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Simplified/Tactical Combat

I'm thinking of utilizing much of what is here, but i can't script for beans. i want DEF to be displayed but i can't figure out how to do it without breaking the scripts you provided. Critical strikes applying the stun effect sounds fun but I have no clue how to do it.

As a fan of small number systems i found this pretty helpful, its encouraging me to look at the default settings with a much more critical eye.

edit: figured out how to customize the script to display DEF but still don't know how to add a state to critical strikes

So I necro'd- The Three Word Story!

author=Jericho
this thread didn't work nearly as well as it did on sa...wh ocould have foreseen this. wacky random people interjecting garbage instead of coherency.... also why can't i lock my own threads


not three words

The projects we regret

i merely regret all my horrible procrastinating

nothing serious here

and just when i was about to drown in an endless sea of DEBATES and DISCUSSION i was suddenly tossed a welp raft

Forum Changes

welp welp forum you say?

well i say... :3

Zombies Ate My Neighbors : Exclamation Point

this game was alot of fun

i'll probably give this a try

What is the Biggest Design Flaw in Games?

i like colloquiel dialogue! D:

(of course i noticed quite a few people do not, so i guess avoid it if you don't want your game to be one of those "quirkey acquired taste" types of games, though I can't see why freeware peeps would want to make anything else)

Staff Announcements

>kentona staffing again

well i'm satisfied

screen3.png

it's a mix of both, which is the preffered way to vx imo (unless you are going custom of course)

market_place.png

purple hat guy is secretly a powerful badass go ahead and try to take his precious gold