ZACHARY_BRAUN'S PROFILE

I'm a webcomic author. One of my webcomic stories is going to be in the form of an RPG maker game.

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The Master RPG Maker Helpful Things Topic

author=kentona



Hi, I just noticed this. That one single pink tile bleeding into the brown or yellow space. Right in the corner of the brown/yellow tiles. What should be the last lower tileset tile before it becomes the upper tileset. Why is it pink?? Does it have special significance? I'd expect that tile to be part of the lower tileset, not the upper tileset.

The very first tile of the upper tileset tiles (on the next row from that mystery tile) does have special significance: it's a blank tile that the map is filled with when a new map is made.

How much hand-holding is necessary?

I feel that players might be smart and figure out that characters can be recruited if they stumble onto one or two situations where characters can be recruited. When that happens, they might get it, and will actively look for more. An RPG is a type of game that people play in order to do just that.

If you think about how a player's curiosity will interact with the game, you can plan for it, and keep making little things (graphics that look different from usual, or textual hints) or events that will guide players looking for something to activate. Then, they will start to understand just what playing this RPG is about (finding character recruitment situations), and they will do that. 17 characters to find and recruit sounds good, because it gives players who figure this out a lot to look for and do.

Will some people not see that characters can be recruited? Yeah. But, if you've laid out adequate hints which are able to capture players' curiosity, their failure to follow those hints shouldn't be your problem. You need to take care of the people who are actually playing your game at the level that you want them to be playing it. (You can't force people to like something.)

What's an "adequate" hint, now... I think you might want to approach 2 layers of hint. One more subtle, and then, something more obvious that refers to the first hint, to help it get noticed. Players are looking for clues for things to do in RPGs, and will usually be receptive to hints, because they realize that a programmer had to put something there purposefully for them to stumble upon it.

[RM2K3] Where can I buy a non-Steam version of RPGMaker 2003?

The Steam ownership is useful, because it transfers from computer to computer. I'm not sure how accurate that "all of your titles will become unusable" is. I have Windows XP right now, and I can play all of the games that I downloaded through Steam on it. But I assume that this is only certain games that don't have code that specifically integrates into Steam. That's probably what Steam is warning you about.

I can go into my "common" folder in the Steam folder and find my games, and open and play them with Steam not even running (because, it can't any longer). Even on Windows 10, which I also have, certain games aren't hard-integrated into Steam. I'm talking about RPG Maker 2003, Environmental Station Alpha, Princess Remedy 2... even a copy of RPG Maker 2000 that I refunded because it lacks features that I had wanted continues to remain usable (which is kind of unsettling, so I tend to use 2003 or XP or VX Ace instead).

The big warning would be if Steam integrated some kind of deletion into its deprecated operating systems. Would it just outright delete your games? (Then again, it's Steam, so if you got a different computer, you could just download them again, if you kept the save files.)

On the other hand, if you buy outside of Steam, you only get the license to a single computer installation at a time, and when the hard drive goes (as it has with mine, multiple times), you have to reestablish your license with rpgmakerweb. That hasn't been a really big deal, though.

What I'm trying to say with all of these paragraphs, is that certain games, like Overwatch and Fortnite, integrate with Steam, and certain others don't.

Whats everyones favourite aspect of game design?

I seem to love making huge design documents for games that are twists on the mechanics of something commercial that I've just been playing. I've made over 70 of these.

I just made a document about a kind of Ogre Battle: March of the Black Queen remix that changes the way battles and alignment and a bunch of other things work. Then thinking about how to implement all of that in RPG Maker, coming up with an interesting setting/story, all of the characters' abilities, etc...

I seem to love this the most, because I rarely move on to making the actual games (tedium).

The Featured Game Thread

I feel that the game False Skies should be featured: https://rpgmaker.net/games/12182/

My reason for suggesting this, is that the game is complete, but the author never set a "Completed" tag, which might lead people to think that it isn't complete. It's even for sale on Steam and has a bunch of nifty New Game + options.

P.S. The current featured game, The Collector, is featured twice.

Steam storefront is live!

Looking forward to playing it again (and getting the funny counter chain again, if that's still in).

J*PG

I definitely don't think that the name "JRPG" should be retired, because it refers to a type of genre. If you retire the name, you won't be able to find it easily any longer! And that would be bad if you're specifically looking for it. (That's the whole point of genres... it's so that you can find something similar to the thing that you liked, and want to play more of.)

If anything, there should at least be a substitute term. But I think that the developer's remarks are referring to one point in history that just isn't relevant any longer (hopefully), that might have caused a bit too much trauma, because it seemed to be coming from foreign rivals, and not fans. Back in the period of time that he was referring to, it seems that western developers were trying to fight back against hallowed Japanese developers, and were just being belligerent in general in order to make up the difference, which is shameful. (They should have been doing so with their games and development ONLY, not starting a cultural war to complement their games. Typical of bullies... lacking confidence and lashing out.)

Just having a moderately-sized party that goes around, in a story-like setting, a fixed story (perhaps with several branches), fighting turn-based battles (issuing commands on initiative) to defeat opponents, questing and brooding over a distant goal to strive for, to become stronger, etc... This is a JRPG. Other types of gameplay can approximate this in different ways, but they can't be JRPGs without adhering to these criteria. Doesn't matter where they're developed! It's so iconic, that the place where they're made had an entire genre named after it. An emblem of honor for their popularity.

Maybe that time has passed, and this kind of game isn't attractive or popular any longer, due to technological advancements. But, it will always be its own kind of game, for so many were made. Because they were popular, once upon a time.

Is AI generated art ethical?

When AI Art first debuted, I thought that it would be an interesting thing to give this power of art to brains that had not developed the discipline of art. In this way, a whole new class of thinking could have artistic outreach, and would be able to communicate in a new way.

But, then I learned how it functioned, and it's technically unethical. It wholly depends on currently shared art on the internet. The scraping mechanism cannot stand in current law, or moralistically. Law outright will not award an AI prompter with copyright.

Lying to Players

That might be worth it. Roll for a chance to get, but the chance has a failure floor. It can't fail more than a certain number of times.

Should it work in the opposite way? Should something with a 95% success rate have enforced limited success?

I understand probability, so I have never implemented this. I've thought that beyond a certain point, you just don't talk about or make excuses for math. Nothing is a true random number generator, but it's close enough.

Maybe, give the player the choice to reject the result. Not even a certain number of times, either. It's just a game, after all. Not a sport.

False Skies

It's been about two months since I managed to complete it, but I think the first order of business in Cephi Palace is to free up the bulwark, which is a mobile, three-tier platform that runs through the center of all floors of Cephi Palace. Go all the way to the left, then to the basement, and search around there.

After that, the bulwark can move around. Move it to various positions and the corresponding doors along its vertical axis will open up, giving you access to specific areas across all three floors. If I remember correctly, the goal is to eventually move it all the way to the right, after having hit a certain switch that unlocks a pathway there.