might not be viable...

[RMMV] Reusing Assets

So, I'm nearly done mapping everything for this new game of mine, and so far have managed to avoid reusing anything for the most part in terms of mapping (enemies will be reused, but it's part of a dungeon's gimmick, so to say). However, I found out recently that in-lore for what I'm doing, the final dungeon and the current dungeon I'm working on (4th to last) are technically the exact same location, yet I'm having them in two separate locations.

Now the question is, since they're the exact same thing, that would mean I could just copy/paste the current dungeon I'm working on, to the final dungeon. HOWEVER...would this be considered a lazy workaround for the problem? How do people feel about reusing specific parts of their own game for other parts of the game, even if it's miniscule at best?? I'm curious since even in Touhou Fantasy when I worked on that, there wasn't really anything reused too often in that game, and in this one, this is the first actual time I've hit reusing anything in-game for somewhere else.

[RMMV] OGG File not playing?? [Solved...]

So, this is the first time I've had this happened, and not sure why it is?? So, I've been having music being done by someone, and they've all been done in OGG format. The latest song, however, doesn't seem to work at all in MV. Doesn't play in the player or in-game, despite all the other music does. In addition, testing the song in Audacity, Foobar, Discord (which is where he sends it to me), and in Firefox browser, it works fine?? Any reason why this is a problem in MV? The song is just named Atlantis, so it shouldn't be...having any issues??

EDIT - Nvm, music person figured it out, was some weird thing with the looping points, can delete this topic...

I have forgotten how to post things here...

So, I remember a while back, I tried to upload a file for my game, but it got denied. I forget exactly how this all goes, I'm assuming I actually need to upload a page or something for the game first before files, but since it's been years since I last done this (for those who don't remember, that was with Touhou Fantasy, which was finished 5 years ago but took 11 1/2 years to finish). Can anyone help me with doing this? I've been working on a new RPG for those who don't know, one in MV (thank god too, it's so much better to use than 2k3. I'm not being limited in that engine anymore and can do things so much faster. Skills took a couple weeks to do for the playable characters, still got a couple things to do to finish that off, and I'm about 1/4 done with mapping. Don't worry, this game ain't gonna take 11 1/2 more years to do lol).

So yeah! How to do a game page again?? I'd like to post about it here on the site and maybe get some help with things for it, including mapping and spriting (I have someone doing the music for it, bless their soul).

[RMMV] Quick Tileset Adjusting and/or Tileset Finding!

So, I found some tilesets that I'd like to use. However...I have no idea how to actually get these to work with any proper tilesets. These are from whtdragon.



I was trying to get these merged together with the default RPG Maker MV Dungeon tileset to use for a Sea Cove/Sea Floor/Atlantis level (the Atlantis one might need more done with it). If anyone is able to help edit this for me, I'd highly appreciate it. Or, if anyone has anything that would help for these particular dungeons, I'd also appreciate it. I figured these tilesets might be enough?

For those wondering and perhaps have good resources to use for these, I am trying to get tilesets for these particular dungeons:

Sea Cove/Sea Floor (see above)
Atlantis (it'll be in ruins, but don't know if the above could work with that or not?? It's not entirely underwater, there's ruin parts you go inside that isn't submerged)
Hell (Not sure if I have the right tileset for this??)
Castle (something that's a bit...fancy? I have one that may work with it that's using a mansion tileset, but dunno if that'd work for inside a castle too?)


Those are the main ones. There's a couple OTHER areas, but those require more knowledge about the project I'm working on to be able to really talk about those.

Again, any help is much appreciated! ^^

[RMMV] Xenomic's Question Thread!

This thread will just be for whenever I need to ask a question. I hope that is fine to just have a single thread for that? ^^;;

So, as per the usual, I wanted to have in-battle portraits. Otherwise, it just wouldn't feel right to me. So I did a little digging around, and found a couple plugins. One by Mr. Trivel, another by Michael Dionne. The first one by Mr. Trivel seems good, but hides the face too much:




The second is good, but it has...glaring issues.



This being entering the battle, whereas it...apparently doesn't work correctly with the 4th party member?



And then this when you pick a skill that would target your own party, such as a single target heal, where the window kinda...bugs??

So, two questions:

1) Which of these two looks nicer, and which is easier to fix up? I think the second one looks nicer as you can see the portraits clearer than in the first, and the window seems nice to have as well?? But how to fix it so it's not that...buggy??

2) Are there any other nice looking (and working) in-battle portrait plugins that'd be good to use??

Appreciate the help!! And apologize if I ask a lot of questions!!

(P.S. Don't mind the giant Fauna enemy sprite...that's a happy little accident lol)

RPG Maker MV or MZ?? Or latest? Best to use?

So, since I've been thinking of making a new game (it's yet another fangame, this time a Hololive fangame, for those curious), and am not sure which engine I want to go with. I don't think I want to go with 2k3 again, even though it's what I know, but I also know that the price of MV/MZ are pretty high (about $70-100 on Steam, I missed the sales on those sadly...). Are those best to go with or...??

[RM2K3] PS4 Controller not working with RPG Maker 2k3

Wow, hi. Been years since I last spoke here, hasn't it? So, I was actually going to stream my game, Touhou Fantasy, for the first time in 5-6 years after its release, since I never actually got a full playthrough on my YouTube channel, and was going to play with my PS4 controller (originally had a PS2 controller when I was making the game and all that). However, it appears that the PS4 controller doesn't work at all?? This is paired up using DS4Windows, and I know it works on everything else (Steam, other THINGS, etc.), so I figured it was a 2K3 issue. Is there any way around this at all by any chance?? Or am I doomed to have to use keyboard for this (which would probably get very loud in the mic lol...)??

Any help would be appreciated, since been meaning to do this for a loooong time now.

Xenomic Streams!

That's right, I'm finally streaming again after 3-4 years of not streaming! This may be an everyday thing too!

Current: https://www.twitch.tv/masterxenomic
Old: https://www.twitch.tv/shinxenomic


For tonight, it's going to be starting with Final Fantasy Brave Exvius, then going to go into my own game, Touhou Fantasy, for the rest of the night. May last until 11 PM. Look forward to seeing any of ya'll there!

[RM2K3] Booting games in Windowed mode?

So, what's the best way of booting a game up in 2K3? Normally, it'd be using "NormalPlay" "ShowTitlte" "Window" at the end of the Target in the Properties of the Shortcut of RPG_RT.exe, right?? Or is it written in a different way or...? Also, does DynRPG force the game to start in fullscreen even if that's in there??