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Accumulating Money over time

author=jamesr2
no, make the common event a parallel process event, NOT a call event. it will turn on automatically when the "house bought" switch is turn on and then u forget about it, let it do its own thing.


I have done that now, it works in any zone, but i tested out going back and forth between zones with my timer set to a few seconds, and the timer still appears to reset, because the money didnt increase. Otherwise it works great.

Accumulating Money over time

author=jamesr2
wat issue? it waits 5 mins and then adds 1000gil to ur money then goes back to wait for 5 mins, what issue can there be exactly i dont understnd u

I mean when changing zones, and entering combat. I have to recall the common event and the timer would reset right?

Accumulating Money over time

author=Versalia
author=Zzyxk
author=jamesr2
shuld be simple enuf. easy as going to the common events and make a new event that is turned on by the same switch u used to check if the house was bought, then put a wait: 5000 (5 mins) and then increase ,money: 1000 or whatever. or u can wait for a random amount of time between 5 mins n 7 mins, just 2 add some flavor...
Will that be able to continue accumulating while on other maps? Or would I need an event for each map that would count all the houses owned, calculate the amount per 5 mins and start the wait timer?
No, you only need one event, hence a common event. Those are events that are common to all maps and can be called by other processes like battles.


Will there be any issues with it resetting the timer?

Accumulating Money over time

author=jamesr2
shuld be simple enuf. easy as going to the common events and make a new event that is turned on by the same switch u used to check if the house was bought, then put a wait: 5000 (5 mins) and then increase ,money: 1000 or whatever. or u can wait for a random amount of time between 5 mins n 7 mins, just 2 add some flavor...


Will that be able to continue accumulating while on other maps? Or would I need an event for each map that would count all the houses owned, calculate the amount per 5 mins and start the wait timer?

Accumulating Money over time

author=kentona
whoa, I clicked this expecting to see a bot or spam post. (on the subject at hand, I don't know. I haven't used XP)


Hahah XD, my mistake.

Accumulating Money over time

Sorry, RPGXP.

Accumulating Money over time

I am trying to create an event where someone can read signs out front of many houses that allows them to purchase the house to use, and purchase the house to put up for rent (like Fable). I'm wondering if there's a way when they choose to put the house up for rent, they can accumulate a small amount of money every 5 minutes or so.

Any tips are much appreciated,


Zzyxk

Event Graphic Changes on Action Button, Don't Know Why!

author=InfectionFiles
Instead of using a text command, perhaps you can use a picture that says Charge!, which after whatever amount of times goes away and the battle commences?
Cause' I get what ya mean, sometimes having to hit enter makes it lame.


Hmm, a picture? I'm not sure how I could go about doing that.

Event Graphic Changes on Action Button, Don't Know Why!

author=InfectionFiles
Argh, I'll be honest, I really hate the new rpg maker programs, XP and VX.
because it seems just about everything needs a script to function properly or at all.

So, yeah, it probably does go into a script. (not a 100% sure though)

Yuck, well I'll just have to leave it like it is. What I have is one of the NPCs you come across many times in the game at the battlefield with you and some of the defending village's army. The first wave comes through and he yells charge!! and they all start moving towards each other, but when most of my friends play it, the charge comes up and they forget to hit enter... so all the NPCs are just standing up against each other waiting for him to hit enter so the battle can start XD

Event Graphic Changes on Action Button, Don't Know Why!

author=InfectionFiles
Yeah, I'm pretty sure you do.
I didn't see until after I posted that the n with square brackets wasn't showing up.


It's supposed to go in the script? I thought I could put it in the text message box, but when I do it actually shows the \a squarebrackets and number.
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