XXNEMESIS29XX'S PROFILE

Search

Filter

post your picture



I'm on the right. We made an immensely gay boy-band music video for a song we wrote for a show we had on campus.



Also in a skit, where I played a conjoined twin.

Games you plan on playing.

I just bought an XBOX 360, and played Eternal Sonata. Pretty good game.

Playing LOST ODYSSEY now, epic! Gonna play Infinite Undiscovery, Star Ocean 4, The Last Remnant, maybe Blue Dragon, Tales of Vesperia, and maybe that's all in the line up now.

Best number of Downloads

I have 438 or something since the release a few weeks ago. I released so many times so who knows how many total across the years!

I hate RPG Maker (June bugs)

Well hey Magi, good to hear the June release is still good to go. I wonder too whether or not there are enough RPG Makers out there still to make this huge effort worth it. But it helps seeing "A Home Far Away" got about 500 downloads already since its release, and he only released it on 2 websites! There re German, and Dutch forums out there all about as big as GW!

Screenshot Thread With One Eyebrow and a Golden Tooth

Wow, is that RTP? It looks really good!

RPG Maker Convention

I have a feeling that GamingWorld is our sworn enemy, hahaha, since a lotta people left there to come over here. But most of us I think are active members of both. If we were to have a meet, like GW has several times before I believe (but just a general meet, not RPG Maker related), we'd definitely have to make it RMN + GW + any other moderately large english RPG making community (anyone know if there are any other big ones out there?).

I wish the English community was as active and promising as the German, or other European ones :(

The prospect is exciting, I'd love to go to one of them, but like others said, the popularity isn't enough to make it happen. And I don't know if the trend is increasing or decreasing, but if the former, maybe in a few years it'll be possible.

[ADVERT/DEMO] The Legend of the Philosopher's Stone - [REVAMP II Release + Progress Thread]

Unrelated game question: What's the point of three mirrors if they're all from the same server? If ZShare goes down, all three mirrors go down too.
Or should you say, if all three mirrors... CRACK! Ha, haha, bwhahafahaha...

I thought links were independent. If something happens to one, the other'll stay okay :P

...I dunno much about this stuff ;D

[ADVERT/DEMO] The Legend of the Philosopher's Stone - [REVAMP II Release + Progress Thread]

2005 - 2008
____________________________________________________________________________
Hey guys, Nemesis here. Haven't made a topic in a year, decided it's about time I do! Now, for those of you who're hoping for this to be a Part III release, sorry! It's not. It's the Revamp II Release of The Legend of the Philosopher's Stone. Now last time I had a revamp release, I focused mainly on the dungeons and such. This time however, though I've done a few dungeon and battle/game-play enhancements, the main focus has been story development. So what exactly does this Revamp have that the last release didn't?

1.) New Introduction preceeding the events at the Preserve
2.) Complete overhaul of the major scenes that take place at the town of Bookasa
3.) Complete overhaul of one of the most crucial scenes of the game; the scene regarding the Philosopher's Stone (Forested House)
4.) Redid the Winland Forest dungeon
5.) Placed the "Monster Soul Encounter System" (see Features section)
6.) Small tidbits and tunings (like item acquisition message box, better system skins, etc.)

So, is it worth playing the Revamp?
Well, unless you really want to, I wouldn't suggest replaying the entire game (so far, it's about 7 hours long). Instead, if you're interested in the project, I'd recommend playing the first hour and a half to two hours of the game, to experience the major scenes of the revamp. Of course, I added some small things, here and there (new items, cutscene-based battles at the mansion, etc.), but nothing crucial. I'm actually making this thread, not for the release, but rather to establish a progress thread here. The revamp release is just a bonus. Now with this out of the way, I can finally focus on continuing on with the game!


1.) Fully Custom Menu System, distinguishing feature being: the ability to draw and equip spells from elemental orbs, and equip learned techs.
2.) Fully Custom Battle System, distinguishing feature being: using the unique CR system to combat. Instead of using up MP, or waiting on an ATB, combat is balanced through waiting down CR times, each of which is different for whatever attack you chose to execute.
3.) Explore over 260+ Maps as you venture through the world of The Legend of the Philosopher's Stone, undertaking a journey consisting of (so far) atleast 6-7 hours of gameplay!
4.) Battle over 75+ Monsters, each of which employs atleast 2 different moves, with bosses ranging from 5 - 7 moves each! Enemies also display resistance to corresponding elements.
5.) Mold characters through drawing different spells (from 6 elemental orbs, each with 3 spells), drawing summons (from 6 summon orbs, each corresponding to an element), and learning and equipping character techniques, each unique to that character alone (this release has a new tech. for each character!)
6.) Unique Monster Soul Encounter System: No more random encounters! Souls of monsters roam dungeons as you do, spawns fiends upon encounters. Get anywhere near them, and they'll charge at you! Souls vary in sizes; larger souls spawn more difficult battles, while smaller ones yield easier fights. Move tactically as you explore your surroundings!

Drawing from personalities and traits from real-life people, take the roles of Marjan, and his friends, as they tread through the unknown world of Terra. Hopelessly lost and scattered, explore the world to not only seek out lost friends, but also to find the way back home. The journey back will be ardous, and may even seem impossible, but within every dark blanket, there always shines a glimmer of hope. For you, it will be the Philosopher's Stone. What is this stone however? What does it do? How is it used? As you dive deep into the world of The Legend of the Philosopher's Stone, discover what it means to be human; seek out the complex duality of man; and uncover the underlying theme of darkness and purity that lays dormant within the heart of every soul.


-World Map-



-Plot Screenshots-





-Field Screenshots-





-Menu Screenshots-





-Battle Screenshots-







Name: Marjan
Weapon: Broad Sword
Personality: The main character of The Legend of the Philosopher's Stone, Marjan is less serious than leader roles should be. Although at times he is downright stupid, he does keep his friends in track, always keeping the party in focus of what's truly important. Though sometimes a bit hasty, and with bad eye for forseeing consequences, although he's not the ideal hero, he will manage to perservere when times get rough.
In Battle: Marjan's main focus is on attacking through physical means, his most deadly of attacks being Quick Cut and Vesper Blade. Quick Cut is especially potent due to its ability to ignore enemies defense, though Vesper Blade is far more powerful. His stats are above average, being ideal for a frontman party member.


Name: Farris
Weapon: Pistol
Personality: Close friends with Marjan, Farris shares a similar sense of humor, as well as one of integrity. Although he is less hasty than his counterparts, Farris will rather dive into danger than leave his friends hanging. With a good eye for realizing consequences, Farris will often be the voice of reason behind those of his companions.
In Battle: Farris is relatively well-off using his techs. (Explosion Bullet and Fire Blaze). Although pretty potent as an attacker, Farris can also be molded into a good mage if the player choses to do so. His intelligence is high, though his defense and agility are relatively low.


Name: Fausto
Weapon: Hand-Gun
Personality: Being the obnoxious and rude fellow of the party, Fausto will be the source of mischeif and crude humor in the game. Although loved by his companions, he is often downright mean to them. He keeps his eyes on the prize, and will go through any means to reach it. With a skewed sense of morality, he will often convince the party to go along with actions that may not always seem very right. He makes for a good joke or two though.
In Battle: Like Marjan, Fausto is relatively well-balanced in his stats, being most potent in attacking via techs. (Detonator and Blood Shot).


Name: Kris
Weapon: Halberd
Personality: Strong willed, courageous, and a tinge of humor, Kris is one of the most solid members to the party. With an absolute sense of morality and judgement, Kris will often be the voice of reason (unless, of course, the party is doing something he doesn't know about). Although so, he does have a slight temper, and it may be a bit difficult to calm it down.
In Battle: With almost no agility or intelligence, Kris is an all out fighter, and a total failure as a mage. Using his strong attacks and even stronger techs (Red Fury increasing Atk. and Axe Hurl being deadly), Kris is good for normal combat, and very potent in boss battles (with the ability to increase the Atk. of other characters).


Name: Christy
Weapon: Bow & Arrow
Personality: Sweet, cheerful, and a postive outlook on life, Christy will often serve as the source of motivation and optimism to the party. Like Kris, she shares the strong sense of morality, and will often stand adamant to choices she feels are not right. Regardless though, she will help her friends through thick and thin, even if she doesn't agree with what they are doing.
In Battle: Being a devastating mage, Christy is the complement to Kris, with low strength and defense, but very high intelligence and agility. Having Christy serves as a strong advantage to the battle line, with few enemies being able to withstand her barrage of spells. She can boost magic power through her tech., Arcane Wisdom, or knock enemies down with her melee tech., Layer Storm.


Name: Zsu Zsu
Weapon: Katana
Personality: Smart, courteous, and a little bit shy, Zsu Zsu will often serve as the logical and pragmatic member of the party. Though it may not seem like it, she has the fire to assume the leadership role, with her strong judgement and benevolence towards her friends and companions. Although she does have strong moral character, she may feel obliged to bend the rules if it is for the betterment of her friends.
In Battle: Although relatively weak, physcially, Zsu Zsu has to potential to deal strong melee attacks through her tech. Triple Sword. Not only that, she is relatively potent in her ability to cast magic. Her defense and agility are mediocre, however.


Name: Rachel
Weapon: Gloved Fists
Personality: Steadfast, brave, and focused, Rachel will often serve as the straightforward member to the party. Although determined, she often falls to insensitivity towards her friends without much intention. She is willing to undergo risk and danger for the greater good, and keeps an open mind to her possibilites.
In Battle: Like Kris, Rachel's focus lays mainly in her devastating melee attacks. Ineffective with magic, Rachel should be used most potently through her techs. (Tremor Fist and Feric Blast). Her defense however does not match the prowess of her physical strength.

Note: Above mentioned are 7 of the 14 main characters presented in the game. The remaining 7 are unplayable (that is, cannot participate in battle). They do however play a crucial role in the game's story development.




____________________________________________________________________________
-Development Engine: RPG Maker 2003-
-Developers: XxNemesis29xx & Litearc-

[ADVERT/DEMO] The Legend of the Philosopher's Stone - [REVAMP II + Official Progress Thread]

OoOo whoops! Your right, somebody please lock this!

[ADVERT/DEMO] The Legend of the Philosopher's Stone - [REVAMP II + Official Progress Thread]

-The Legend of the Philosopher's Stone Project-
2005 - 2008
____________________________________________________________________________
Hey guys, Nemesis here. Haven't made a topic in a year, decided it's about time I do! Now, for those of you who're hoping for this to be a Part III release, sorry! It's not. It's the Revamp II Release of The Legend of the Philosopher's Stone. Now last time I had a revamp release, I focused mainly on the dungeons and such. This time however, though I've done a few dungeon and battle/game-play enhancements, the main focus has been story development. So what exactly does this Revamp have that the last release didn't?

1.) New Introduction preceeding the events at the Preserve
2.) Complete overhaul of the major scenes that take place at the town of Bookasa
3.) Complete overhaul of one of the most crucial scenes of the game; the scene regarding the Philosopher's Stone (Forested House)
4.) Redid the Winland Forest dungeon
5.) Placed the "Monster Soul Encounter System" (see Features section)
6.) Small tidbits and tunings (like item acquisition message box, better system skins, etc.)

So, is it worth playing the Revamp?
Well, unless you really want to, I wouldn't suggest replaying the entire game (so far, it's about 7 hours long). Instead, if you're interested in the project, I'd recommend playing the first hour and a half to two hours of the game, to experience the major scenes of the revamp. Of course, I added some small things, here and there (new items, cutscene-based battles at the mansion, etc.), but nothing crucial. I'm actually making this thread, not for the release, but rather to establish a progress thread here. The revamp release is just a bonus. Now with this out of the way, I can finally focus on continuing on with the game!


1.) Fully Custom Menu System, distinguishing feature being: the ability to draw and equip spells from elemental orbs, and equip learned techs.
2.) Fully Custom Battle System, distinguishing feature being: using the unique CR system to combat. Instead of using up MP, or waiting on an ATB, combat is balanced through waiting down CR times, each of which is different for whatever attack you chose to execute.
3.) Explore over 260+ Maps as you venture through the world of The Legend of the Philosopher's Stone, undertaking a journey consisting of (so far) atleast 6-7 hours of gameplay!
4.) Battle over 75+ Monsters, each of which employs atleast 2 different moves, with bosses ranging from 5 - 7 moves each! Enemies also display resistance to corresponding elements.
5.) Mold characters through drawing different spells (from 6 elemental orbs, each with 3 spells), drawing summons (from 6 summon orbs, each corresponding to an element), and learning and equipping character techniques, each unique to that character alone (this release has a new tech. for each character!)
6.) Unique Monster Soul Encounter System: No more random encounters! Souls of monsters roam dungeons as you do, spawns fiends upon encounters. Get anywhere near them, and they'll charge at you! Souls vary in sizes; larger souls spawn more difficult battles, while smaller ones yield easier fights. Move tactically as you explore your surroundings!

Drawing from personalities and traits from real-life people, take the roles of Marjan, and his friends, as they tread through the unknown world of Terra. Hopelessly lost and scattered, explore the world to not only seek out lost friends, but also to find the way back home. The journey back will be ardous, and may even seem impossible, but within every dark blanket, there always shines a glimmer of hope. For you, it will be the Philosopher's Stone. What is this stone however? What does it do? How is it used? As you dive deep into the world of The Legend of the Philosopher's Stone, discover what it means to be human; seek out the complex duality of man; and uncover the underlying theme of darkness and purity that lays dormant within the heart of every soul.


-World Map-



-Plot Screenshots-





-Field Screenshots-





-Menu Screenshots-





-Battle Screenshots-







Name: Marjan
Weapon: Broad Sword
Personality: The main character of The Legend of the Philosopher's Stone, Marjan is less serious than leader roles should be. Although at times he is downright stupid, he does keep his friends in track, always keeping the party in focus of what's truly important. Though sometimes a bit hasty, and with bad eye for forseeing consequences, although he's not the ideal hero, he will manage to perservere when times get rough.
In Battle: Marjan's main focus is on attacking through physical means, his most deadly of attacks being Quick Cut and Vesper Blade. Quick Cut is especially potent due to its ability to ignore enemies defense, though Vesper Blade is far more powerful. His stats are above average, being ideal for a frontman party member.


Name: Farris
Weapon: Pistol
Personality: Close friends with Marjan, Farris shares a similar sense of humor, as well as one of integrity. Although he is less hasty than his counterparts, Farris will rather dive into danger than leave his friends hanging. With a good eye for realizing consequences, Farris will often be the voice of reason behind those of his companions.
In Battle: Farris is relatively well-off using his techs. (Explosion Bullet and Fire Blaze). Although pretty potent as an attacker, Farris can also be molded into a good mage if the player choses to do so. His intelligence is high, though his defense and agility are relatively low.


Name: Fausto
Weapon: Hand-Gun
Personality: Being the obnoxious and rude fellow of the party, Fausto will be the source of mischeif and crude humor in the game. Although loved by his companions, he is often downright mean to them. He keeps his eyes on the prize, and will go through any means to reach it. With a skewed sense of morality, he will often convince the party to go along with actions that may not always seem very right. He makes for a good joke or two though.
In Battle: Like Marjan, Fausto is relatively well-balanced in his stats, being most potent in attacking via techs. (Detonator and Blood Shot).


Name: Kris
Weapon: Halberd
Personality: Strong willed, courageous, and a tinge of humor, Kris is one of the most solid members to the party. With an absolute sense of morality and judgement, Kris will often be the voice of reason (unless, of course, the party is doing something he doesn't know about). Although so, he does have a slight temper, and it may be a bit difficult to calm it down.
In Battle: With almost no agility or intelligence, Kris is an all out fighter, and a total failure as a mage. Using his strong attacks and even stronger techs (Red Fury increasing Atk. and Axe Hurl being deadly), Kris is good for normal combat, and very potent in boss battles (with the ability to increase the Atk. of other characters).


Name: Christy
Weapon: Bow & Arrow
Personality: Sweet, cheerful, and a postive outlook on life, Christy will often serve as the source of motivation and optimism to the party. Like Kris, she shares the strong sense of morality, and will often stand adamant to choices she feels are not right. Regardless though, she will help her friends through thick and thin, even if she doesn't agree with what they are doing.
In Battle: Being a devastating mage, Christy is the complement to Kris, with low strength and defense, but very high intelligence and agility. Having Christy serves as a strong advantage to the battle line, with few enemies being able to withstand her barrage of spells. She can boost magic power through her tech., Arcane Wisdom, or knock enemies down with her melee tech., Layer Storm.



Name: Zsu Zsu
Weapon: Katana
Personality: Smart, courteous, and a little bit shy, Zsu Zsu will often serve as the logical and pragmatic member of the party. Though it may not seem like it, she has the fire to assume the leadership role, with her strong judgement and benevolence towards her friends and companions. Although she does have strong moral character, she may feel obliged to bend the rules if it is for the betterment of her friends.
In Battle: Although relatively weak, physcially, Zsu Zsu has to potential to deal strong melee attacks through her tech. Triple Sword. Not only that, she is relatively potent in her ability to cast magic. Her defense and agility are mediocre, however.


Name: Rachel
Weapon: Gloved Fists
Personality: Steadfast, brave, and focused, Rachel will often serve as the straightforward member to the party. Although determined, she often falls to insensitivity towards her friends without much intention. She is willing to undergo risk and danger for the greater good, and keeps an open mind to her possibilites.
In Battle: Like Kris, Rachel's focus lays mainly in her devastating melee attacks. Ineffective with magic, Rachel should be used most potently through her techs. (Tremor Fist and Feric Blast). Her defense however does not match the prowess of her physical strength.

Note: Above mentioned are 7 of the 14 main characters presented in the game. The remaining 7 are unplayable (that is, cannot participate in battle). They do however play a crucial role in the game's story development.




____________________________________________________________________________
-Development Engine: RPG Maker 2003-
-Developers: XxNemesis29xx & Litearc



Pages: first 12 next last