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Events of the Pandora's Box

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Brainstorming new game!! Possibly...

If this is in the wrong section or whatever, I apologize as it's been a loooong time since I've made a topic. ^^;;

So, I've been thinking of how to make another game, this time JUST with my own OCs from the previous game. No fangame, no references to other games, just an actual, original game with just them. I've been working on a skilset for these characters (which I will share below in spoilers), but I've been having a hard time with a few other things.

I've been debating at which point in the story for this to take place. Now, you may say "It should be from the very beginning, no?", to which I answer, that WOULD be good...except the problem there is how the story works for my characters. The "first war" of which that game could take place in isn't exactly easy to write for (the main protag dies early on in that war, so it wouldn't even give much time to get attached to her, or really, any of the characters for that matter), and any "wars" after that wouldn't matter until the one where the main protag actually is the victor. The problem there is that she would be the only playable character in that game. Now, why is THAT a problem? Because she's a pacifist and doesn't like to fight (that...and her skillset by default has like...one offensive ability in it. The rest are all healing and support skills as you'll see below). Doesn't exactly work well with a RPG-styled game (sure, Undertale did this, but I don't want to copy that per say). If I were to do it AFTER the "war" where the main protag wins, then all of the OCs would be playable that I'd want...but then it'd be like a chunk of the story is missing, and you wouldn't know who any of them are and all that.

The next issue I'm having is coming up with a battle system. I'm thinking of reusing my old battle system from Touhou Fantasy, but refined (as in, the skill books won't be awful to use. You won't go into the menu EVERY TIME you want to use to try and learn a skill. Also, since there's a maximum of maybe 10 characters, won't be as bad as Touhou Fantasy, which had like 20-28 characters in it...). I WOULD like to make it similar to Genius of Sapphieros, where you can apply points towards skills to power them up, learn passives, or learn new abilities. In my case, I had the idea of making it so you can use these points to upgrade skills (for example, Hope's standard heal would either heal more HP, become AoE, cost less MP, give Regen to the party, etc.). However, I know that 2k3 isn't going to allow this without heavy modifications, and I don't know the other engines at all.

Which brings me to the next issue, the engine. As mentioned, I DON'T know any of the other engines at all, meaning I'd have to probably spend a decent amount of time learning them from scratch just to do anything I'd like. And this is assuming I can get them for free (which good luck with the much recent ones??). 2K3 I'm of course very familiar with, but I also know that it's got a lot of limitations on it...and without DynRPG, which I planned on using again, I couldn't do what I'd want at all.

Now, the skillsets! This does show who all would be playable (bar the optional characters), but eh! It's a draft so yeah...


Hope (Class: Cleric/Seer. Basically, the healer/buffer of the party. Only has one offensive move, and it's only really good against Dark/Undead enemies. Otherwise, it's weak. Hope is the main protagonist, and is the pacifist I was referring to, which makes making anything revolving around her hard without party members...):

*Sunrise: Inflicts Light/elemental damage to one target. Deals more damage to those with higher darkness values. Deals massive damage to undeads.

*Soothing Light: Restores HP to one ally.
*Lifeline: Restores HP to all allies in range.
*Life Aura: Gradually restores HP to all allies in range.
*Mana Spring: Restores MP to one ally.
*Revitalize: Revives one ally from KO/Death.
*Stalwart Remedy: Cures status debuffs on one ally.
*Therapy: Increases resistance/nullifies mind-altering effects (Confusion/Charm/Berserk/etc.).


*Barrier: Reduces physical damage taken.
*Forcefield: Reduces magic damage taken.
*Aegis: Reduces all damage taken.
*Mana Shield: Grants HP Barrier to one ally.
*Mana Wall: Grants HP Barrier to the party.
*Second Chance: Automatically revives KO'd ally upon death.


*Blackened Soul: Increases darkness within one target.
*Divine Soul: Increases light within one target.
**Lost Paradise: Cures all debuffs to the party (including Instant Death), restores HP/MP, and grants Reraise.
**Grand Dream: Gradually restores HP/MP to the party, reduces all damage taken by 50%, and buffs the party's stats by 100%.



Fate (Class: Elementalist/Oracle. Basically, your standard Black Mage, with ways to buff your party's elemental resists as well as debuff the enemies elemental resists. In addition, would have the Predict moveset, which is a random chance of...things. So I guess you can also call it the Gambler's Slots abilities?):

Elemancy/NulElemental/Imperilmental/Predict

*Mercurial Sphere: Inflicts Fire-elemental damage and reduces Fire-elemental resistance to one target.
*Nova Storm: Inflicts Fire-elemental damage to all targets.
*Groundburst: Inflicts Earth-elemental damage and reduces Earth-elemental resistance to one target.
*Earthshaker: Inflicts Earth-elemental damage to all enemies.
*Sonic Slicer: Inflicts Wind-elemental damage and reduces Wind-elemental resistance to one target.
*Furious Tempest: Inflicts Wind-elemental damage to all enemies.
*Bubble Curtain: Inflicts Water-elemental damage and reduces Water-elemental resistance to one enemy.
*Blue Sea: Inflicts Water-elemental damage to all targets.
**Elemental Wheel: Inflicts Fire/Earth/Wind/Water/Light/Dark-elemental damage and reduces Fire/Earth/Wind/Water/Light/Dark-elemental resistance to all enemies.
**Genesis Light: Reduces all elemental resists to all enemies by 50% and boost all elemental resists to the party by 50%.


*Searing Veil: Increase resistance/nullifies Fire-elemental damage.
*Gaiaveil: Increase resistance/nullifies Earth-elemental damage.
*Stormveil: Increase resistance/nullifies Wind-elemental damage.
*Hydroveil: Increases resistance/nullifies Water-elemental damage.
*Starlight Veil: Increases resistance/nullifies Light-elemental damage.
*Reaper Veil: Increase resistance/nullifies Dark-elemental damage.
*Rainbow Veil: Increases resistance/nullifies Fire/Earth/Wind/Water/Light/Dark-elemental damage.


*Divine Scrambler: Reduces Light-elemental resistance to one enemy.
*Chaos Scrambler: Reduces Dark-elemental resistance to one enemy.


*Mind Reader: See target's parameters, items, etc.
*Clairvoyance: 100% Evasion on next attack for Fate, % Evasion increase for other party members.
*Predict: Use random ability.

(On backburner/possibile list)


*Plutian Spikes: Inflicts Ice-elemental damage to one target.
*Arctic Wail: Inflicts Ice-elemental damage to all targets.
*Gravity Wheel: Inflicts Gravity-elemental damage to all targets.
*Cryoveil: Increase resistance/nullifies Ice-elemental damage.
*Magnetveil: Increase resistance/nullifies Lightning-elemental damage.
*Venom Veil: Increase resistance/nullifies Poison-elemental damage.
*Molecular Veil: Increase resistance/nullifies Gravity-elemental damage.



Chaos (Class: Berserker/Arcanist. Your pure physical DPS melee user, who has access to some non-elemental spells (might also have some elemental abilities too). Can act as a tank as well, but as a different role than Death, being a Provoke/Counter tank):

*Cosmic Emblem: Uses a flurry of punches to assault one enemy, dealing knockback to target. Can possibly seal abilities.
*Stargazer
*Antimatter
*Black Hole
*Delta Twilight
*Dragonfall



Gloom (Class: Puppetmaster/Illusionist. A ranged fighter that deals with emotions. Honestly, really hard to come up with ANYTHING for her, as she's the least developed of the OCs):

*Ectoplasm:
*Poltergeist:
*Apathy: Can force target to not take any actions.
*Grudge: Chosen target takes damage equal to damage user is inflicted with.
*Cowardice: Inflicts Terror to one target.
**Soul Sphere: Allows for continuous usage of abilities for the rest of the party at no costs.
**Soul Thread: Allows for usage of a "clone" of target, stats of clone varying on power of Soul Thread.



Pestilence (Class: Ark Knight/Dancer/Songstress. A physical unit that deals with negative statuses, but can use party-wide buffs/debuffs/etc. when equipped with an instrument instead of a spear):

*Blackbird:
*Feather Maelstrom:
*Raven's Caw:
*Seven Sins:
*Banescissor: Inflicts non-elemental physical damage and a status effect (Poison, Venom, Toxify, etc.)
*Heartbreak: Inflicts non-elemental physical damage and a status effect (Apathy, Confusion, etc.)
*Nightmare: Inflicts a status effect (Terror, stat debuffs, etc.).
*Irradiate: Inflicts a status effect (Burn, etc.).
*Pox Alleviate: Heals target based on types and numbers of buffs/debuffs on them. May or may not remove them.
*Pox Detonate: Inflicts damage on target based on types and number of debuffs on them. May or may not remove them.



Death (Class: Time Mage/Necromancer. A physical unit that acts as a Cover tank, soaking up the damage for the rest of the party. Has access to HP/MP% abilities, as well as Instant Death and revival (though not as powerful as Hope's).):

*Burial: Attacks with a powerful overhead slash to slam target into the ground.
*Cerberus: Attacks with three slices from the scythe.
*Purgatory: Attacks by surrounding target in darkness, then attacks with a powerful slice from the scythe.
*Genocide:
*Bloodbath:
*Braindead:
*Catastrophe:
*Cocytus:
*Tartarus:
*Gehenna:
*Grave:
*Fallen Angel:
*Unholy War: Attacks multiple times with scythe, ending with an upward slash.


*Astral Stream: Inflicts Dark/Void-elemental damage to all targets in front of user with a stream of darkness.
*Abyss Gate: Inflicts Dark/Void-elemental damage to one enemy.
*Lifeslicer: Halves a target's HP.
*Manaslicer: Damages/halves a target's MP.
*Manabreak: Inflicts damage to target based on target's MP.
*All or Nothing: Attempts to inflict Instant Death to one target.
*Timeflow: Slows down time to all enemies.
*Life Pulse: Revives one KO'd target.
*Soulbind: Revives one KO'd target. Stronger than Life Pulse.
*Soul Fortification: Increases resistance/nullifies Instant Death effects.
*Looming Guardian: Increases Defense parameters to one ally.
*Bloodthirst: Adds Drain HP/Absorb HP effect to ally's attacks.
*Last Resort: Grants buffs to user, but also inflicts Doom/Slow Death/etc.
**Apocalypse: Inflicts heavy damage to all enemies.
**Necropolis



Order (Class: Sage. Your main heavy magic nuker. Generally deals with Light/Dark magic, but can use other elements. Unlike Fate who primarily deals more with groups, Order is more about nuking single targets with her powerful magic. In addition, she has access to strong support skills, but they usually come with some stipulation or heavy cost as a side effect of using them or being used):

*Penance:
*Damnation:
*Starlight Sanctuary:
*Lost Gospel:
*Halo:
*Heavenly Axis:
*Retribution: Inflicts heavy Light/Holy-elemental damage to one target.
*Voidgate: Inflicts heavy Dark/Void-elemental damage to one target.
*Sabbath:
*Scourge:
*Rapture:
*Tetragrammaton:


*Angel Feathers:
*Cherub Feathers:
*Holy Spirit:
*Omniscience:
*Evangelion: Fully heals all HP and removes all buffs/debuffs from one ally, but reduces their MP to 0.
*Destroyer: Increases all parameters of one ally.
Zenith:
*Lifeshield: While defending, slowly regain HP.
*Manashield: While defending, slowly regain MP.
*Elementshield: While defending, reduces damage from all elemental attacks.
*Voidshield: While defending, nullifies all damage.
*Divine Shield:
**Salvation: Inflicts heavy Light/Mystic/Holy-elemental damage and nullifies all buffs to all enemies while removing all debuffs from party.


So, any opinions on this? Anything that you guys think can be done with what I have atm? Or anything you can throw in regards to ideas on skillsets or the like? I'd like to hear from any of you! ^^;

[RM2K3] Stat Boosting equipment

So, I've tried this in the past, to some success and some failure, and then just dumped the idea altogether. However, I am thinking of revisiting this idea, and would like to know what the best way of handling this is? Originally, I tried to do % increase/decrease (HP +10%, MP +5%, Magic +10%, etc.), and while it seemed to work for some stats, for others it seemed like it completely broke them (either by reducing the stat to 1 or by increasing it to max). I am also unsure if this would happen or not with flat increases. Reason I am asking this is I may try to do statuses such as FFXII's Bubble (but not as ridiculously powerful as that) or equipment with stat bonuses (for example, Green Beret with like HP +25% or something, to make it NOT suck and be useless!).

Risks, Rewards, RNG: Opinions Needed!

So, I wish to discuss something here, and would like to get some opinions on the matter. What is everyone's opinion on the following two things?

*There is an attack that hits very hard (at level 1, does 2000 Mystic-elemental damage to all enemies, at max level roughly 5000) but has 60% accuracy.
*There is a weapon that gives the user 4x Attack, but has -50 Speed and 60% accuracy. Combined with an Auto-Berserk accessory, it can give roughly 3x normal damage, but due to 60% accuracy + accuracy loss from Berserk, hits don't hit as much. Plus it's Dark-elemental, which is the most commonly resisted element.
*Abilities that are completely RNG unless completely prevented. For instance, Deathga or Level 5 Death, which has a chance of just game overing the player if they're unlucky, unless they have outright immunity or high resist to Instant Death.

Do you think that such things should exist in games at all? Or do you think they should be done away with and not used? I know that everyone has their own playstyle, and some would rather something like this not exist, either it being overpowered 90% of the time but useless 10% due to specific circumstances, or because of RNG, or whatever else.

Image Sorting on Game Profile Pages

Maybe I'm just missing this, or maybe it's not there, but is there a way to make it so we can move images around on game profile pages? For example, you can normally only see 4 images at a time on a profile page, but I was wanting to have a specific set of images be there for the time being. However, I cannot move the images around at all so can't do that. Don't know if the software this site uses allows for it or not, but thought I'd see if it would be possible to implement at all???

Photobucket, what...??

So, I just noticed this today with my avatar's image being not the usual "Cannot find image" thing (for whatever reason) and being something else entirely. And so I went to my site, just to check some things and noticed...a lot of my images are just not available anymore. They're THERE, but they're not there. Turns out Photobucket is being even MORE crappier than usual...





Like seriously??? Now you're going to make people PAY to show images on sites now? Like...normally I wouldn't even bother bringing up topics like this at all, but this is just...wtf. I'm just wondering if anyone else that uses the site still has noticed this at all with images and the like.

Worst part is, it's not even all images, it's just most of them, and pretty random at that. Like what??? Why??? Yes, I realize I could probably move anything that I use on Photobucket to elsewhere and whatnot, but christ the coding fixing I'll have to do for each of my site's pages.... Best part is, they pretty much block the image out with that message, so even if you WANTED to view it and save it, NOPE! It's blocked behind a paywall now!!!

[RM2K3] Mapper(s) for final set of dungeons!

So as I'm finally nearing the end of this 8 year old project, I would like to ask for assistance in mapping the final set of dungeons in the game. These dungeons are:

Hakurei Shrine Forest: A very short forest area, since it's with one character and not meant to take very long to get through. Probably 4-6 screens long, if that? There is a boss fight halfway through the dungeon, and at the end is meant to take the player to the Hakurei Shrine for a boss fight there.

End of Gensokyo: A very short dungeon, with 3 bosses throughout. Think of say...Valkyrie Profile's final dungeon on the true ending. It's something similar to that, but need it to be relatively sized. Thinking maybe 4-6 screens for this dungeon, give or take any branching off-beaten paths, of course.

The Void: Anyone that's played Final Fantasy V will be very aware of this dungeon. It's very similar to that, with each zone representing some other area of the game. These areas are: Forest, Cave, Village, Shrine, Lake, Ruins, Castle, Interdimensional Rift. The Rift area needs to be relatively sized due to the number of bosses there (9 bosses in total, 3 are fought in the final set, 2 are fought in a row before one where the player can go back and save/heal, and the others are separate). The Village, Lake, and Castle all have their own bosses as well (Death, Pestilence, and Order).

Heart of Pandora: The final dungeon of the game. I...actually don't know what to do with this dungeon yet. I was thinking of modeling it after Final Fantasy III's World of Darkness (there's 2 bosses that prevent the player from getting to the main area, then the main area branches off into 4 separate areas where the player has to fight bosses to open the final pathway to the final bosses of the game). However, as for the tileset...I'd rather not reuse the Void's tileset for this area, so what else fits the inners of the Pandora's Box??

That's about it! If anyone is willing to take time out of their days/schedule to help a guy with finishing up the project, do note me or leave a message here! Sadly, I cannot afford to pay anyone, which I know is going to turn away a lot of people but...well, it's worth a shot to ask, yes? ^^;;

There are obviously other maps that need revamped or areas to add, but those aren't going to be touched until the main game is finally done...

Warning ahead of time

Just a fair warning, today I went to go to my Hotmail account and found it to have been compromised. This is the same account that I normally use for everything, so this is just a warning in advance in case there's any weird posts or the like from this particular account on this forum. I hope this isn't the case, but I feel it's better to be safe than sorry. I'm hoping to get this resolved soon...as soon as the verification form actually validates me, since apparently that's the only way to get the account back (which, by the way, I find to be really dumb but...what can ya do?).

ePSXe settings??

Dunno if this should go here or in General Discussion, but here we are! So, in any event, I've been trying to reset this stupid thing back up, using 1.7.0 because that's the one I trust the most right now even though it's now like...2 something. I've been trying to test it out with FFVII since I still have one last video to do as a transition video from VII to Crisis Core, but testing it with the various video plugins and settings, I can't seem to get that sweet spot. I'm pretty sure one of these plugins I use is P.E.Op.S OpenGL Driver 1.78 or Pete's OpenGL2 Driver 2.9. Anyone happen to have their settings that I may try? I wish I had saved a screenshot of my old settings but seems I didn't like a doofus. >_<

Computer issues?

Hmm...so I decided that I was going to play Melee tonight since I was bored, right? But while playing, my computer shut itself off entirely. I turned it back on, ran CoreTemp, and found out that the temperature for some reason was at 102 degrees. Normally, when running Dolphin, it's about 80 degrees or so. When I tried running it again, it started climbing into the 90s. Same with PCX2. I opened the case to check the fans while running these, and the fans are all running (there's 3 of them in there and they were all moving, so it shouldn't have been the fans), and I'm pretty sure it doesn't need cleaned out yet. Probably wouldn't hurt, but could it be possible that the cooling unit is somehow going bad now? Or that it would need new thermal paste (it was applied 2 years ago, so I wouldn't think it'd NEED it...but you never know)? When not running anything like those, its at its normal temperature of about 40-60 degrees, varying.

I also ran PPSSPP and it ran about 50 degrees or so with KHBBS and Crisis Core, so...I don't know. I know PCSX2 and Dolphin are more intensive and whatnot, but they NEVER ran that high before.

(On a sidenote, wonder if it'd be worth having a stickied thread just for computer/technology related stuff??)

Cutting Content [Spoilers for Touhou Fantasy included]

So this is a thing that everyone's done at some point or another in their games, and I feel I've brought this topic up a few times before. Recently, I've been talking about my game in a Discord chat, and people are simply saying "Finish the game", which is par for the course (as many people here have probably told me or are thinking). A while back, I cut out 11 dungeons that I deemed as filler dungeons (because...frankly speaking, they WERE filler dungeons), and I felt fine about that as there wasn't any real story being lost there.

However, I'm thinking of cutting out the entirety of beta6 (note: I cut my game into "beta" segments, so I know when to release a beta. There are 7 total, with the 7th being the last of the main storyline. Beta8 is all sidequest and optional stuff). This means that there will be a sudden jump from one point in the game to another, as there are going to be 5-6 dungeons completely missing. Basically, here's what's going on in the story after beta5 (spoilers for story for those that remotely care). This is the original script; Everything after the ** is where it would not happen in the newer version:



"After having defeated Sariel, Hope ends up waking up alone in a forest in Gensokyo. Pondering on how she got there, she stumbles through the forest, only to come across Chaos whom intends on destroying Hope and absorbing her along with the fragments she has. Hope manages to defeat Chaos, and Chaos decides to "help" Hope for just a while. The two manages to find their way through the forest towards the ruined Hakurei Shrine, where they find Reimu who has no recollection of either of them, having been affected by Sariel's final attack and put under her control. The two somehow manages to defeat Reimu and snaps her back to her senses, and Reimu rejoins the party. The rest of the party shows up afterwards, **but find out that Cirno was nowhere to be seen. The party finds clues to Cirno's whereabouts, in a Pandaemonium that had been constructed in a remote region of Gensokyo.

During the events of Pandaemonium-R, Cirno is being used as a catalyst for Rikako's experiment to extract the souls that Cirno has in her. Daiyousei manages to materialize from Cirno and stop the experiment, and the two fend off Yuugi whom Rikako had sent against them to escape. The duo manages to break Yuugi out of Rikako's control, and the trio tries to catch up with Rikako to regain the souls that she managed to steal. They end up fighting and defeating both Flandre and Suika whom were also under Rikako's control (Flandre's mind breaks and she vanishes elsewhere, Suika escapes), and they manage to catch up to Rikako in her lab before she is able to use the teleporter to escape. They battle and defeat Rikako, whom ends up being absorbed by the Void from trying to use its power. They escape the crumbling Pandaemonium-R and rejoin with Reimu and company. Yuugi returns to the Remains of Hell.

The party stumbles upon Yorihime by the ruins of Eientei, who alerts the party to Kaguya's actions on the moon. They manage to find a route to the moon through the ruins of Eientei, and they join with the remaining resistance there against Kaguya. Fighting their way through the Lunarian Palace, they battle with Kaguya only to not stand a chance against her immense power. Kaguya takes control of Yorihime, and sends both her and her sister after Reimu and co. who are forced to flee from the palace. On the outskirts of the Lunarian Capital, the party are forced to battle with the sisters and are overwhelmed. As Kaguya begins destroying the Lunarian Capital with the Void's power, Reimu and co. manages to narrowly escape through a dimensional crack.

It is here that the discover that many dimensional distortions and cracks are happening due to Gengetsu's loss of her own power due to her sister's death earlier in the game. The party forces their way through the rift to stop Gengetsu, whom they manage to calm down. Afterwards, they are notified by Gengetsu of Konngara's final course of action to use the Void's power against Sariel and rebuild everything in her own image. The party sets out for Youkai Mountain.

Here, they meet with Tenshi who joins the party and helps them through the Sea of Clouds up to her home, Bhava-Agra. However, Bhava-Agra had been ravaged by Konngara and the monsters from the Box, and Tenshi leaves on her own to find Konngara. The group runs into Sanae along the way, who had been alerted to Kanako's presence on Bhava-Agra, and the party splits up to find both Kanako and Konngara. Tenshi meanwhile finds Ultima and is attacked by her, only to be overwhelmed. Momiji and Aya show up to give her a hand, and finally Mima, and together they manage to defeat Ultima. Meanwhile, Sanae and her group encounters Kanako and does battle with her, finally breaking her free of Sariel's/Pandora's control. Lastly, Reimu and her group confronts Konngara, Rika, and Meira at the center of Bhava-Agra, defeating both Rika and Meira who are absorbed by the Void, following defeating Konngara. Konngara, dying, gives Reimu her own power to fight against Pandora, and the group decides on their next course of action. Finding out that Rinnosuke, the carrier of Pandora, had opened a large rift to the Void in a remote region of Gensokyo, the party decides it's finally time to lead one final assault against him to defeat Pandora for good. The party laments on Byakuren's death and all the events that have transpired up to this point."


That's just that part of the game. After that is the final 3 dungeons of the game. I'm not sure if I should cut all of that out since I don't know if that'll leave a hole in the story or if it'll be fine?

But outside of that, where do you say is good to cut content like this, especially if it's a massive chunk? How much have you cut from your own game, whether it's a part that you thought needed to go or if you thought didn't need to go but did it anyways?