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what even are games anyway
Dreaming Mary
The adventure through a girl's final dream.

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The Customer (Or The Player) Isn't Always Right.

author=Kylaila
How is it for the developers here? Any shitstorms going on or just the occasional grumpy customer?


I love the people here. Now, I joined recently too, right around the Kontroversy, but all of the negative/critical feedback I've gotten from RMN was civil and thought-out. If I recall right, there's a strict policy here against harassing other members. It's wonderful. Love it.

Now, if you were to go to a place where people won't be held accountable for their actions, you won't have a good time.

I haven't been too worried about people just disliking my games. Any game dev should KNOW that not everyone will like their game... The scary thing is the threat of personal attacks over the internet. Yeah, I know, cyberbullying waa waa, but it's honestly pretty scary to think of what will happen if my next games don't handle certain subjects in a way people consider "tasteful".

Back on topic, I find it helps to think that people want something interesting, rather than to think "people want rpgs with 30 hours of gameplay" or "people want horror games with lots of jumpscares". If you can make something weird in the way no one else can, then you're on the right path.

Pizza's Products

Ahh, this looks like an interesting game project! Nice touch with the rust on the fence, by the way!

Pizza's Products

@Skyrim screenshot, I agree that the style with clean blocks of color seems to suit you better, though for 3 hours that's a good rendition of the screenshot. It's amazing when people do realistic pixel art, but that takes months. So crazy!

@New image, I love that broken lightbulb in the background there. Front building looks great, too! If you're up to suggestions, maybe change the black lines around the door/plates to a lighter color? Still looks very nice though~

I especially like that circular detail pattern in the red splash on the building.

Owls Stuff

I'm glad everyone's talking about how amazingly you do horror art because this is really frickin creepy, man. After those first 3 screenshots I even thought I saw a face in the rock of the floating island )'':

Peri's assorted art

Wow, these are so gorgeous ;__;

Anyone want to help me better develop a horror/mystery game?

I'm no horror expert but here goes.

Try to find a dedicated artist who can help you make sprites and animations. You can also try frankenspriting with the Mack style sprites, which are taller. If you're really stuck on character death animations you can ask on the forums for someone to make them for you, or you can forgo the graphics part of the game and focus on making the OTHER parts really, really scary.

Unless you do it really well, pixelated blood isn't all that scary, so unless you're absolutely set on it there's no need to spend time on pixelated gore imo.

You should also rely on sound effects. For example, the character is walking in a dark and spooky hallway and passes a door. Set an event where a thump thump noise plays when they pass. If they're the easily frightened type they'll think "oh god something's in there".

Remember that a lot of the greater horror comes from the unknown, so don't overdo chase scenes and don't rely on stupid instakills, which seem to be more annoying and immersion-breaking than anything else. Surprise and unexpected occurrences are your friend. If you can catch the player off guard, you've found gold.

Apparently, a nice strategy you can use once is to establish a safe space for the player to relax and breathe, then take it away from them.

Also, in this day and age people expect more from horror than just jumpscares. Why is your setting scary? Because there's a mass murdering angel and a bunch of crazy people? If you can say "It's not JUST that," and go into detail about all of the absolutely horrifying acts these people are committing then you're fine, I guess.

As a bonus have some spooky creepy music to listen to.

slash does art

ooh the purple haired girl is especially pretty ;w;

You pick a lot of great colors for your works. I think you have a lot of potential for making emotional and evocative paintings.

For tips on tablets, I'll say draw what you like and don't get obsessed with miniscule details/flaws that are easier to see on the screen. Be free, and have fun! =D

accha art, yay

@Thiamor, I actually have a lot of close friends majoring in comics and really, their skill set is vastly different from mine. Trust me on that. =)

@slash, I've been looking up tutorials for art ever since I was 13 so that's 6 years of sacrificing friends to fires of the great dark lord in exchange for power now XD

Let's Draw a Pass-Off Comic! -Finished!-

All right, good luck arcan!

Looking forward to seeing this finished product. Just from seeing Treason's page I can tell this is going to be the weirdest thing ever =P

Pizza's Products

Hot damn, these look great.

The digital world chipset is my fav of them all! You pick some really pretty colors and do good things with them. Those geometric crumbly side walls are gorgeous. I'd like to see more of this style!