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[RMVX ACE] Need Help! Get an Extra Turn when you get a Critical Hit

I've been trying to modify and add a new script that if your character get's an critical hit on an enemy you get an extra turn. I'm using the Free Turn Battle System made by yanfly and I tried using things such as

You're going to have to redefine apply_critical a bit to make it work.
def apply_critical(user, damage)
user.add_state(id)
return damage * 3
end

and

value = item.damage.eval(user, self, $game_variables)
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(user, value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)

Both of them crash the game when either my character get's a critical hit on an enemy or the other way around can anyone help me out with this?

[RMVX ACE] Need Help! Get an Extra Turn when you get a Critical Hit

I've been trying to modify and add a new script that if your character get's an critical hit on an enemy you get an extra turn. I'm using the Free Turn Battle System made by yanfly and i tried using things such as self.add_state and user.add_state can anyone help me?

[RMVX ACE] Need Battle System Similar to Persona

Hello. I'm new to RPG Maker and the current version I have is VX ACE and I'm trying to make a Persona Fan Game but i'm having trouble with the battle system, for example when you hit an enemy's weakness you get an extra turn, if anyone was any advice for alternatives that can help me please tell me as soon as possible.
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