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Dreaming Mary
The adventure through a girl's final dream.

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2014 Misaos - The VOTENING

author=Liberty
@accha: I mean no offence to the games mentioned. I rather liked them a lot for many different reasons, but I don't think some of them should be nominated for certain categories just because people only played that one game this year. But then, that's something of a thing each year. We're going to have to really do something about it. ^.^;


No offence taken at all! I was making a joke, but I think it was in bad taste, sorry >_<


author=NeverSilent
I do however agree there could be better ways to ensure a higher degree of neutrality. In all honesty, I think weeding out the games nominated in categories that don't even apply should be done before the voting options are even made public.


Weeding out nominations means either playing the game and seeing if it meets criteria, or having other people play the game and tell you why it meets criteria. I may not come on RMN much but even I know kentona isn't doing the first one =P
Who would you suggest to weed out nominations?

2014 Misaos - The VOTENING

author=Liberty
These are all three short games - under an hour each - and more deserving of top spot than a fan game and a game about paedophilia (no offence to these two games, but seriously - there were some great fucking games this year and people need to fucking play them more!)


im so offended

I agree though! After playing some of these games it's clear that there are a lot of great ones with amazing stories, characters, gameplay, and just overall impressions. There are still a lot more I need to play but I'll be voting for the ones I have in all the categories anyway.


How do you promote your WIP on RMN?

author=kentona
Tumblr likes tumblr-games (as in Pom Gets Wifi and its ilk). Quirky short and visually interesting games. Something that people can share to show how hip they are.
... Tumblr might work for that, if your game is hip enough.

To specify, with imgur your game meets the eye of a bunch of random people after it reaches User Submitted. If you have good visuals and concept, and don't have a description that can be nitpicked, you might succeed.

With tumblr, you need to establish connections to already popular topics, like by tagging your game with OTHER successful games so people following those tags can see it. It also helps if people with a lot of followers reblog-- for example if your friend A has 9001 followers, if he reblogs you get 9001 people viewing your stuff.

The point is you need a connection of interests that inspires people to put your work on their blog, and I sadly haven't seen where those interests connect as far as RPGs/non animu work. There are dozens of horror blogs but the RPG aggregate blogs are few or too generalized to attract a consistent hype-driven audience. It'd be cool if someone else who uses tumblr (like Liberty, maybe?) knows where to find those hubs though.

-Is Tumblr a good means of developing an audience while your game's in development?
-Once I get going, how often should I update said sites? I'm the kind of guy that likes to just keep his nose to the grind, but that seems like a great way to sell a game to an empty room.

To 'connect' to your audience you need to keep your Ask box open (allows people to send you messages that you answer and post publicly). If you don't update, you will get people asking why you haven't updated. Blogs popular with the younger gen like Pocket Mirror and Mica often get tons of requests to draw their characters in christmas theme and with crossovers with X game, or to answer what MC's favorite pokemon is, etc. However, you can stymie some of these by not allowing people to ask anonymously. Basic internet knowledge can tell you why letting people contact you anonymously is a bad idea.

But, if you play it right by being charming, interesting, or just having really damn good game content, you can get a decent to large following.

As small help to you Housekeeping, if you ever want a promo vid I can offer to make a nice-looking one for free so long as you hand me the assets you want included (gameplay clips, promo art, and music/other sound clips) and tell me what audience you're looking for + what impression you want to give them.

BTW, how is reddit for advertising your games?

2014 Misaos - The VOTENING

Damn, those nominations.

It's good that Luxaren Allure shows up, because I'm voting for it~ What should (maybe) be fixed is that It Moves is still in the Most Promising Demo category even though it's already complete :P

Pizza The Place

author=Pizza
http://rpgmaker.net/media/content/users/29496/locker/JT_Model_Sheet.jpg
Just finished up a model sheet, the final project for Digital Drawing 1. I'm pretty happy with how it turned out, and I feel like I'm getting better at handling the tablet's hand-screen disconnect.


Ooh, the brush texture used for the hair is a great choice.
I love that he has swords with cane handles! Ingenious char design I think. His style is awesome, too.

Nice touch with the border decorations as well. Great work for your final =D

Peri's assorted art

Your 3D models look amazing >_<

I don't know anything much about it, but I have to admire the work that goes into the texture of the cloth even before the shaders (if that's what they're called @_@). I'm pretty sure I couldn't draw folds like that, let alone sculpt one in a 3D program lol.

Also, I love the design of her boots!

A Nivlacart of Art!

I'm still super impressed by how dynamic your characters are! You're great at showing personality in your drawings.

author=Nivlacart
I plan to open an art shop soon, so I'm trying to get myself used to drawing a lot and drawing fast.


I wish you the best of luck, I'm sure you'll get quite a few offers!

For what it's worth, I really like your clipstudio drawing. The lines feel composed and softer than the hardness of your normal lines, and with the paint coloring it looks voluminous. Though it may just be my bias that makes me like it so much XP

slash does art

Mirror Boy is so cute ;_;

Your color experiments are turning out awesome! Especially in your back-drawing of Anna, the light colors look really pretty and delicate against the blue/red. You're on the track to something amazing here, and I'll look forward to your next work >w<

Peri's assorted art

Peri you're too cool )''':
I'll also be referencing those links Pentagon dropped since I definitely need to learn more about this too ;w;

I love the design of your character and the beasties that accompany her. Spider limbs are awesome for adding creepy, but your use of them is also elegant. Also, I LOVE that bed scene. I hope it's supposed to be romantic because that's how it feels to me, even with the spiderhug.

accha art, yay

author=nh97
Wow! I really luv your style! If you don't mind im asking, how long did it get for you to be good in painting landscape?? i really need to improve my landscape arts......


Damn, I'm considered good at landscape? I'm flattered :''D

Well, checking out my old devart I think I only got good after I read a whole bunch of tutorials on perspective. There were about 3 years of basic struggling and then after the tutorial it all just clicked. Also it helps to gather a bunch of "reference" art (landscape art that you really love and inspires you) so you can study them.

The more you implicitly understand how the world works (or rather, how the world YOU are creating in your art works), the better you'll be able to focus on presenting art in a pleasing/well-executed way.

What makes and breaks landscape is the atmosphere I think. Interesting lighting and color palettes are what make them pop more than messy details that don't interact with the piece as a whole.